Garry's Mod

Garry's Mod

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Animus HUD (ALPHA) (DEPRECATED)
   
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Content Type: Addon
Tags: misc, reskin
File Size
Posted
Updated
162.051 KB
27 Oct, 2012 @ 9:47am
13 Oct, 2013 @ 1:32pm
15 Change Notes ( view )

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Animus HUD (ALPHA) (DEPRECATED)

Description
THIS IS THE OLD ALPHA VERSION OF THE HUD. PLEASE USE THE NEW VERSION: http://steamproxy.net/sharedfiles/filedetails/?id=185754507

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A HUD for Garry's Mod designed to look like the interface used in the Assassins Creed games, more specifically, Assassins Creed II.

NOTES:

The HUD now works again in singleplayer and multiplayer!
As by request, you can now enable the ammo counter for every weapon (including custom SWEPS) by typing: 'animus_AllWepAmmo 1' (!! WITHOUT ' ' !!) in the console!


!!IMPORTANT!!

To load the hud in multiplayer, type: 'lua_openscript_cl animushud_mp.lua' (!! WITHOUT ' ' !!) in the console!
This is due to Workshop loading the HUD either too early or too late, causing the draw hook not to run. I'll be doing my best to find a solution to this!

!!IMPORTANT!!


Version: Alpha v5.1

CHANGELOG:

http://pastebin.com/LJxZAp5Z

CREDITS:

-Main programming:
Abstergo

-The initial idea:
^8[JM]^1^2ChopperGunner[NL]

-Testing:
^8[JM]^1^2ChopperGunner[NL]

-Extra ideas:
--Armor bar (+placement)
RedBull
Popular Discussions View All (1)
7
27 Aug, 2013 @ 5:19am
Suggestions!
BsA-Arikay
116 Comments
JustJosh 29 Mar, 2017 @ 6:54am 
Isnt it from Assasin's Creed Brotherhood ?
OhNyova 10 Nov, 2015 @ 10:30pm 
what is the rebel assault rifle from?
KingKayak 1 Mar, 2015 @ 10:41pm 
how do you turn it off and on cause im wondering how to turn if off?
BsA-Arikay  [author] 30 Mar, 2014 @ 12:54pm 
You should check out the new official one, this one is not being supported anymore! http://steamproxy.net/sharedfiles/filedetails/?id=185754507
Spooky Angel Dust the Sylveon 30 Mar, 2014 @ 6:08am 
Yay Assassin Creed HUD!
BsA-Arikay  [author] 31 Jan, 2014 @ 9:03am 
This version of the HUD will no longer be updated, and will be removed soon. Check out the current version at http://steamproxy.net/sharedfiles/filedetails/?id=185754507 . Once I've gotten the current version all ironed out, I'm thinking about adding TTT support.
KrittR 30 Jan, 2014 @ 9:53am 
can you make a TTT version?
BsA-Arikay  [author] 13 Oct, 2013 @ 10:15am 
People! The time has arrived! The AnimusHUD is officially going out of alpha this evening! And with the release of beta, alpha will come to an end, including this workshop item. The reason for this is to add a new icon, to clean up the page and to clear up the stats to see who is really still using the HUD. I thank you all for staying with me in the development of this version of the HUD, and hopefully in the next as well!
The link to the new version of the AnimusHUD will be pasted in these comments on release!

~Abstergo
BsA-Arikay  [author] 10 Oct, 2013 @ 3:03pm 
Nearing completion of the weapon wheel! The HUD will be going into beta with the release of the weapon wheel this week or next week! Only a couple more bugs to get out and an animation to add and it should be ready to go!
Thanks again to all of you who keep showing your support by using the HUD, and thanks for all the awesome feedback! ;)
BsA-Arikay  [author] 22 Sep, 2013 @ 8:04am 
TTT uses its own HUD, and with servers blocking clients from running clientside lua these days, it really depends from server to server. If you're looking to install it on your own server, you'll need to see if TTT has an option to disable its custom hud to prevent the two HUDs from mixing up into a big mess. Glad you're enjoying it!