Total War: WARHAMMER II

Total War: WARHAMMER II

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Pierce's Better Sieges for End Times
   
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Tags: mod, Overhaul
File Size
Posted
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990.251 KB
12 Jan, 2021 @ 9:53am
21 Jul, 2021 @ 1:43pm
4 Change Notes ( view )

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Pierce's Better Sieges for End Times

Description
This is the End Times version of Pierce's Better Sieges. Note this is a separate version instead of submod, do not run this with the regular Better Sieges mod - that will cause a crash.

What's different about this:
  • fixed the crashing incompatibility. Game will now use End Times' Invocation of Nehek
  • time to capture keep has been set to 125 seconds to better reflect End Times' longer battles. You will still win once it's captured.
  • this uses the End Times towers, which were already dynamic and vary on race
  • siege manpower is increased, while siege weapon costs are tweaked: rams cost 2 (up from 1 in End Times), towers cost 4 (down from 5 in Better Sieges)

All the other features of Better Sieges, such as more units on walls, increased Gate HP, etc. are the same.

See also
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Reporting For Duty
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
A companion mod designed for Better Sieges. This collaboration from John Austin and me improves garrisons, awards units for military buildings and landmarks, and gives spells and abilities to heroes. Save-game friendly.
12 Comments
Vaxar Kun 20 Dec, 2021 @ 3:48pm 
>time to capture keep has been set to 125 seconds to better reflect End Times' longer battles. You will still win once it's captured.

for me it says the usual 5 sec like in original better sieges. Not that i am complaining but it might be a bug....or a mod conflict, though i dont know what could be the issue
Solaire 3 Aug, 2021 @ 7:06pm 
The crusade continues and yes this is the same Solaire from the modding discord
piercebuster  [author] 21 Jul, 2021 @ 1:44pm 
Updated for the latest Silence & Fury update.

Minotaurs, Taurox, Doombull, Gorebull, can now climb walls! Complete with animations!

Now only 1 Bloated Corpse is needed to destroy a wall segment.
piercebuster  [author] 18 Mar, 2021 @ 9:44pm 
Big update.
Or what should feel like one at least! A lot of this mod wasn't doing anything when interacting with The End Times and I never noticed. Now it is.

New changes:

○ Bloated Corpses can now attack walls! (And do WAY more damage to them and gates). 2 bloated corpses will take down a segment. One alone can hit troops standing on the wall edge. I also updated the AI rules so that it knows it can use Bloated Corpses this way.

○ Dwarven Miners & Warp-Grinders do increased damage to buildings. Miners' "Good against gates" attribute actually means something now!

○ AI defender garrisons (not defending armies) now get +10 Leadership

And... I enabled "1st person view" [press Insert] for Bloated Corpses. So if you ever wanted to watch them body-slam and ka-boom their enemies from a cinematic ground angle, now you can. Cheers! :steamhappy:
piercebuster  [author] 20 Feb, 2021 @ 3:34pm 
"this uses the End Times towers, which were already dynamic and vary on race"
-the description
leche 20 Feb, 2021 @ 12:40pm 
The towers are also very inaccurate
leche 20 Feb, 2021 @ 12:39pm 
Im not sure if this is a problem with the end times mod or this mod itself but when im attacking in a siege the enemy towers do absolutely no damage to my infantry. They can do decent damage to large monsters and siege equipment but nothing to infantry
Shavy 14 Jan, 2021 @ 2:23pm 
I'll be patient then!
piercebuster  [author] 13 Jan, 2021 @ 5:00pm 
Wait for SFO to come out first lol
Shavy 13 Jan, 2021 @ 4:53pm 
SFO version coming soon?