Portal 2

Portal 2

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No Elements 15: Subdivisions
   
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2. okt. 2012 kl. 15:13
5. okt. 2012 kl. 20:06
10 ændringsbemærkninger ( vis )

Abonner for at downloade
No Elements 15: Subdivisions

Beskrivelse
A level in the "No Elements" set

Geometric Order. Advanced.
59 kommentarer
OrlandoTiquim 10. aug. 2024 kl. 13:59 
Man I really enjoyed this one! Getting caught while building the solution (twice), asking to go even further to figure out the intended way (I believe to be the same as a video linked below), was so good to experience! (Had a hard time performing the penultimate jump, though )
Is it also fair to count the panels to note platform heights?
derPacifist 31. aug. 2023 kl. 3:29 
Looked impossible, but was quite straightforeward when thinking backwards. Great idea!
Andy T 15. juni 2023 kl. 22:20 
Satisfying, not a collab map with Mevious? That's odd, it is tough like one, I like a clean but satisfying PTI map straight from Puzzlemaker.

If someone needs help, the game can be solved at 3 stages:
1. Going from lower fling panel to the balcony right above the entrance.
2. Reshuffle portals between the balcony and basement so the portals are balcony here and balcony there.
3. Quicksave here: https://steamproxy.net/profiles/76561197994318221/screenshots/#scrollTop=0 so you can fling up to the flip right above the entrance for last long shot, I did ♥♥♥♥ up twice only on 3rd try I have it ready.
bullfrog 23. jan. 2023 kl. 2:39 
Still good :steamthumbsup: intended solution ? 15/22
NYA~ | Underscore 20. jan. 2023 kl. 22:32 
Loved this one, felt like a true test of mechanics and had a very satisfying progression.
A05Polzar 17. jan. 2023 kl. 16:49 
Really clever solution, uses several mechanics taught in earlier puzzles to make some thing amazing!
S.O.L. 15. jan. 2023 kl. 0:12 
I had hard time at first because I didn't see the white walls that would bring me back to the 1st section
hub 3. feb. 2022 kl. 6:00 
:cupup:
waghihgaghhhhn 29. sep. 2021 kl. 4:13 
i like your map ,.fun map
Muzozavr 2. okt. 2020 kl. 15:42 
Neat. Was a bit afraid of getting out of the "behind the grate" area at the end, but as soon as I figured out what the map actually wanted me to do, I had the ending done in no time. An interesting design.