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I always try to make something that most or no one has seen. As a result, they tend to be very difficult to a casual player as you point out.
Now that I got the dreaded "Steam Cloud Exhausted" error, the chambers will take longer to publish, at least until I get the hang of using the new method.
Thanks again for testing.
I got through without cheating, except "flashsave" which I discovered halfway through your maps. I "ninja'd" through a couple maps incorrectly, only to laugh when I saw how much easier the intended solution was. Three maps had what I felt were larger flaws: X Marks the Spot needed a jump at a precise height, which could be relaxed by extending the walkway into the water a tile's worth. The first puzzle in The Great Escape IV gave me fits because the portal places upside down, cheating the physics to make the jump work. And I have a dozen complaints about the Great Escape Final Room / puzzle, mostly as a missed opportunity to give an accumulative reward to the faithful, which I surely was.
The first room in "Triple Double" was my favorite "Portal" anything, an incredible challenge made harder by your comment that no tricks were needed. There are too many "honorable mentions" to name. I have minor suggestions for a lot of levels, even my favorites, but I kept quiet because you made them so long ago. (...put a save spot here, put a no-ninja poster there, use a "press once button" earlier in a level that depends on it later...)
Bravo!
PS - loved the catwalk with the laser on this level. People complain about the strangest things.