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SylveonCake 最近的评测

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1 人觉得这篇评测有价值
总时数 197.1 小时 (评测时 163.0 小时)
I have nothing but my sorrow

10/10, great plot, great game play, lots of content.
you will have to know how to read tho
发布于 2024 年 9 月 18 日。
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1 人觉得这篇评测有价值
总时数 302.1 小时 (评测时 296.7 小时)
10/10 great product, still can't draw
发布于 2024 年 9 月 18 日。
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有 2 人觉得这篇评测很欢乐
总时数 25.5 小时 (评测时 24.8 小时)
****** a kobold for so long, and generated so much love that my game crashed.

10/10, can play with one hand
发布于 2024 年 9 月 16 日。
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尚未有人觉得这篇评测有价值
总时数 48.2 小时 (评测时 44.7 小时)
I really like the essay here, and the extremely punishing mechanics, if you can get over it, is its own type of art, one that can only exist with significant effort, from the player, and from the developer

10/10, do not recommend. I really liked the game, it was very artful
发布于 2024 年 9 月 16 日。
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有 36 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 12.4 小时 (评测时 10.5 小时)
抢先体验版本评测
I did really like the game, but many mechanics, are just really badly designed or not explained. while I understand this game is in early access, it just shows poorly thought out foundations, for other systems/mechanics.

For example
-The best way to make money in this game, is to sell loot, but the game doesn't tell you that fireflies, indicate where loot sources are, and doesn't tell you what kind of container is lootable, and what is not, many chests that look like they would have loot, are just simple props and do nothing

-The prey system, for the most part is completely useless, besides for the seggs, it makes very little money, prey spawn rates are really low, and you can't do anything with them. It also serves as the game's primary mechanic, similar to how battling is the primary mechanic in Pokémon. its also mind-numbingly easy & boring, it also doesn't give many unique interactions between the player and prey its always, I shoot them, i win, or I missed, they ran away.

-The map being so large, and important/plot set pieces, being so far away. I wouldn't mind this if the primary mechanic (capturing prey), between each objective, was actually interesting, it seems the dev wants to add things like swordplay, and roaming pirates in the future, but I see a lack of system, to actually implement that properly. but what this results in is the player spending upwards of 30 minutes to check out that cool mountain in the distance, only to realize its literally just a mountain, and now they have to walk 30 minutes back.

-The little things are just weird, unintuitive and player un-friendly, skipping time, is time gated, the player may have to wait upwards of 15 IRL minutes just to skip time, its also only allowed at certain locations, which are super far apart. Manual save-locations are not in consistent spots on each of the islands, sometimes the save point is by your boat, on your boat, or sometimes its in the first town, also if you lets say spent 30 minutes walking to one end of the island, you can't manually save, you have to walk back first. Certain utility NPC's are just not pointed out to the player or hard to find, like the black market, or fast-travel NPC's

3/10, Do not recommend for an average player. But it held my interest, will be checking out the next update.
发布于 2024 年 9 月 16 日。
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总时数 26.6 小时
a
发布于 2024 年 6 月 4 日。 最后编辑于 2024 年 12 月 6 日。
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总时数 9.7 小时 (评测时 8.8 小时)
fun game with birds; with an unexpected twist.
发布于 2020 年 12 月 6 日。
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