Tabletop Simulator

Tabletop Simulator

126 ratings
Patchwork (High Quality + Scripted)
   
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Game Category: Board Games
Number of Players: 2
File Size
Posted
Updated
51.784 KB
27 Jul, 2017 @ 1:37pm
28 Jul, 2017 @ 1:58am
6 Change Notes ( view )

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Patchwork (High Quality + Scripted)

Description
Differences between K7 Avenger's Mod and this one:

This mod features higher quality scans and all the original game pieces, included rules, as well as a custom table and background. This mod does not have the grid (more realistic that way), but it does have scripted tiles that shuffle and set themselves up to provide a fresh game every time you play, taking away the tedium of initial setup. It also includes counting bowls that will tally up your total number of buttons.

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Players: 2
Time: Approximately 15-30 minutes
BGG Weight: 1.7 / 5
Ages 8+
BGG Rating: 7.88 / 10

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BGG Description:

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

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Board Game Geek Link:
https://boardgamegeek.com/boardgame/163412/patchwork

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Special thanks to Mr. Stump for the Counting Bowls (you're my hero), and whoever did the original scans/edits (you know who you are - since this mod is no longer on the workshop, I have no way of finding out your name). If anyone knows, or if the original author wants to step forward, I will gladly add their actual name to this list.

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Disclaimer:

I only improved this game and resurrected it after it died, I did not scan this game in or crop/edit the tiles.

I did add new button tokens, a custom table, a nice background, the scripting, and the rules. If I can further improve this mod over time with advancements to TTS, or to my own skillset, I will surely do so. I will also do my best to prevent this mod from dying again.

If you steal my work, don't be a b-hole, give me credit. I work hard to bring good mods to the community. The hours are long, the pay is crap, and the job is thankless. By being a jerk you'll just be encouraging people like me to quit making custom mods designed for players, and no one wants that. If you have a way of improving this mod, let me know and we can work together. I'm surprisingly approachable! Send me a friend request or have your people call my people.

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If you like this game, please show your support and buy a physical copy.

Game Designer: Uwe Rosenberg
Artist: Klemens Franz
Publisher: Mayfair Games ( http://www.mayfairgames.com ) <---You can buy the game here
Copyright 2014
Popular Discussions View All (1)
3
15 Feb, 2018 @ 5:58am
Updates
Menacer
11 Comments
Detroit Smash 31 Mar, 2023 @ 8:49pm 
Smash
BrainDrain 30 Aug, 2022 @ 12:29pm 
recommend it
leocaseiro 18 Nov, 2020 @ 3:36am 
Why is there a dice in this workshop?
Zach G. 5 Apr, 2020 @ 8:43pm 
Thank you for this game, it was very well made and I appreciate the instructions. It worked just like in the person one.
Ratqueen 22 Nov, 2019 @ 10:07pm 
Thank you very much for keeping this game alive! Works great, and it's beautiful! :)
Degenerate Paladin 21 Feb, 2019 @ 8:01am 
This is a great setup and the scripting was well formated to help me understand it (starting to play more with scripting myself). Only question, shouldnt the Neutral pawn be in front of the 2x1 in the setup? I mean its easy enough to just move it after you deal but I figured Id ask .
Menacer  [author] 27 Sep, 2018 @ 11:45pm 
Sorry, I have no access to those cards.
Lindy 17 Sep, 2018 @ 7:37am 
Thanks so much for this!! Any chance of getting the automa cards added in? I have the physical game, but would like to try out the Automa cards before purchasing them.
Andi422 20 Jul, 2018 @ 11:07am 
Thank you!
i 9 Nov, 2017 @ 9:23pm 
Thanks you very much!