Space Engineers

Space Engineers

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Merge_Tunnel
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
6.535 MB
2 Aug, 2017 @ 5:59am
7 Nov, 2018 @ 8:10am
8 Change Notes ( view )

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Merge_Tunnel

Description
As the title says this is a varient of the origional merge block but hollow. The concept is simple as connecting two grids, walking between them and still being in a pressurized environment.

Features:
Fully recolourable
Small & Large varients
Construction stages
and basically everything a normal merge block has but hollow.

This is my first ever mod and could not have completed without the youtube tutorial provided by shaostoul here https://www.youtube.com/watch?v=cYgWfEzapoM&list=PL60QLL7opZPZ8uMCHIzIIETA38sMxygon&index=1

Being as this is my first mod please feel free to leave any helpful tips or issues you may be having in the comments.

/////////////////////////Update 04/09/2018///////////////////////////
New Merge tab
Added merge passage

--Next on the to do is matching doors for both varients

/////////////////////////Update 05/11/2018///////////////////////////
Modified the rotation of the empties based on Kiithnaras advice should hopefully fix detection issue, decreased file size by referencing existing textures as apposed to copies of them.
Begun work on door varients that will have one block with two doors in an airlock system.

/////////////////////////Update 07/11/2018///////////////////////////
This update should hopefull fix that null point exception crash, when i was rotating the empties i accidently reset the name of the emptie for the large block varient.
Popular Discussions View All (4)
9
7 Nov, 2018 @ 6:05pm
Fixing The Connections
Kiithnaras
5
27 May, 2019 @ 11:47am
Suggestions
Spysteven
5
9 May, 2019 @ 2:11pm
Bug Reports
Spysteven
182 Comments
VOD 21 Mar @ 2:14pm 
for some reason the whole block is invisible for me
OutLook 3 Nov, 2023 @ 2:29am 
A piston tunnel would work great for this,
Gilius Gaming 1 Mar, 2022 @ 9:05am 
Your blocks work in pairs like the fusion block?
Because I'm looking for a boarding block that would not require a second block and what do you think is possible?
My goal would be to board enemy ships once defeated in order to access them or to be able to connect the grid to pass the frequency for the shield defense mod
[III%]PsychosocialPenguin 6 Feb, 2022 @ 4:10am 
This looks amazing, thank you so much. I was wondering if you think a hollow hinge would be possible in SE as well? That would make for some ultimate bendy airlocks and walkways xD
Spysteven  [author] 5 Feb, 2022 @ 11:05am 
thank you very much for the support, I know i should have got the update out by now but space engineers is giving me a headache trying to resolve the airtight issue.
MagnusEffect 25 Jan, 2022 @ 3:18pm 
@Spysteven

Glad to see you are still kicking it! This mod was a favorite of mine. Looking forward to your update.
VS-lockon 23 Dec, 2021 @ 6:43am 
see how long last update was Nov 7, 2018 I think it's safe to say it was space engineers after all lot old rider mods went form still working to missing texture pink in 2019 and still not fix
Spysteven  [author] 22 Dec, 2021 @ 2:28pm 
Im just checking because im having difficulty diagnosing why the blocks are airtight, but does anyone remember if it was an update i did that broke it or a space engineers update?
McDougal 17 Dec, 2021 @ 6:23am 
Steven you're alive! I'm so glad to hear you're still working on this mod, mate!

Thank you for all your hard work and looking forward to when my friends and I can use this mod again :luv::steamhappy:
Spysteven  [author] 17 Dec, 2021 @ 6:17am 
I am working on it but dont have an ETA yet