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The trader pod doesn't open when the round ends.
A directional light from behind the top of the clock with light shafts turned on would look pretty cool from below.
Flex blood is completely dark/flat (caused by lighting pretty sure).
The lighting causes certain parts of the map to be overwhelmingly bright. Ontop of it being overwhelming the brighter spots camoflague Husk shots.
You should test out not having collision over top the stairs if possible. I feel like it might be fun jumping from step to step to get all the way to the top/dropping down each step. That will also help with the theme of the map which seems to be that it's huge and not meant for the characters.
Some splattermaps are wonky like the ones for the walls below each step on the stairs. Blood splatters get really stretched on them.
Hey! Thank you for your suggestion.
I'll look into it.
I'll do my best to fix it, but I'm not a skilled map maker, so some of the problems may not be fixed!
Thanks Soul.