bonk
Viet Nam
 
 
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_b 144; cl_crosshaircolor_g 238; cl_crosshaircolor_r 0; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;
net_graph 1
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;
cl_bob_lower_amt 21; cl_bobamt_lat 0.33; cl_bobamt_vert 0.14; cl_bobcycle 0.98;
net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font (scales with resolution).
engine_low_latency_sleep_after_client_tick true

Currently Offline
Screenshot Showcase
Counter-Strike 2
antiwibu 31 May, 2024 @ 9:25pm 
+ rep
bonk 27 Dec, 2023 @ 3:02am 
cl_crosshair_drawoutline 0; cl_crosshairalpha 200; cl_crosshaircolor 1; cl_crosshaircolor_b 50; cl_crosshaircolor_g 250; cl_crosshaircolor_r 50; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;
bonk 9 May, 2023 @ 7:01pm 
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 2; cl_crosshaircolor_b 255; cl_crosshaircolor_g 255; cl_crosshaircolor_r 255; cl_crosshairdot 0; cl_crosshairgap -4; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshair_sniper_width 1;
bonk 12 Feb, 2023 @ 8:23am 
alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind mouse4 "+jumpthrow"
bonk 12 Feb, 2023 @ 8:13am 
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_b 58; cl_crosshaircolor_g 232; cl_crosshaircolor_r 255; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshair_sniper_width 1;
bonk 8 Feb, 2023 @ 8:21am 
cl_crosshair_drawoutline 0; cl_crosshairalpha 255; cl_crosshaircolor 5; cl_crosshaircolor_b 170; cl_crosshaircolor_g 255; cl_crosshaircolor_r 0; cl_crosshairdot 1; cl_crosshairgap -3; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;