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压力缓解与成本——重新评估:建筑现在的入场费更便宜了(与此同时,他们减少了更少的压力)。鼓励您随意使用它们,并培养您的英雄。
扩展癖好池:与原版相比,建筑中可获得的癖好几乎是原来的两倍(在某些情况下,甚至是四倍)。
增强事件几率:现在,英雄在建筑内逗留时几乎总是有可能与之互动。
专属饰品:建筑现在会生成无法在其他地方获得的饰品,这些饰品有时会解锁与建筑的互动程度。
强调独特性:每个建筑现在都被设置得更加独特。从他们的癖好库到他们为您的英雄提供的好处。
作者的话
最好与我的另一个模组 Nomad Wagon Redone 一起享受这个模组。
感谢 Taro 重新编写了酒馆互动和妓院互动的情感字符串。
I finally removed the trinket from them and they stopped staying at the hall, then i gave the trinket to another hero whom i put in the hall, and sure enough they also remained there the following week and without a doubt wont get out unless i remove the trinket.
Two words are not enough to explain this mod
Please more info