Stellaris

Stellaris

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Science Calibrator
   
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2.107 KB
16 Jul, 2017 @ 3:36pm
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Science Calibrator

Description
Simple mod that adds a dialog on game start that lets player decide on a multiplier to empire science produciton. Allows to play the game at a faster or slower pace.


Should be fully compatible with DLC. Pending multiplayer tests.


Known issues: Crises code is not modfied, so empires might be under-teched when crisis happens.

Due to stellaris code limitations a true multiplier can't be implemented, so modfiers accumlated from leaders, technologies and events are additive instead of multiplicative to the factor chosen at game start.


I'd like to extend a big thanks to MrFreake at the stellaris modding dischord, and to TTFTCUTS and Wolin here on steam for their immense patience while I learned the basics of event scripting.
7 Comments
asander78 28 Mar, 2023 @ 9:39am 
update?
Knightmage Bael 22 Mar, 2018 @ 10:36am 
does this affect AI, too, or is it just you?

Also, 2.0 update?
Arkangel of Mono 4 Jan, 2018 @ 10:33pm 
Any chance of an update?
Dragon of Desire 7 Dec, 2017 @ 12:58am 
Could you fix the descriptors and language files so that we aren't seeing things like country_resource_physics_research_add please?
Kuzenbo 1 Sep, 2017 @ 12:01pm 
bit late, but thanks
Djohaal  [author] 31 Aug, 2017 @ 6:21pm 
Yes, the bonus/reduction gets applied to all players
Kuzenbo 22 Jul, 2017 @ 10:54pm 
does this apply to AI as well?