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Neue Rezensionen von Ammmm

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1 Person fand diese Rezension hilfreich
36.2 Std. insgesamt
嗜血印短评

其实这个游戏还是蛮不错的,战斗很爽快、角色很灵活,国产游戏能做成这样还是可以的。

但是话说回来,游戏最大的问题还是欠打磨哇,这游戏乍一眼给我一种很塑料的味道,像是在玩网页游戏。我不了解制作组的情况,但是我想说这游戏好好打磨,还是能成为一个高质量游戏的。还有一点我始终认为游戏想要走向高端不能以色情为卖点吧(尽管我很喜欢)(并不指创意工坊,因为那是玩家的乐园),但是游戏要想高质量还是要在其他地方多下工作。





但是这创意工坊太香了!!!
Verfasst am 24. Dezember 2024.
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Niemand hat diese Rezension als hilfreich bewertet
100.2 Std. insgesamt (55.2 Std. zum Zeitpunkt der Rezension)
差评如潮
Verfasst am 24. Dezember 2024.
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9 Personen fanden diese Rezension hilfreich
110.5 Std. insgesamt (72.2 Std. zum Zeitpunkt der Rezension)
玩“雀魂麻将”也有一阵子了。说说感想吧,“雀魂麻将”虽是一款关于日本麻将规则的在线游戏,但结合了二次元风格与传统的麻将玩法,吸引了众多麻将爱好者的关注。

说一下优点,很喜欢里面的画风以及游戏玩法,除了麻将之外,还有一些剧情以及养成玩法在里面。着重强调一下游戏画面很简洁。

虽然不想承认,但里面的发牌算法感觉非常不平衡。有时候能一摸好几把的好牌甚至好几把的差牌,就感觉系统想让你这把输就必须输,有时候刚开始就觉得没有赢的希望了,很难受

好了,以上看法,纯属个人意见,欢迎大家来补充纠正。
Verfasst am 24. Dezember 2024.
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Niemand hat diese Rezension als hilfreich bewertet
101.0 Std. insgesamt
Unfortunately, Steam does not have a rating system. If I had to choose between a positive and negative review, I would still opt for the latter.
After completing the final chapter of Apollo Justice: Ace Attorney 456, I can't help but admire Apollo Justice: Ace Attorney 123 as an exceptional work. It's challenging for me to view Apollo Justice: Ace Attorney 456 as a cohesive whole, as its completeness and overall sense pale in comparison to Apollo Justice: Ace Attorney 121. Moreover, the thematic focus of Apollo Justice: Ace Attorney 456 feels like a rehash of Apollo Justice: The Resurrection, yet none of its cases surpass the brilliance of the latter. Furthermore, the thematic unity of Apollo Justice: The Great Ace Attorney Chronicles 1 and 2 is unmatched.
Even though I purchased Apollo Justice: Ace Attorney 456 during a sale to make up for my childhood regret of only playing Apollo Justice: Ace Attorney 123, the disconnection between Apollo Justice: Ace Attorney 456 and its predecessors is striking. The continuity that linked the old trilogy through the use of psychics, such as the roles played by Akane and Emi, as well as the magical abilities introduced in Apollo Justice: Ace Attorney 2 and Apollo Justice: Ace Attorney 3, is not given the same emphasis in Apollo Justice: Ace Attorney 454. Additionally, the character development of Miles Edgeworth in Apollo Justice: Ace Attorney 456 feels inconsistent with his portrayal in previous games, leading to a sense of character deterioration.
I also find it baffling why the character Shion was introduced to replace the well-developed assistant role of Mayukha Edgeworth in Apollo Justice: Ace Attorney 2. The introduction of psychological therapy segments has diluted the importance of observation skills, which were a core aspect of the game. Moreover, the narrative focus on establishing Shion's backstory has overshadowed the unresolved plot threads from Apollo Justice: Ace Attorney 4, leaving it feeling
Verfasst am 24. Dezember 2024.
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97.5 Std. insgesamt
Some games are those that, the moment you open them, you immediately imagine endless futures as they cycle through seasons; it's the feeling of freedom and wildness that fills your heart as you speed through the sunset or weave through misty raindrops; it's witnessing a never-ending carnival that grandly unfolds in rainforests, deserts, mountains, fields, and cities. Just like the opening line of "Forza Horizon 4" says: "This is not your dream in life, this is your life in color."

Everyone is welcome to share your beautiful pictures!

Verfasst am 24. Dezember 2024.
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33.1 Std. insgesamt (22.8 Std. zum Zeitpunkt der Rezension)
It's more accurate to say that it is an immersive cinematic experience rather than a deeply engaging game. There is almost no gameplay, which allows for complete immersion in the storyline. Initially, the three storylines in the game may seem disconnected, making it difficult to connect them at first glance. However, as more elements are revealed, the game's themes gradually come to light. The severity of the Cold War world, the suspicion between nations, the public opposition to nuclear arms races between countries, and the portrayal of gender equality movements as collaborations with the Soviet Union by the state and schools, all these themes are intertwined with personal choices about one's future and career, as well as maintaining family relationships. The beautiful life of the protagonists cannot end well in the turbulent era, and the final scene concludes with a conversation between Clara and the male lead. This segment indeed leaves one puzzled or even resentful, as symbols representing choices made in the game disappear one by one, making their journey seem like a fleeting illusion. I do not believe that anyone is at fault; in that sensitive era, their story might not have been unique. The game's early stages continuously shape the image of the Soviet Union through the perspectives of British broadcasts, professors, and Freud, but when the protagonist, Freud, shares cigarettes and alcohol with a Soviet engineer in despair, sitting in a cabin, exchanging secrets and jokes about their respective countries' secrets, I think peace and friendship should be the hope of all ordinary people. The only pity is that the game's controls and graphics sometimes have bugs, which made me worry about what was going to happen next.
Verfasst am 24. Dezember 2024.
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Niemand hat diese Rezension als hilfreich bewertet
30.8 Std. insgesamt (20.5 Std. zum Zeitpunkt der Rezension)
"Because we care too much about failure, we refuse to see things from other perspectives."

The game's designer has used perspective as the core to create a very innovative mystery-solving experience, emphasizing the philosophical idea that people should view things from different perspectives. The game is exceptionally outstanding in terms of scene transitions and atmosphere creation, providing a novel visual experience. However, the intense visual experience can cause significant 3D motion sickness while playing the game.

The game uses visual perception to solve puzzles, such as determining the size of objects by perspective, grabbing an object to see its size, and releasing it to maintain that size; finding the right position to observe and move objects in a 3D manner; and using the light from a lamp to find the correct path after amplifying it. The game's puzzle-solving mechanics are based on visual elements, which are quite innovative in design. However, the guidance provided is not very good, as many puzzles lack a gradual progression and instead require players to jump directly to the solution. This enhances the dreamlike atmosphere of the game but can lead to frequent frustration during gameplay.

The game excels in creating atmospheric scenes, especially in crafting a terrifying atmosphere. Chapter 4, "Darkness," successfully utilizes the regulation of light and shadow, the use of bloodstains, eerie sounds, and the clever placement of items to create an extremely terrifying atmosphere. This atmosphere is so intense that it once scared me so much that I dared not continue exploring further. The game's control over scene atmosphere can be considered masterful.


Based on the dialogue and gameplay within the game, it is very clear to understand the producer's own ideas they want to convey. These ideas include encouraging people to look at things from different perspectives and not to fear failure. The game expresses the producer's thoughts very fully. However, it also falls into a common pitfall of this genre of games, where there is an excessive focus on expressing one's own thoughts without delving deeply into the gameplay itself. This has prevented the game from advancing further.
Verfasst am 24. Dezember 2024.
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38
100.5 Std. insgesamt (7.9 Std. zum Zeitpunkt der Rezension)
心目中的年度最佳独游!
Verfasst am 27. November 2024.
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59.1 Std. insgesamt (20.2 Std. zum Zeitpunkt der Rezension)
作为肉鸽,感觉技能可以更丰富一些
Verfasst am 27. August 2024.
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Ergebnisse 1–9 von 9