Stellaris

Stellaris

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+ Stellar Catalyst
   
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File Size
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28.367 MB
19 Jul, 2017 @ 5:47pm
25 Jul, 2017 @ 3:30pm
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+ Stellar Catalyst

Description
Stellar Catalyst

A companion mod for Real Space

This mod introduces a minor megastructure that can be built by any empire that researches the appropriate technology. The stellar catalyst triggers fusion in a Y or P class dwarf, the brown-dwarves - "failed" stars which didn't accumulate enough mas to ignite and produces some energy like a cheaper, more restricted dyson sphere.

FAQ:

"Will you make a standalone version".

If by standalone version you mean either A: Without utopia DLC or B: Without need for realspace the answer is no.

A: Can't make it without utopia due to the assets from the dyson sphere.
B: Without realspace there'd be no Y or T class dwarves to build the machine on. Being able to build them on any gas giant loses the point and I don't feel like mantaining a fork of realspace just for the dwarf stars.


Contents:

Technology: Stellar Catalyst:
Available after Quantum Energy States and Deep Space Installations as a rare particle physics technology.

Megastructure Stellar Catalyst Proper:

A multi-tier installation with model based on the dyson sphere.

Stage 1: Construction Platform

Cost: 10000 minerals + 100 influence.
Build time: 900 Days.
Maintenance: 5 energy

Stage 2: Superstructure

Cost: 15000 minerals
Build time: 1800 days
Maintenance 10 energy

Stage 3: Complete superstructure

Cost: 15000 minerals
Build time: 1800 days
Maintenance 25 energy

Stage 4: Accretion

Cost: 10000 minerals
Build time 1800 days
Maintenance: 50 energy. 10 minerals.

Stage 4: Compression

Cost: 10000 minerals
Build time 1800 days
Maintenance: 100 energy. 10 minerals.

Stage 5: Ignition

Cost: 20000 energy.
Build time20 days
Income: 300 energy + 20 physics.

The income is almost equal to a full dyson sphere, but I based my balance on Improved Megastructures which makes megastructures more meaningful given the time and resource investment. Its one-fourth of a full dyson sphere (1200 energy). It's simple enough to edit the file yourself to change the output to an appropriate balance.

Patches:

This mod patches the planetclasses from Real Space to make class T and Y dwarves to have a constant size (needed for the mod mechanics) and makes them a little more common so a small empire might have one or two in their territory to justify its construction. No core game files are modfied.

I'd like to once more extend a big thanks to TTFTCUTS and Wolin here on steam for their help with scripting and .asset coding, TTFtCUTS by giving me a good suggestion for the megastructure's name and of course to Annatar for creating Real Space

Be sure to check their mods!

Russian language patch

Megastructures by TTFCUTS and Nutsoman
(Stellaris +) Evolved by Wolin
Realspace is a dependency to the mod so you should get directed to it automatically.

Also check my other mod - +stellaris evolved classic!
59 Comments
Oldhip 14 Dec, 2018 @ 11:47pm 
Why is this still mentioned by real space (new) if it dead, this and some other real space need to marked more clearly as to what version they have been updated to.
ShadowDragon_79 5 Oct, 2018 @ 3:35pm 
Thanks for the hints, Saintrl. :)
Rindragon 5 Oct, 2018 @ 2:59pm 
As of 2.1.3 this mod will still work if fixed. As mentioned below, this mod still works if you manually edit the files. But there's more to it than just deleting the realspace_planet_classes.txt file, you also have to edit the megastructure placement requirements. Namely brown dwarfs were changed to be a type of star in the realspace mod so you have to edit out the "not a star" requirement, and update the planet class of the dwarfs in the file (ex: change "pc_t_dwarf" to "pc_t_star").

If you want details just message me on discord (same name). I'm part of the pdox community discord.
Spacemike 23 May, 2018 @ 4:54pm 
this mod technically does work (at least in 2.0) if you just remove the real space planet files or adapt it for the latest version of real space (namely just copy over the real space files and then adjust the spawn change for the dwarfs to be a bit higher).
vainer 16 May, 2018 @ 10:47pm 
R.I.P:steamsad:
Super Citizen Cryo 9 May, 2018 @ 6:32pm 
I hereby declare this mod dead. The funeral service will be scheduled shortly.
Super Citizen Cryo 6 May, 2018 @ 4:07am 
so is this mod dead?
QuantumGhost 30 Apr, 2018 @ 3:56am 
Any plan to 2.0.4?
thistlebloom 19 Apr, 2018 @ 7:14pm 
Why does it say this mod is still for 1.6.2 in the launcher?
𐩸 14 Apr, 2018 @ 3:46am 
Will you update this?