Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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The Desert Nomadic Temple - Overhaul
   
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Tags: mod, Campaign
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616.592 KB
29 Jul, 2017 @ 6:57pm
19 Sep, 2018 @ 1:30pm
6 Change Notes ( view )

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The Desert Nomadic Temple - Overhaul

Description
Hi,

this is my newest mod, a building mod for the Grand Campaign. It adds to every desert nomadic faction their own temples, which increase the desert nomadic culture. I have also added a provincial capital building level 2 - 4, which increase the desert nomadic culture.

It always nerved me, that the desert nomadic factions don´t have their own temples, which spread their culture, so you always have public order problems.

So i searched in the workshop and found this beautiful mod from scottfree001:

http://steamproxy.net/sharedfile.../?id=257826041

Please take a look at his good mods.

This mod was one of the few mods, that added factionspecific temples to the desert nomads. It inspired me to going deeper and deeper in the religious beliefs of the Berbers, the Meroites, the Axumites, the Blemmyes and the Arabs and so i finally decided to create this mod.

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Gaetuli:

Temple of Baal Hamon
Temple of Tanit

Masaesyli:

Temple of Baal Hamon
Temple of Tanit

Garamantes:

Temple of Baal Hamon
Temple of Isis

Nasamones:

Temple of Zeus Ammon
Temple of Isis

Meroe:

Temple of Isis
Temple of Amani ( the egyptian god Amun)
Temple of Apedemak (the lionheaded god of war)

Blemmyes:

Temple of Isis
Temple of Mandulis ( the nubian sun god)

Axum:

Temple of Athtar ( south arabian / aethiopian god of thunder, rain, flowing water and fertility )
Temple of Almaqah ( moon deity and god of fertile land)

Himyar:

Temple of Athtar ( south arabian / aethiopian god of thunder, rain, flowing water and fertility )
Temple of Shams ( himyarite national goddess, goddess of sun)

Saba:

Temple of Athtar ( south arabian / aethiopian god of thunder, rain, flowing water and fertility )
Temple of Almaqah ( moon deity and god of fertile land, national god of Saba)

Ma´in:

Temple of Athtar ( south arabian / aethiopian god of thunder, rain, flowing water and fertility )
Temple of Wadd ( moon deity and minaean national god)

Nabatea:

Temple of Dhu'l - Shara ( nabatean chief god )
Temple of Al-'Uzza ( goddess of power, earth and the underworld )

Quidri:

Temple of Atarsamayn (the radiant morningstar)
Temple of Ruda ( goddess of rain)

Gerrhaea:

Zoroastrian Temple
Temple of Shamash (old babylonian sun god)

Mascat:

Zoroastrian Temple
Temple of Bahar (south arabian god of the ocean)

All factions have the sun shrine as basic religious building and the Royal Sanctuaries as common temple chain.
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I would thank CA for the base game and Scottfree001 for his inspiring mod.

I hope you enjoy and have a look at my other mods:

http://steamproxy.net/profiles/7.../?appid=214950

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Hi, i have updated this mod to the Desert Kingdom Patch.

Changes:

Gaetuli:

Temple of Baal Hamon removed
dk_afr_city_centre-, east_tax_inspector - building chains + Masaesyli-Temple of Baal Hammon, Sun, Royal Sanctuary added

Masaesyli:

Temple of Baal Hamon removed

Garamantes:

Temple of Baal Hamon removed
dk_afr_city_centre-, east_tax_inspector - building chains + Masaesyli-Temple of Baal Hammon, Sun, Royal Sanctuary added

Nasamones:

dk_afr_city_centre-, east_tax_inspector - building chains + Masaesyli-Temple of Sun added

Meroe:

Temple of Isis, Amani, Apedemak removed
dk_afr_city_centre-, dk_all_stables-, dk_all_stables_exotic-, east_tax_inspector-, dk_kush_town_centre_hunt-building chains and Kush-Temples of Amani, Apedemak, Hathor, Horus, Isis, Royal Sanctuary added

Blemmyes:

Temple of Isis removed
dk_afr_city_centre-, east_tax_inspector-, dk_kush_town_centre_hunt-building chains and Kush-Temples of Hathor, Horus, Isis, Royal Sanctuary added

Axum:

Temple of Almaqah removed
dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Temples of Almaqh and Royal Sanctuary added

Himyar:

Temple of Shams removed
dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Temples of Shams and Royal Sanctuary added

Saba:

Temple of Almaqah removed

Mascat:

dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Royal Sanctuary added

Ma´in:

dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Royal Sanctuary added

Gerrhaea:

dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Royal Sanctuary added

Qidri:

dk_ara_city_centre-, east_tax_inspector-Building Chains and Saba-Royal Sanctuary added

Nabatea:

Temple of Dhu'l - Shara and Al-'Uzza removed, now included in the base game.
56 Comments
Nor Dogroth 21 Oct, 2019 @ 12:40am 
@Tehulotl: Ich benutze den Mod hier schon seit es ihn gibt. Es ist nicht so, dass irgendwas nicht funktionieren würde; die Entwickler haben sich nur einfach um viele Fraktionen nicht gekümmert. Das kommt dann halt erst zu Tage, wenn man sie freischaltet.
M.I.B.  [author] 20 Oct, 2019 @ 11:49pm 
Ich gebe Dir die Erlaubnis den Mod für Deine Zwecke zu modifizieren. Zu veröffentlichen nur, wenn mein Name als Urheber erwähnt wird.

Ich würde Dir empfehlen mit PFM zu arbeiten und Dich an meinem Mod entlang zu orientieren.

Wichtig ist, dass die Tabelle " building_culture_variants_table" korrespondierende "Text"-einträge hat, sonst erscheint kein englischer Tempelname oder Beschreibung im Spiel.

z.B.:

Der "Text"-Eintrag "building_culture_variants_name_desert_nomadic_religious_punic_tanit_2rom_Easternrom_masaesyli" korrespondiert mit den Einträgen in der Tabelle:

building: desert_nomadic_religious_punic_tanit_2
culture: rom_Eastern
faction: rom_masaesyli

Die "building_flavour_texts" und "building_short_description_texts" beziehen sich auf die Spalten "flavour" and "short_description" aus der Tabelle.

Punic-Kampagne hat eigene Bezeichnungen für die Bauketten, glaube ich, aber da musst Dui Dich hereinarbeiten.
Nor Dogroth 15 Sep, 2019 @ 1:14pm 
Thank you very much, I really appreciate your work and will give credits to you, of course.
M.I.B.  [author] 15 Sep, 2019 @ 11:36am 
I give you my permission to use/adapt it in your IA Faction unlocker, as i don't know, when i will have time to touch the IA campaign.
Nor Dogroth 15 Sep, 2019 @ 6:58am 
Hey Marcus, would you like to expand this temple mod for the Emperor Augustus campaign? Or would you allow me to use these great temples for my IA Unlocker to solve the cultural problem there as well?
Nor Dogroth 27 Sep, 2018 @ 1:54am 
Oh thank you! I also had to change the mod title to packname.pack. It's beautiful, I'll enjoy updating my mods in the future...
M.I.B.  [author] 26 Sep, 2018 @ 10:19am 
1. Copy your mod description, then delete it, press save.

2. Update your old mod.

3. Insert your mod description, press save. ;)
Nor Dogroth 26 Sep, 2018 @ 5:43am 
Hey Marcus, what have you done to update your mod? If I try to update one of my mods I get steam error code 8 and the update fails. Maybe you know something ;-)
M.I.B.  [author] 19 Sep, 2018 @ 1:32pm 
Updated to new rome II launcher.
M.I.B.  [author] 28 Jul, 2018 @ 3:11am 
18 is not the actual patch, if you want to update: rightclick Rome II in the steam library, then click Beta, then click "No Beta patches", then you get the actual patch 19.

If you get the actual patch some of your older mods will not work anymore.