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The SAS Black Kit - Outfits only
   
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4.356 MB
22 Jul, 2017 @ 9:13pm
29 Sep, 2017 @ 3:13pm
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The SAS Black Kit - Outfits only

In 1 collection by Chicken Plucker
Chicken's tools of War: CE Edition
18 items
Description
Last Update: This mod is now compatible for non CE users too. Removed CE offsets, Armors are machining only now

Original: http://steamproxy.net/sharedfiles/filedetails/?id=1086564011

Adds the legendary SAS Black Kit into the game along with other SAS outfits and weapons.

This mod has been remade from the ground up from the original, special thanks to Shinzy, Apparelo mod author for super organized coding and categorizing.

Mod includes:
- Multiple headgear variations, gas masks that reduce toxic sensitivity!
- Tactical vests that reduce aim delay and add accuracy
- SAS flame retardant Coveralls that reduce heat damage
- Categorized weapons and outfits for extra convenience!
- Counter Strike: GO SAS outfit

Stuff exclusive to the vanilla version:
- ♥♥♥♥♥♥' laser sights
- six inch blade that doesn't lose reception
- vanilla friendly weapons and gear
- CQB weapons such as the MP5, C8 Carbine rifle etc.
- The L96A1 sniper rifle, also known as "AWP" in CS:GO

Does not include:
- Scottish accent
- British accent
- CSGO Lines
- Explosions
- John McaAleese

Credits to:
Jesus Christ - saving us from our sins
Shinzy - Organization, brand new coding system.
Valve - Original SAS CS:GO Models
Andrew_Helenek - SAS Model Reference
Tynan - everything coding base
Jecrell - Old Coding
Rah - Old Coding
Mercer a.k.a. jaeger972 - Old Coding
Mark VincentII - Weapon coding
NoImageAvailable - Combat Extended artwork, coding
TRP - Colonist Body Art base
41 Comments
Crunjlethorn 26 Jul, 2019 @ 2:05am 
I didn’t even need to see images alone. The animation and description sold it
neonaustin 21 Aug, 2018 @ 6:44pm 
the animation sold it
Roskii Heiral 29 Oct, 2017 @ 7:18am 
Just a heads up, I found the root issue. Headgear frame needs the worngraphicpath and the texpath to be the same. I made a test copy of your mod and it worked. Thanks for all the great mods!
Roskii Heiral 28 Oct, 2017 @ 1:33pm 
10-4
Chicken Plucker  [author] 28 Oct, 2017 @ 1:31pm 
@Roskii Falkirk - ey boiiiiiiiyyyeeeyeyyeye, congrats on the callistans by the way, I forgot to let you know after all this time. As for this issue, do not worry about it, wait for me to release the re-written Alpha 18 version with the new .xml coding before doing this, or else your efforts will be in vain
Roskii Heiral 28 Oct, 2017 @ 1:23pm 
I had a small issue. I was making a patch for this mod and Headgear Frame. When I added this (Just using one as an example):
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/ThingDefs/ThingDef[defName = "Apparel_GhostMask"]</xpath>
<value>
<thingClass>Vanya_Headgear.HeadgearFrame</thingClass>
</value>
</Patch>
It no longer rendered your headgears properly. I've done this with Rimsenal/Most Races/Jecrell's Hoods and had no issues, any idea what's going on?
I'm trying to get alien framework and all my hat mods to cooperate.
Carlos Bird person 29 Sep, 2017 @ 10:40am 
aye thanks man
Roskii Heiral 28 Sep, 2017 @ 8:32pm 
Thanks Alot! I will do you proud!
Chicken Plucker  [author] 28 Sep, 2017 @ 7:04pm 
@Roski Falkirk - feel free to do so

@G4V1N maybe when I'm not busy, doing multiple textures for the other mods