Arma 3
49 ratings
KP Support Malden RHS
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, PvP
Scenario Type: Air
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
343.700 KB
16 Jul, 2017 @ 12:50am
1 Change Note ( view )
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KP Support Malden RHS

Description
Gametype: Ground Support
Players: 1 - 16
Blufor: US Army
Opfor: Russian VDV

Description:
In this mission, game mode "ground support", the players take the roles of helicopter pilots tasked with supporting ground units. The playing field includes the two bases of each factions, as well as a total of 10 sectors. From these faction bases ground units are always on their way to independently seize control of those 10 active sectors. The players are there to support the groups by answering requests for transport, air support or medical evacuation. These orders are dynamically generated during the game, which means that no round compared to another is completely equal. This is accompanied by immersive radio traffic.

The mission ends as soon as one side has no more tickets remaining. These are reduced when helicopters crash or the opponent controls at least 6 sectors. In the event of a helicopter crash, the player can respawn at their respective base, where after some time the helicopters reappear. The base also provides landing sites to repair, refuel or rearm the helicopter during the mission. Players are actually restricted to their role as pilots and can only leave the vehicle within their own base, for example, to switch to another helicopter. This also means that players themselves cannot take any sectors.

Each side also has a Jet in their base. This won't respawn, so it's a high valuable asset with which you can interrupt the enemy supply lines.

You can adjust parameters in the lobby for the daytime, weather, tickets count and view distance.

There are 3 kinds of infantry troops which will ask for support:
Ghost (4 soldiers)
Nomad (8 soldiers)
Hydra (16 soldiers)

Playable as SP (via local LAN MP), COOP or PVP.

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If you like the work and think it's worth a small donation, feel free to use the following link:
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23 Comments
Eisi 10 Apr, 2021 @ 3:28am 
Thanks for these missions. Any chance these will be made compatible with the upcoming Vietnam creator DLC?
Wyqer  [author] 22 Jun, 2019 @ 11:03am 
It's made for RHSUSAF and RHSAFRF, as listed in the "needed mods" section on the right.
Holy_Madness 22 Jun, 2019 @ 9:34am 
can i run this with all of the RHS mods ?
KP 17 Apr, 2019 @ 1:51pm 
i love these missions! any chance we could get one with the unsung mod?
Wyqer  [author] 28 Dec, 2017 @ 7:33am 
Can't say what you've done. After subscribing you'll have it in the mission list if you host a local LAN server for example.
anraku 28 Dec, 2017 @ 6:47am 
What should I do if I can't find this mission at all in the multiplayer menu, even after I've subscribed to it and all its required addons?
Wyqer  [author] 17 Dec, 2017 @ 11:32am 
The missionframework is from Bohemia in general. And I'm not planning to add more complexitiy to it, as I'm fully loaded with the Liberation development.
Mr Bones' Wild Ride 16 Dec, 2017 @ 1:47am 
Also another suggestion: Allow multiple squads to get into the chinhook, otherwise whats the point of having the bus?
Mr Bones' Wild Ride 16 Dec, 2017 @ 1:40am 
Hi! Great mission for practice, but the AI don't seem to aknowdlege that the Chinhook has landed next to them and won't get in, no matter how close I land, specifically the Hyrda squads.
Wyqer  [author] 14 Dec, 2017 @ 10:52pm 
The discord would be the best place to talk about your issue with the drones. Or you open an issue report on GitHub. Comment sections are not the place for "talks".