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Recent reviews by Traxxximus

Showing 1-7 of 7 entries
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200.4 hrs on record
The best Rockstar's game ever

🎩 Red Dead Redemption 2 is a very long, deep Western tale of betrayal, the cost of shame, loyalty and confidence, which tells the inevitable failure of the Van Der Linde ragtag gang in the Wild West as they resist the slow advance of industrialization.

🤠 The game takes place in the Wild West, in the most detailed, open and developed huge world that Rockstar has ever managed to create. There is an endless list of things to do here. Communication with people, random encounters, shootings, hunting, exploration of a huge world, a huge number of places to which you can go. It's just amazing. The game is endlessly rich in mechanics, graphics, plot and landscapes. But I'll start with the most important thing - the plot.

🤠 America. 1899 The relevance of American gangsters is fading exponentially. After an unsuccessful robbery, the gang hides in the mountains, where we plunge into the long but interesting story of the main character, whose name is Arthur Morgan. This is an extremely cool, savvy and capable criminal whom Dutch (the Gang Leader) found as a boy in the story. This long story will last from 60 to 100 hours (Depending on how you play).

Huge World

🔥 Almost at the very beginning of the plot, the entire vast and at the same time very beautiful world of the Wild West opens up before the player. This is far from the world that was in the first part of Red Dead Redemption. Here for you is one of the best graphics to this day, a perfect image on the best ultra-wide monitors: Snow-capped mountains. Swamps infested with alligators. Small settlements. Scenic, dense forests and open plateaus. Narrow streams and large lakes. There is a very simple farming town of Valentine with its village atmosphere, and there is a huge, rapidly developing metropolis of Saint-Denis. Dirty and industrialized, stuffed with all the modern innovations like good roads, trams, lighting and even Chinese restaurants.

🕝 This game's ability to stay fresh after dozens of hours is amazing. And this is not only thanks to the excellent graphics and open world, but also thanks to the endlessly huge number of mechanics. For example, an impressive part is devoted to hunting and its mechanics. To get an excellent animal skin, you must pick up a special weapon. Or to catch a certain type of fish you must go to the reservoir where it is found and use special bait

🏕️ Random events with city residents and various quests create the feeling that life is in full swing even in the smallest settlements. The player can interact with people.

💵 The shops where the player can buy things for himself or his horse are very well designed; by the way, I liked the weapons shops the most. Although there is not a variety of weapon customization, it is very beautiful.

🐴 Arthur can buy or catch and tame a horse himself. By improving the horse's level of trust in Arthur, its characteristics will improve. Each horse has its own default characteristics such as running speed, acceleration speed, health, size. This will also add variety

🧨 The mechanical processes in this game are simply top notch. Loading cartridges into weapons looks simply wonderful, everything is worked out to the smallest detail. You can even slow down time at a certain moment to give it an even more cinematic feel; this looks especially spectacular in shootouts.

👁️ Dead Eye returns, naturally, as it’s been part of the series since Red Dead Revolver. It’s had some upgrades this time, the most useful of which highlights critical hit areas on a target (very useful for clean kills while hunting). It’s still a very effective way to make you feel like an unstoppable gunslinger and the gruesome ballet of slow-motion death-dealing remains disturbingly satisfying.

Music

🎶 And the music? It’s outstanding. Woody Jackson’s original score is top notch – an evocative mix of jangling Ennio Morricone-esque guitar and more soulful pieces better suited to patiently trotting through the world absorbing its mixture of beauty and ugliness. There are also a few occasions where non-instrumental tracks are used to excellent effect; one artist, in particular, was a big surprise to me and sings an impactful track during a key moment late in the story.

Plot

💂 The storyline that brings together many systems and gameplay features in Red Dead Redemption 2 is certainly one of the most serious and best stories made by Rockstar to date. The story of the prequel is very closely interconnected with the story of the first part, which significantly expands the plot and allows you to fully explore the history of each character.

✍️We have to watch the story of the head of the Van Der Linde gang - Dutch. Who from a charismatic, intelligent and successful gang leader every day turns into a cold-blooded and selfish killer who betrayed his old gang.
The main character, Arthur, is also great. His story is described in every detail. At the beginning of the story, he is a cold-blooded, gloomy bandit, and at the end of the story, he is a kind man who has already fallen ill with tuberculosis and realized everything that he did. Now he is a kind, caring and helpful person living out his last days.
The whole cast is great, really. Antagonists like the Pinkertons on the gang’s trail are a little thinly painted and something about young Jack Marston’s sing-song voice didn’t sit right with me, but Arthur’s partners in crime all get swags of screen time; certainly enough to feel like convincing, three-dimensional characters that Arthur has a real relationship with. What’s more is that despite representing a wide range of folk from a variety of disparate cultures – from Irish thug Sean Macguire to Native American brawler Charles Smith – they all feel like credible human beings and not caricatures.


Verdict

💰 Red Dead Redemption 2 is many times superior to the beloved GTA V. This is an incredibly subtle and interesting story that is worked out in every detail. It's a gorgeous and beautiful depiction of the wild west's darkest times, and is a lot of fun to play while also being paired with Rockstar's excellent storytelling. Even after the incredibly long story, I still want to play through the game again. This is an incredible creation of rare quality. Now, unfortunately, there are very few such games. If you're still looking for an open-world action game, then Red Dead Redemption 2 is your treasure.
Posted 8 June. Last edited 8 June.
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7.2 hrs on record
Prequel Nightmares

😱 In the realm of Little Nightmares 2 dangers hide at every turn. This captivating adventure continues the story, from the game featuring a set of menacing pursuers stalking you through chilling settings. Despite its four hour duration Little Nightmares 2 delivers plenty of scenes while staying true, to the puzzle solving and stealth elements that fans know and love from the original game. Than pushing boundaries the game opts to reinvent and enhance its horror style.

😱 In the second part, a protagonist appeared - Mono. It is noticeably different from the Sixth from the first part in terms of visuals. This is a boy with a raincoat and a paper mask on his head. But still, he has approximately the same skills as Six. The difference also lies in the fact that Mono can pick up several objects at once and carry them (keys, remote controls, etc.). Mono can also wield several types of weapons, which helps him break through some areas in locations or even fight enemies. In addition, Mono uses the services of Six. She accompanies Mono as an AI-controlled partner throughout almost the entire story.

Watch your Six

🤝 In addition, Six acts as an excellent guide, showing the right path, showing where you can hide so as not to die. This significantly reduces the number of attempts and deaths. What's also new is that Mono can call Six to come to him, which can help in some areas.

Plot / Gameplay

💥 The plot in the second part is much better, more elaborate, more complex, longer and more interesting. For me personally, this part is much better than the first, because in the first I did not have any particular difficulties in completing quests. In this part you will have to think much more about how to save yourself and not let your enemies kill you.

🎮 In terms of gameplay, everything is much more interesting. More intense moments requiring more action, as I said before. It’s amazing to watch how Mono, taking his flashlight away from the inanimate statues, suddenly suddenly becomes alive and begins to hunt for the main character. But still, I liked the stealth in this part much more than the combat system, of which there are not so many in the game. Stealth causes more tension, interest and sometimes fear.

Conclusion

👻 Little Nightmares 2 maintains the dark gloomy atmosphere and beautiful visuals as the original game. It's just as short, in length and although bringing back Six as an AI controlled partner adds to the narrative her role doesn't fully explore intriguing puzzle solving and stealth elements, which feels like a missed opportunity. Despite the exhilarating encounters, with foes the overall feeling of vu this time makes Little Nightmares 2 less memorable. Tarsier Studios talent and creativity are undeniable. I wish for their venture to move beyond these familiar nightmares and aim for bigger dreams.
Posted 6 June.
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10.5 hrs on record (9.7 hrs at review time)
In nowhere

🗝️Little Nightmares is a pretty good platformer, which is stuffed with puzzles, quests and logical riddles. The game has a gloomy atmosphere, which can sometimes intensify and have a very strong social subtext.

One on the ship

😈 The main character is a nine-year-old girl who finds herself in her nightmare. The developers call it "Six". Being very small, she is forced to get out of there by all possible means. The player will have to interact with the outside world, push, pull, and so on. Everything would be fine, but this will be hindered in every possible way by huge monsters, who are ready to grab Six at the first opportunity. The world in which the main character finds herself is unusual. Grotesquely vile, dank, it envelops the player in darkness. You can only break through it with a lighter.

Allegory of consumer society

👻 The main idea of ​​Little Nightmares is a consumer society that eats and laughs. At the end of the game, the Lady throws a grand banquet on the ship, where each guest strives to grab Six and shove it into his mouth. Here the game conveys a terrible important idea: we need to change. And the main character adapts to her environment; she is growing stale. Otherwise you won't survive.

👻 The plot is open to interpretation. At first you don't understand anything; the game carries you forward and only occasionally focuses on simple tasks. Then comes awareness of the world around us. Then the darkest and most memorable events begin.

Little Masterpiece

🪞Depending on how you play, a complete completion of the game will take from 1.5 hours to 3 - 4 hours. During this time, the game does not have time to get boring. Unfortunately, the game does not have alternative endings. But in general, the game keeps the player in suspense throughout the entire plot. You are most likely not scared, but terrified, because you don’t understand and don’t expect what could happen right now. I definitely recommend this to you
Posted 6 June. Last edited 6 June.
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154.7 hrs on record (90.3 hrs at review time)
Mortal Kombat 1... after 4 years we have waited for this. And again the story is restarted. What happened this time?

Restarting a restart - what is it like?

💢 ACHTUNG 💢
Spoilers ahead.
🥷 It takes place in a new timeline created by Liu Kang. All the same heroes we know. But with different destinies. Sub-Zero (Bi Han) and Scorpion (Kuai Liang) are now brothers. Raiden is no longer an Elder God, but a default farmer. Liu Kang is now a demigod, Kung Lao does not know him. Baraka has this appearance due to illness. Mileena is now a positive character who also suffers from Tarkata like Baraka. Reptile got a name and also returned to his human form. Shao Kahn is no longer the mighty Kahn and conqueror of worlds, but the supreme commander of the Outworld army, ruled by Sindel. Speaking of her, now Sindel is also a positive character.
In general, the plot is cool, addictive, but sometimes ridiculous and predictable. It will go great with beer for 4 hours.

Forgotten novelties

👉 How is Mortal Kombat 1 played? Just great: it's still a very fast-paced and technically sound fighting game. Against the backdrop of Mortal Kombat 11, battles have become less chaotic - even with lightning, fireballs and other projectiles flying across the screen. At the same time, purely visually, the gap with the previous part is not very large: in some places MK 1 even looks poorer. Each character still has special moves (obviously) and Fatal Blow, which has the same activation conditions as in MK11. By the way, about Fatal Blow, now it’s not a sudden attack, the animation of which you won’t see, but a cinematic cutscene, during which the enemy will be able to put up a block. Yeah, no more sudden Fatal Blows, now we just have to hope that the enemy will stick and miss FB, or connect with a combo.

👉We also put emphasis on aerial combinations - now you can send your opponent into the air and hit him there, making some good combinations too. Two Strengthening scales and two Defense scales have been removed. The downside is that the interactivity of the arena has been removed. Now you can’t hit the enemy with anything heavy, or push off the wall to get out of the corner. The ability to create your own list of moves has also disappeared (Mortal Kombat 11) - this significantly reduces the variability of attacks. Why these features, available since Mortal Kombat X, were removed is an open question.

There are many of us, but you are alone

🦐 Cameo... The same mechanic, the main gameplay feature that made a lot of noise about Mortal Kombat 1, even before its release. But what is she? These are characters that can be added to battle with the click of a button. One click and one of the fifteen heroes appears on the screen - a cameo. They are needed to start a combo or interrupt an enemy attack. In fact, this is additional damage and the ability to suddenly poke the enemy. Cameo fighters also participate in grapples and Fatal Blows. Cameos have their own brutalities and fatalities.

🦐 Personally, I was waiting for the same 2 on 2 that was in Mortal Kombat 9, when you could change the fighter in the middle of the battle and go on to beat the enemy, but the cameo system is also not bad (because they nerfed the ♥♥♥♥♥♥♥ Cyrax, hooray).

Old - new heroes

😈 There are currently 23 characters available in the default roster. Shang Tsung could be obtained by purchasing the Premium version of the game or by pre-ordering the regular version (until September 19), or for a fee (6.28 bucks). You can also play as Havik only after completing the entire story (you can pick him up in notifications) or for an additional fee (6.28 bucks).

😈 It's ironic, but there are no new characters in the new Mortal Kombat. These are either old men Scorpio, Sub-Zero, Kitana, Mileena, etc., or well-forgotten characters from old parts of Mortal Kombat - like Ashra, Reiko, Nitara or Li Mei. A fresh universe with old characters is an obvious reluctance from NetherRealm Studios to give up on characters that the fanbase is fanatical about. Everyone knows Scorpio, but do you remember Jackie Briggs' face? Instead of introducing new fighters, the studio refreshed the stories and abilities of the existing ones. For example, Reptile received a name and rediscovered his ability to transform. Shao Kahn lost his title and hammer, but received a giant axe, new motivation and special moves. And Baraka now has a clear backstory and the title of the most furious fighter of MK 1, because it’s very difficult to get out of the combo of this ♥♥♥♥♥♥♥♥, no matter how hard you want.

😈 Another metamorphosis was the appearance of the level of the main fighter (level 35 max.) and the cameo fighter (level 15 max.). Now most of the equipment, brutality, skins and backgrounds on the combat map can be obtained by reaching a certain fighter level. But still, the roster is significantly smaller compared to the Mortal Kombat 11 roster. But I hasten to reassure you that fighters from Kombat Pack 1 are slowly starting to appear.

“Invasion” that didn’t happen

😴 NRS did not move the Krypt from the eleventh part, where you could wander through dark locations and find varied loot. Instead of this they introduced the “Invasion” mode, in which you need to fight invaders from other worlds.

😴 Everything works according to the principle of seasonality. Every six weeks, players are thrown into a new location and to a new villain - in the first season (September) they had to break Scorpio's face (who, by the way, is Hanzo Hasashi), in the second - to beat Nitara. The camera in “Invasion” moves up, and outside of battles the game turns into an adventure game where you can collect various amenities in the form of game currency and various loot. Well, to fight - what are we here for? But, of course, this is far from the same Krypt from Mortal Kombat 11, which was the most jerking mode. It would be more interesting if we could wander through locations just like in the MK11 Crypt, but as a selected character from the roster. The Towers of Time, in which I spent most of my gaming time, were also removed from the game, trying to get good loot.

Your money is MINE!

✏️ Still, should I take the new Mortal Kombat 1 or not? In fact, the game is still crude, with very little content. This will be the song when the DLC is delivered, as well as the promised story addition, just like in MK11. The previous part acquired all this goodness in 13 months. I think it will be a similar story here. But, of course, the main disadvantage of the game is the astronomical price. Now Mortal Kombat 1 can be called a good, but not perfect fighting game. The relaunch was not soft, but cautious - with the desire to hold on to the old school players, and not to attract a new audience. We hope that in future updates they will deliver a sufficient amount of content, otherwise the game will not last long.

Result - 9 restarted timelines / 10 FPS on release
Posted 18 November, 2023. Last edited 2 January.
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248.0 hrs on record (15.3 hrs at review time)
This is what happens when you make a game with love

🌳 Terraria is that same legend. 2D game in the sandbox genre. I think there are few who have not heard of it. Terraria can be played either alone or in co-op, which significantly increases the chances of success. However, it all depends solely on the playstyle of a particular player - someone may be interested in exploring the world and completing tasks like killing bosses, while others will be more interested in building castles and fishing.

🌳 Terraria gives players a huge number of opportunities, but like any real “sandbox” it invites the player to choose what exactly he will do and what he will enjoy.

Plot:

🏛️ As far as I know, there is a plot. But it doesn’t have the usual dialogues with NPCs, notes, etc. But on May 16, 2019, Terraria celebrated its 8th birthday, where the developers gave us the opportunity to learn the backstory of the game. (If interested, you can look here [forums.terraria.org])

Create, create, build, dig!

🪄 First you create a character, then the world. At first, the items you have are a Copper Sword, a Copper Pickaxe and a Copper Axe. An NPC Guide will wander next to you. You can learn about the world and crafts from him. In general, you slowly dig up resources, develop, build a house for yourself and the NPC, and survive your first night.

🪄Playing is very interesting and not boring, especially if you have never played. Digging deeper and deeper into the cave, it will become more and more interesting for you to find out what is located at such a great depth. It's also very easy to get stuck.
You won’t get tired of playing either, because Terraria has 4 difficulty levels:
  • Adventure (Or creative)
  • Classic (When a character dies, only coins drop out)
  • Expert (When a character dies, all the loot that is in the inventory drops from the character)
  • Master (Like hardcore in Minecraft. When killed, the character turns into a ghost and all he can do is observe the world)

🪄 The basic mechanics do not deepen the high level of difficulty. Of course, for bosses, the damage increases, there are more health points, ordinary enemies are also much more tenacious and more dangerous, however, the only thing this mode really affects is the time of your passage and the state of your nerves, because grind will remain grind, so only you will die every 2 minutes.

🪄 And about the bosses... - whether in normal or master mode, you still have to memorize attacks and learn to dodge. The feeling of constant progress, which should push you to continue playing, is dulled and comes in fits and starts - now you are a nobody, for another 15 hours you will be a nobody, and then suddenly you find a new, strong weapon and suddenly begin to “bend over”.
───────────────────────────────────────── ───────── ────────
Today, there are 5 game classes to choose from, which differ in their weapons:
1. Warrior (Chains, swords, spears)
2. Shooter (Bows, crossbows, grenade launchers, firearms)
3. Mage (Staves, magic books, in general, everything that requires mana)
4. Summoner (Whips, summoning rods, also need mana)
5. Thrower (which was completely removed from the game in update 1.4.0.1) (Explosives, throwing knives, shurikens, spears)
───────────────────────────────────────── ───────── ────────
🗡️ Various weapons[ixbt.online] - a ton, which, as I said above, belongs to certain classes. In addition, the balance is designed in such a way that at a certain stage of the game you will have access to several types of melee weapons, several ranged weapons, several magical ones, etc., but only one weapon for the Warrior will be truly powerful, only one small weapon, only one a magical weapon or just one whip in conjunction with a minion. Here the player can choose which class he will play for. Each type of weapon should have its own accessories. I can also advise collectors to play Terraria, because there are a lot of things that can be collected in this game, from banners to boss trophies.

🌍 There are also many biomes [terraria.fandom.com]. It will also be interesting to study.

⛏️ The construction was also done at a high level, you can create anything.
Originally posted by Re - Logic:
Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The whole world is your canvas, and the whole earth is your paints!
Grab your tools and get going! Craft weapons to fight different enemies in different biomes. Dig deep to find jewelry, money and a bunch of other useful things. Collect resources to create everything you need and make the world the way you want it to be. Build your own house, fortress or even castle! People will come live with you and maybe even sell you things to help you on your travels.

That the most indescribable vibe...

🎶 The music doesn’t offend anyone and goes well with the biome you’re in. Doesn't irritate. Well, the graphics are simple Pixel Art. Music and graphics are in harmony with each other, which fully allows players to experience the whole atmosphere of the place in which you are. This is definitely a huge and separate plus for this.

Moon Lord has defeated

🔥 Terraria - the game is a legend. I think there are few people who have never heard of it. Personally, I really liked the game, atmospheric and beautiful. There are many achievements. The game will definitely not let you get bored. I definitely recommend this game to you! Terraria is especially good for co-op, because playing this living legend with friends will become even more interesting.

Diagnosis - Terraria of the brain
Posted 3 June, 2022. Last edited 2 January.
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640.7 hrs on record (267.0 hrs at review time)
I’m not even entirely sure that I need to write a review of this legendary game. After all, she is already 10 years old and everything about her has already been known for a long time.

Legendary

🌟 With each new part, the developers from Rockstar prove that they are the kings of open world games. And after several hours in GTA 5, you wonder how they manage to constantly come up with new ideas that perfectly complement the core mechanics. In Grand Theft Auto V, the scale has grown significantly, a huge number of innovations and large-scale multiplayer (in quality no worse than the main part) amaze you immediately. Of course, some people will not be able to get the emotions that console players received in 2013, because the game has long been worn out by the masses, all the elements have been dismantled and shown in the press, on Youtube and through word of mouth. Despite this, it is on PC that the best version is currently available, with stable frame rates and excellent graphics.

Welcome to Los Santos! Again...

🤑 For the first time, players visited Los Santos in Grand Theft Auto: San Andreas, but now the city has become not only more beautiful, but also has surrounding areas even larger in size than the city itself. The prototype for Los Santos was the real Los Angeles. The main difference from the fourth part is that the developers have moved away from the dark palette and realism, the game is very reminiscent of Grand Theft Auto: San Andreas, there are the same bright colors, crazy eccentrics on the streets and an atmosphere of fun.

🤑 You realize the scale of Grand Theft Auto V when you find out that there is not one main character, but three, each completely different.

Michael De Santa
▾ A former bank robber, he is now under witness protection and has a family. Retired.
Franklin Clinton
▾ Simply perfect, as if taken from a spherical ghetto in a “true gangsta” vacuum. He is also a rather pleasant character who dreams of breaking out of his living environment.
Trevor Phillips
▾ In the distant past, Trevor was a friend of Michael, together with him they rid banks of excess green bills. Not everything is in order with his psyche, so a lot of interesting situations await the player. Many agree that Trevor is the most charismatic character.

 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
💥 Another innovation is the appearance of super powers. Michael can appear as Max Payne, slowing down time when shooting, Franklin is a master of driving, because he can slow down the flow of time when driving a car, but our charming crazy Trevor has a rage mode, taking less damage and killing enemies in one or two shots.

Stole, drove, killed? You're wrong!

👉 Characters, graphics, plot, scale of the world, attention to detail - these are, of course, integral elements of a quality game, but all this pales in comparison to the most important component - gameplay. Although the previous parts of GTA were interesting in terms of gameplay, there was still room for improvement. And the developers solved this issue with the help of robberies. Be that as it may, two of the three heroes are masters of their craft; bank robbery is their calling.

👉 Heists are a key feature of Grand Theft Auto V. But before doing so, you need to prepare, scout the situation, steal the necessary props and find the right team. It is in such missions that all three characters are revealed to the maximum, because everyone does their own thing, realizing their abilities to the maximum. You can switch between heroes freely, but in some situations switching occurs automatically for gameplay reasons.

👉 Each robbery gives a lot of emotions, because the anticipation of the “deed” during preparation for it plays its role, and each of such events gameplay destroys any mission from the previous parts of GTA. Imagine, during one of them you will need to steal a submarine, get to the target on it, rob a bank, then use a helicopter to hook the boat and fly away with it to the accompaniment of police shots. And each robbery is 100% different from the previous one, giving the player a truly new experience. Other missions are also not far behind; the developers have shown a lot of imagination and madness, for example, in one of them you have to fly into a huge cargo plane with a barely flying corn crop!

World development

🎆 Back in the fourth part, a phone appeared with which you could visit various sites, but in GTA 5 this element of the game was brought to almost perfection. New posts appear on the social network after each mission, friends’ statuses are hilarious, and you can buy a damn cool car in online stores. Or a helicopter. Or a tank. Or... Okay.

🎆 For some players, the series has always been a kind of outlet where you can just have a good time, driving a huge number of cars and causing chaos, destroying everyone. In the fifth part, the sandbox is of the same quality as in the previous ones, moreover, all this is supported by a huge world, where, in addition to the city, there are forests, desert and mountains. When you first reach the highest peak, you realize how big the building is there is a world, and the optional side quests found throughout the map can't help but make you smile.

Say a word about the graphics

🔥 It should be noted right away that you shouldn’t expect a breakthrough picture from a game from 2013; nevertheless, the project was initially developed for consoles of the previous generation, so it’s just beautiful here, nothing more. And if the graphics on PC and new consoles do not cause surprise, then in 2013 the visual part of GTA 5 was stunning on PS3 and Xbox 360. Especially against the backdrop of the fourth part, which was impossible to look at without tears, the share of “soap” outweighed all norms , it was simply uncomfortable to play. With the fifth part everything has changed, on pastegen the project looks great, on new consoles and PCs it looks just fine (considering the increased power). In addition to the picture there is a proprietary physics engine, which makes the characters’ reactions to collisions with cars realistic, everything is calculated on the fly.

Online

🥇 GTA 5 multiplayer is a full-fledged game within the game, we can say that for the price of one project the player gets two at once. In the fifth part, the developers went even further, giving players not only the opportunity to practically live in the online world, but also to commit large-scale heists that are not inferior in quality to the story campaign. Racing, flying, golf, tennis, there are many modes, but the best of them is “robbery”. Each case requires preparation, the players carry out their tasks. And since the sandbox dictates its own rules, each robbery attempt goes completely differently, which gives a lot of emotions. There are four such missions in total, but they take a long time to complete, because they require preparation, as well as mutual understanding within the team.

🥇 Most likely, this cooperative mode is a test of the pen before the creation of the sixth part, where even more interaction will be tied online.

Results

✅ at the moment GTA V is the best thing that could happen after Red Dead Redemption 2 in the studio of all time. The game contains a huge amount of content, random events, etc. Thanks to them you definitely won't get bored. I definitely recommend this! It's especially fun to spend time with friends in GTA Online.

UPD: The first trailer for GTA 6 is already out! We are waiting for its release. But we will never forget the legendary GTA 5, which we enjoyed for 10 years...
Posted 6 July, 2020. Last edited 7 February.
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501.4 hrs on record (181.0 hrs at review time)
And again the Deadly Brawl

🕐 Mortal Kombat 11 is a continuation of the well-known Mortal Kombat. NetherRealm Studios has reworked the gameplay quite a bit in MK11, completely changing the move boost system and defensive mechanics. Previously, the game had one large bar of energy, which was spent simultaneously on strengthening attacks, defense and attack of X - RAY.
  • Now instead of X - RAY there will be Fatal Blow, which can be activated only once per battle at the appropriate health level. More importantly, the energy bar is no longer tied to Fatal Blow.
  • The running that was in Mortal Kombat X was removed. (As for me, it was a very convenient theme)
  • Now interaction with objects is not “free”, as it was in the previous part. Using one interactive object will cost you one gauge. Some techniques cost one scale, and an attack - awakening spends all 2 scales: one defensive, one attacking.
  • Now you don’t need to be careful in battles, you don’t need to attack or block enemy attacks in order to accumulate energy scales. In Mortal Kombat 11 they will regenerate themselves over time


New timeline = new problems

💥 The plot of Mortal Kombat 11 revolves around time paradoxes. After the events of Mortal Kombat 10, the balance of power in the universe shifted towards the “light”, which greatly upset the goddess of time Kronika. (Beware, spoilers ahead). And she decided to restart this very universe from scratch - and preferably so that Raiden did not exist in it at all, who was too actively muddying the waters. In fact, this is not her only motive. To successfully restart Kronika, the hourglass must be properly programmed, a process that requires time and focus. Therefore, she hires an army from the Underworld to guard her, and in addition creates a portal through which several characters from the past enter the present. For example, Shao Kahn, who is very surprised that some Kotal, who served as his general, now sits on his throne, eats his food and rules his world. And the fact that in this time period he himself has long been dead does not bother him one bit. In the Outer World, another war for the throne immediately begins, and many heroes become very uneasy about Kronika and her watch.

💥 The plot is interesting, although it raises a lot of questions like “why were these characters transported from the past and not others?” And, like any story with time paradoxes, this one is also full of holes. For example, here they play with the effect that if a young version of a character gets injured, this immediately affects his future version. But it works at best every once in a while: old Kano sometimes winces in pain when young Kano is beaten, sometimes not. Many actions and changed decisions do not give any consequences at all in the future, although, in theory, every sneeze should be heard there. Some key characters will be traditionally killed, some will not appear at all, as if they never existed; the same Kun Jin, who seemed to be in the same squad with Cassie and Jackie, disappeared without a trace. Takeda, Kenshi, and many others also disappeared there - at best, only mentions of them remained in the dialogues.

💥 It’s a shame: a setting with time paradoxes would allow us to write a very long story, which would feature as many of our favorite characters as possible.

I personally liked the plot, I give it 10/10

New faces

🥷 In total, there are 25 fighters on the roster, not counting all DLC. There are only 3 new characters who have not yet appeared in previous parts. The six-legged resident of the Outer World is Collector. Elder goddess Cetrion (or Kronika’s daughter). And Kronika’s personal assistant - Geras. The trio of newcomers, although not captivating with their characters, are very interesting from a mechanical point of view. MK11 shook up the balance of the game a little, but the changes are not as significant as it seemed at first glance. The radical rework did not affect any character.

🥷 Playing as classic heroes is still familiar: fans of the series will quickly “feel” familiar combos and special moves. True, you will have to re-study the entire frame data and the features of each attack: the numbers for many techniques are now completely different. In general, the developers left almost all the techniques from previous versions. So, any fan will be able to see something familiar in the new part.
I give it 10/10

Changes? It has become more interesting, more complex, more dynamic!

♨️ Of course, many timings have changed, although it’s difficult to say for sure whether the game has become faster or slower. The exact values are still being calculated on fansites, but offhand it turns out to be fifty-fifty: some techniques were sped up, some were slowed down. According to personal feelings, the speed of jumps has dropped significantly, which is especially noticeable when playing as “bugs” characters like Shao or Kotal Kahn. They soar into the air gracefully and slowly, as if moving in water. It is very noticeable that the developers got rid of techniques that take control away from the second player. Let's say Scorpion, having pulled the enemy with a spear, now he don't stuns him, giving himself the opportunity to carry out a series of blows, and immediately automatically hits him with a sword. To prevent this from happening, the technique will have to be strengthened by pressing the desired button in time and spending part of the special scale.

♨️ This same gain scale now works differently than before. It no longer consists of three cells, but of four, which are divided into attacking and defensive - two of each type. They are restored not from struck and missed blows, but simply over time, and are spent on literally everything. To use an interactive item on the map, please sacrifice one defense unit. Strengthen the blow - minus one attack. In addition, the scale is wasted by some techniques like Cetrion’s aura or many of Geras’ abilities, so throwing magic left and right has become difficult.
I give it 10/10

Which skin should I choose?

🖌️ Customization is another innovation. Now the player has the opportunity to choose a new look, new equipment for any character from the roster. And this is not only a visual component! You can now add upgrades to your character's equipment, which will make him more powerful. There are a large number of skins and equipment. Some of them are obtained in the Battle League. You can also change the name of the skin you created.
I give it 10/10

Krypt

⚡ The Krypt mode has appeared again, where the player will go to the island of Shang Tsung. You will be able to wander around it this time in 3rd person mode and discover new fatalities, concept art, consumables, etc. There will be chests scattered around the island that can be opened using the in-game currency you receive. The island is essentially a huge showcase, but it's still quite interesting to see some familiar Mortal Kombat locations from a different perspective. Also, which is very important, management. Now movement in the MK11 crypt is completely different from the crypt in MK10. The crypt in Mortal Kombat 11 is almost a separate game. Lots of Easter eggs and character references. For example: Ermak's fall into the Pit of Flesh. The battle between Rain and Blaze on the bridge (By the way, we saw them in the background when they fought in Mortal Kombat 10).
I give it 9/10

Let's summarize

👑If you like fighting games, then Mortal Kombat 11 is a must-try. A large amount of in-game content, a wonderful story mode along with phenomenal graphics, and the battles are still exciting and dynamic. This makes this game the most vivid and memorable. NetherRealm continues to make games with decent plots and excellent graphics for their time.
10 Shao Kahns from 10 Towers of Time
Posted 6 July, 2020. Last edited 2 January.
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