Total War: WARHAMMER II

Total War: WARHAMMER II

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Pierce's Better Sieges for End Times
   
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Tags: mod, Overhaul
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12. Jan. 2021 um 9:53
21. Juli 2021 um 13:43
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Pierce's Better Sieges for End Times

Beschreibung
This is the End Times version of Pierce's Better Sieges. Note this is a separate version instead of submod, do not run this with the regular Better Sieges mod - that will cause a crash.

What's different about this:
  • fixed the crashing incompatibility. Game will now use End Times' Invocation of Nehek
  • time to capture keep has been set to 125 seconds to better reflect End Times' longer battles. You will still win once it's captured.
  • this uses the End Times towers, which were already dynamic and vary on race
  • siege manpower is increased, while siege weapon costs are tweaked: rams cost 2 (up from 1 in End Times), towers cost 4 (down from 5 in Better Sieges)

All the other features of Better Sieges, such as more units on walls, increased Gate HP, etc. are the same.

See also
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Reporting For Duty
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
A companion mod designed for Better Sieges. This collaboration from John Austin and me improves garrisons, awards units for military buildings and landmarks, and gives spells and abilities to heroes. Save-game friendly.
12 Kommentare
Vaxar Kun 20. Dez. 2021 um 15:48 
>time to capture keep has been set to 125 seconds to better reflect End Times' longer battles. You will still win once it's captured.

for me it says the usual 5 sec like in original better sieges. Not that i am complaining but it might be a bug....or a mod conflict, though i dont know what could be the issue
Solaire 3. Aug. 2021 um 19:06 
The crusade continues and yes this is the same Solaire from the modding discord
piercebuster  [Autor] 21. Juli 2021 um 13:44 
Updated for the latest Silence & Fury update.

Minotaurs, Taurox, Doombull, Gorebull, can now climb walls! Complete with animations!

Now only 1 Bloated Corpse is needed to destroy a wall segment.
piercebuster  [Autor] 18. März 2021 um 21:44 
Big update.
Or what should feel like one at least! A lot of this mod wasn't doing anything when interacting with The End Times and I never noticed. Now it is.

New changes:

○ Bloated Corpses can now attack walls! (And do WAY more damage to them and gates). 2 bloated corpses will take down a segment. One alone can hit troops standing on the wall edge. I also updated the AI rules so that it knows it can use Bloated Corpses this way.

○ Dwarven Miners & Warp-Grinders do increased damage to buildings. Miners' "Good against gates" attribute actually means something now!

○ AI defender garrisons (not defending armies) now get +10 Leadership

And... I enabled "1st person view" [press Insert] for Bloated Corpses. So if you ever wanted to watch them body-slam and ka-boom their enemies from a cinematic ground angle, now you can. Cheers! :steamhappy:
piercebuster  [Autor] 20. Feb. 2021 um 15:34 
"this uses the End Times towers, which were already dynamic and vary on race"
-the description
leche 20. Feb. 2021 um 12:40 
The towers are also very inaccurate
leche 20. Feb. 2021 um 12:39 
Im not sure if this is a problem with the end times mod or this mod itself but when im attacking in a siege the enemy towers do absolutely no damage to my infantry. They can do decent damage to large monsters and siege equipment but nothing to infantry
Shavy 14. Jan. 2021 um 14:23 
I'll be patient then!
piercebuster  [Autor] 13. Jan. 2021 um 17:00 
Wait for SFO to come out first lol
Shavy 13. Jan. 2021 um 16:53 
SFO version coming soon?