Age of Empires II (2013)

Age of Empires II (2013)

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Diablo 2 RPG by Sirak
   
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New Workshop General: Artificial Intelligence, Scenarios, Speech
New Workshop Languages: English
File Size
Posted
Updated
80.990 MB
26 Jul, 2017 @ 7:13pm
26 May, 2019 @ 8:06am
9 Change Notes ( view )
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Diablo 2 RPG by Sirak

Description
After months of labour, I am proud to present to you, Diablo II RPG, the Lord of Destruction

*To host this map, you will need expansions up to the Rise of the Rajas*

There are other maps featuring Diablo but this one offers quite a few extra features.

- Select between 3 unique heroes with their own skill trees, power, and playstyles
- A level up system
- Random loot system
- A shop with a wide variety of items to suit your playstyle
- A unique potion system which gets stronger as you go further in the game
- The 5 Full acts of diablo 2
- Unique boss fights and many mini boss fights
- Sounds from the Diablo II actual game
- Many chests, usable by all players
- 2 lives, because sometimes, accidents happen
- 3 difficulty levels (normal, nightmare and hell), push yourself and your team of heroes to the ultimate test

Settings on this map:
- Resources should be standard, game speed fast, reveal map normal, standard starting age
-p1 to p3 are the actual players, p4 should be malians with the p4 future acts AI, p5 should be slavs with the deckard cain AI, p6 and p8 should be goths with the p6 and p8 demons AI and finally p7 should also be goths with the p7 chests AI

For maximum benefits, players should choose which hero they'll pick before the game and adjust their civs accordingly. I highly recommend Magyars for Rogue (Ethiopian civ bonus does not apply) and Japanese for both Sorcerer and Barbarian

For those playing the first time, there is a LOT to read, please take your time to read and ask host any questions you may have. I've tried to be as clear as possible but due to the complexity of the map, it can be overwhelming.

I hope you have a ton of fun playing this as I had making it!

If you're looking for this on DE, you can find it here: https://www.ageofempires.com/mods/details/20394
Popular Discussions View All (2)
4
28 Feb, 2021 @ 5:47pm
Diablo Mechanics and Important information (worth reading)
Sirak
1
21 Jul, 2018 @ 1:43pm
Single Player with Multiple Characters discovered on version 1.3
Shizam
198 Comments
Sirak  [author] 7 Sep, 2022 @ 10:56am 
Hey GoKu, which labyrinth? Sadly there's no way to jump immediately into act 2
GoKu 6 Sep, 2022 @ 12:57pm 
Is there a way to jump directly into Act II instead of doing it from the start?
GoKu 6 Sep, 2022 @ 12:54pm 
Hey Sirak, Game is crashing in the labyrinth in Act II. IDK what is causing it
Jetglo 29 Nov, 2021 @ 7:07pm 
Hey Sirak, having some trouble after killing blood raven. The script that runs when she dies crashed my game every time. I've checked and doublechecked that the scenario settings are correct.
Sirak  [author] 30 Aug, 2021 @ 8:49am 
It does sound like the teleport location was blocked. I was sure I put in triggers to remove units from that area but I'll double check! Thanks for letting me know!
Shadebane 30 Aug, 2021 @ 7:54am 
The trigger that broke was the teleport between Harrogoth and Nithalak's Temple - it would move the camera but it wouldn't move my unit (Barbarian in case it's relevant) - it worked the first 6 or so times so it was kinda weird it stopped working. I thought maybe enemy units were blocking the trigger location but it didn't seem like there were any units in the area I had vision of at least.

And yeah good to know, I'll consider having another shot at it then with the rogue.
Sirak  [author] 29 Aug, 2021 @ 8:49pm 
@Novaflare Thanks for the feedback. I'm curious to know about the trigger that broke between two areas. Unfortunately, if you're playing solo, I'd only recommend the rogue as dodge and your "superpower" you get after quest 2 in act 4 boosts your armor considerably. It was meant for 3 players ideally as they have a lot of synergy to boost each other with armor.
Shadebane 28 Aug, 2021 @ 7:04pm 
I enjoyed it, unfortunately a trigger between two areas broke so I was unable to continue during act 5. My only gripe is that it would seem that solo, scaling kinda peters out somewhere in act 4 - there is no way to further raise your armor value while enemy damage continues to increase to the point where you're no longer able to outsustain them. This isn't particularly problematic beyond the fact that it just greatly increases the time it takes to clear an area since you have to leave to heal a lot more.
Sir Adam 17 Jul, 2021 @ 7:27am 
Shut up about DE version
JuanIgnaci0 23 Jun, 2021 @ 4:46pm 
what map i should select? how big?