Killing Floor 2

Killing Floor 2

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Custom Zed Waves
   
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19 Jul, 2017 @ 10:04pm
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Custom Zed Waves

Description
Uses original customzed code, but some parts added/recoded by Gamenorth by dev PissJar
Original author: OldSchool


Added compared to other versions:
-More accurate zed counters
-New config variables such as MaxSpawns=2 for example! Only 2 of that monster will appear during the game, regardless of their delay
-...

INSTALL FOR SERVER: Subscribe to this workshop item, launch up your game, shut your game down, go to Documents/My Games/Killing Floor 2/KFGame/Cache/ and search for the correct map that has it in
Put it in your BrewedPC folder of your server and add ?Mutator=zedvarient.zedvarient to your startup line and in xmapvote.ini if you run that as well, Mutators=zedvarient.zedvarient

Install the config file that comes with it to get a general understanding of how to configure the waves. Custom zeds will spawn on top of the normal wave zeds

Link:
[url=
https://pastebin.com/MAt60jGRPastebin link for config [/url]

Pastebin[pastebin.com]
18 Comments
PissJar  [author] 24 Jun, 2019 @ 11:03am 
I could do that in theory, but I didn't work on this mod for absolutely ages. I don't think I ever will again
Windows11 23 Jun, 2019 @ 9:59am 
Can you add a Interlock with maxmonsters? sometime server is crash when there are too many zed spawn
PissJar  [author] 11 Oct, 2018 @ 1:35pm 
Didn't know this was still relevant to be honest.
PissJar  [author] 27 Feb, 2018 @ 12:38pm 
1. Yes, you open up the SDK and reimport the (default) skins of the weapons. I recommend only messing around with _D (diffuse). Once reimported, you save the package and it'll be in my documents\my games\killingfloor2\kfgame\unpublished\brewedpc. All you need to do is copy the upk over to the published folder in the beforementioned kfgame folder and it should work.

2. Since sounds are bound to animations, I don't see a viable way to readd the sounds. Maybe the XMAS ZED_ARCH makes it work but I'm not too certain since I never messed around with it.

I hope this answer has helped you
Spooky 27 Feb, 2018 @ 12:05pm 
thank you for the answer.:steamhappy:
...it works = but the ZED_ARCH.upk´s are in BrewedPC/Packages/ZEDs - and they come in the ZEDs folder of the game!!!
Now I have two more questions =
1.is there a way to use custom skins offline(WeaponSkins...)???
2. is there a way to activate the original sounds, for example from XMAS zeds?
3.thanks...
PissJar  [author] 24 Feb, 2018 @ 11:23am 
Without a mod, it could work if you were to do some fiddling around with ZED_ARCH.upk in your BrewedPC folder of your game. The XMAS_ZED_ARCH should be in there somewhere. Copy this XMAS_ZED_ARCH to your Published\BrewedPC and rename it to ZED_ARCH and it might just work. GL
Spooky 24 Feb, 2018 @ 11:20am 
is there a way to change the zeds skins without mod?
christmas zeds ...
about the ini or something ???
Thank you.
PissJar  [author] 24 Feb, 2018 @ 9:31am 
I haven't updated this in ages and I cannot verify that it still works. Instructions on how to add it are in the description. Regarding the location of xmapvote.ini, it is not related to this mod whatsoever but should be in the Config folder if present at all.
Spooky 24 Feb, 2018 @ 8:51am 
a tutorial step for step would be nice !!?
Location of xmapvote.ini ???
AiVo7z 25 Aug, 2017 @ 9:58am 
Works great, thank you! Probably the only mod of this Kind not outdated and working atm.