No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 79.8 hrs on record
Posted: 29 Jan, 2024 @ 6:53pm
Updated: 12 Feb, 2024 @ 6:15pm

One of the finest games of all time, which perhaps has killed much of the indie RPG world, at least right now. The rest of us are *reeling* at the near-singular brilliance of a game that modifies dialogue to be combat, and wondering what we're supposed to do now. Another RPG without combat will always struggle against accusations of being a Disco Elysium clone. An RPG with combat feels like it's dragging behind the curve. Besides, any text-heavy game now is forced to compete with the heady, complex prose of Disco, which for anyone just getting into game writing is a titanic task. The game succeeds in an effective flow of text that rivals the finest poetic like those of Calvino, and thematic cohesion like that of Dostoevsky. Of course, RPGs will rise to this challenge, but not without deficiencies in other places. It's my guess that the RPG is going to take some time in stasis, while the text adventure scene flourishes, as soon as tools for writing text adventures, like the web interface "Twine", become accessible enough. Never again will there be another game "like" Disco Elysium, so it's a damn good thing that it's more replayable than the songs off Radio Broker. Anyone without at least a few dozen hours in Disco can no longer be trusted to write a contemporary role-playing game. A game that inspires hyperbole in even the leveler heads.
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