Killing Floor 2

Killing Floor 2

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KF-LeeGab's_Secret_Corridor
   
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11.672 MB
30 Jul, 2017 @ 2:10pm
31 Jul, 2017 @ 6:44am
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KF-LeeGab's_Secret_Corridor

Description
Map Info : Welcome to LeeGab's Secret Corridor.
The host of this place, LeeGab uses this place to jump to other dimensions, but be careful! If you try the dimension traveling, you'll end up falling to infinte space and die.
Good luck surviving the horde coming towards you!
7 Comments
Soul 18 Aug, 2017 @ 9:45am 
Sorry for spam, comments are capped at 1000 characters.
Soul 18 Aug, 2017 @ 9:45am 
Starting the players in the back of the foyer will make the first round or two more interesting as pushing up the stairs and seeing a bunch of zeds running down the stairs at you is more interesting than watching them climb up the stairs. More zed spawns will spice up the gameplay and make the map more challenging. Adding a second trader will also spice up the gameplay by causing the players to have to fight up or down to the next trader (unless it picks the trader it just picked last round then they might just hold the area but even that will be entertaining because you added more spawns).
Soul 18 Aug, 2017 @ 9:45am 
There's only spawns at the top of the stairs which leads to very easy, linear and bland gameplay. There's only one trader which contributes to the gameplay become bland after a while. To fix this add more spawns on the stairs, add more spawns to the foyer area at the bottom of the stairs. add a second trader at the bottom of the stairs in the middle of the foyer and spawn the players at the bottom of the stairs further back in the foyer.
Soul 18 Aug, 2017 @ 9:44am 
There's multiple spots where parts of walls and the ceiling doesn't match up with the rest of the wall/ceiling and you can see the outside.

The trader pod doesn't open when the round ends.

A directional light from behind the top of the clock with light shafts turned on would look pretty cool from below.
Soul 18 Aug, 2017 @ 9:44am 
The map feels like it could be super fun with a couple hundred zeds in a full server but I have a few complaints/suggestions.

Flex blood is completely dark/flat (caused by lighting pretty sure).

The lighting causes certain parts of the map to be overwhelmingly bright. Ontop of it being overwhelming the brighter spots camoflague Husk shots.

You should test out not having collision over top the stairs if possible. I feel like it might be fun jumping from step to step to get all the way to the top/dropping down each step. That will also help with the theme of the map which seems to be that it's huge and not meant for the characters.

Some splattermaps are wonky like the ones for the walls below each step on the stairs. Blood splatters get really stretched on them.
LeeGab  [author] 18 Aug, 2017 @ 9:21am 
Soul /
Hey! Thank you for your suggestion.
I'll look into it.
I'll do my best to fix it, but I'm not a skilled map maker, so some of the problems may not be fixed!
Thanks Soul.
LeeGab  [author] 31 Jul, 2017 @ 6:46am 
Updated 2017-07-31 | 3 secret rooms added, more stuffs to come