4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 153.1 hrs on record (36.1 hrs at review time)
Posted: 10 Dec, 2023 @ 10:42am

Man, where do i start with this one? the game has potential to be fun and, get this, a *good* warhammer game considering how the only warhammer 40k game made in the last 2 decades is dawn of war 2, past that point its games so bad they where removed from steam and god dang mobile games, i have to say that at least rouge trader is actually good in comparison to the rest of GWs poopoo over the years, but as it stands, the game is incomplete and super buggy, im sure if you played the game you ran into the soft lock where its your guys turn forever and you cant progress, but there are also other game braking bugs ive ran into such as npcs making impossible actions and getting stuck in walls, if at any point someone dies on a ladder that ladder becomes unusable for the rest of the game, and the worst one i had was when i first fought Aurora and one of the tech priests also ran into a wall forever, becoming immortal and insuring i lost do to the time limit.

and thats just the game braking bugs ive found, there was a bug i ran into that just prevented me from looting anything and a few bugs involving cut scene where npcs would just pop into existence in a impotent scene

other than bugs there is a few choices made for the game that just feel lazy, the most noticeable is dialog and rather or not its voiced, its actually just random what dialog is and inst voiced at all, at first i thought it was just for impotent scenes but no, it just sometimes is voiced and sometimes not, i even ran into a situation where the first page of dialog was voiced but once i clicked continue, the fallowing multi paragraph mess of a speech wasn't. for some side characters i can understand but the whole game is like this. its weird and it feels like they just half backed the voices and and screw it

there is also the "history" moments the feel super lazy the first one i ran into was with the cultists and the lens the used to blind people, the history segments are actually illustrations on a book, with text that you pick from in the bottom corner, this is how little they care about side content, "just use a picture from the drafts and slap some options next to it, there side quests all done...no more effort needed, no need for anything else...nope"

overall the game feels lazy and put together real fast, is not a good rpg, not a good action game ether sense the UI make me want to rip my eyes out and feed them to the dark gods, honestly if you have no experience with rpgs like this you will have 0 idea what the hell is going on, for example, you have 4 action points and 4 moment points, this is neatly represented by 2 bars in the center of your screen, green for movement and yellow for action, on the left of your screen you have your combat actions and the right your extra options mainly skill unlocks, things like med kits and grenades are hidden in the ui and easy to forget because everything is in your face, also actions can include combat actions and combat actions can include normal actions, got that? no? exactly my point to top this whole rant about the UI off when selecting an ability or upgrade instead of seeing a value or even a reference like add 0.75% more damage, you insted see statistics like adds 2x(TGH+0.5xSTR) weaopn skill...WHY! WHY DO I HAVE TO DO THE MATH? why cant you just they use percentages...i mean heck they already do, medium armor simply adds a 0.75 dodge reduction so why BS me with stupid stat blocks?

anyway, the game needs major fixes and some major UI changes before i change my review...
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