Space Engineers

Space Engineers

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NXO - Escape Pod mk. II
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
447.903 KB
4 Aug, 2017 @ 10:32am
1 Change Note ( view )

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NXO - Escape Pod mk. II

In 1 collection by Neraph
NXO Civillian Vessels
24 items
Description
Nexus Omnium escape pod. Not much to say about it - it'll keep you alive until a rescue can be mounted. Suggested loadout: full array of tools, at least two O2 and H bottles, 4k ice or more, 10+ Ur ingots. Has been tested with 20,000 ice and can still "fly" (if you want to call it that).

Cargo containers can be filled with components necessary to add hydrogen thrusters and small conveyor tubes to the pod to allow it to get back into space. Other expansion ideas are the addition of cameras or a remote control or the addition of solar panels post-launch.

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Features:
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- 4,547 kg mass empty.
- 8 small ion thrusters.
- 1 small atmospheric thruster.
- 2 small reactors: one jump reactor, one hooked up to conveyor network.
- Oxygen generator for oxygen and hydrogen production.
- Air vent on nose to fill cabin from atmosphere.
- 2 small cargo containers for emergency supplies.
- 5km radio antenna.
- 50km emergency beacon.
- Rear-attach landing gear for in-ship storage.
- Already set to neutral ownership, abiding by the Interstellar Confict Accords (turrets set to not target neutrals will ignore escape pods, even if enemies are inside the pods).
- Fits inside a 1x1x3 large-grid block area, can fit through sliding doors.