43
Products
reviewed
370
Products
in account

Recent reviews by 彼那冥居

< 1  2  3  4  5 >
Showing 1-10 of 43 entries
No one has rated this review as helpful yet
1 person found this review funny
1.5 hrs on record
内容比想象中丰富,但瑕疵有点多,城里的建筑疯狂遮挡画面,一些特效的亮度高的像在拿针扎我的眼睛,指引过于朴素无华全靠悟,期待后续优化
Posted 13 January.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
14.4 hrs on record (6.6 hrs at review time)
Early Access Review
豪玩,求支持云存档
Posted 5 November, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
7.4 hrs on record (1.7 hrs at review time)
我不道啊,每次战斗我的卡组都各自喊着羁绊啊友情啊啥的就冲上去了,时不时还飞出来个歌姬给大伙烘托下气氛,莫名其妙的燃起来力
Posted 24 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.0 hrs on record (2.0 hrs at review time)
Early Access Review
No More Room In Server
Posted 22 October, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
3.6 hrs on record
豪玩!就是新手期太缺弹药了,而且有的魔油负面效果有点夸张,那个大弹魔油让我以为自己回到了石器时代打弹弓呢
Posted 18 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
26.7 hrs on record (19.7 hrs at review time)
走a操作太难受了,能不能提供个把移动攻击绑定到左键的选项啊
Posted 29 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
11.4 hrs on record (4.8 hrs at review time)
Early Access Review
如果开发者内部对游戏各流派存在鄙视链的话,那护盾反伤流绝对是最底层的(不是指强度,相反护盾反伤流应该算是挺轮椅的了),护盾被打不算无伤、每次被打都有僵直和意义不明的卡顿,在隔壁哈迪斯这种卡顿只有主角被打死复活了才会出现,最终导致玩家进入了每次操作都会被打断、卡顿;重新操作、打断、卡顿这样地狱般的循环里
另外玩家的养成曲线和怪物的难度曲线不太合理,除去丹药、珍宝这种较为平滑且缓慢的提升(虽然存在运气成分出高级道具,但是流派之间的兼容性太差了,橙色道具对你的提升有的时候甚至不如一件白板,希望以后能根据无行的相生相克让机制之间有更多转化空间,比如木生火让中毒能引发灼烧、金克木让攻击消耗中毒提升暴击率之类的),墨宝作为战力中最重要的一环,他是先平缓再在最后一段升级里产生质变,但这个质变大部分时候都在第三关中后期甚至更晚发生,导致在初入第三关时玩家的压力激增,因为怪物是按每大关增强的,它们已经先玩家一步产生质变了;第二个墨宝的升级也是同理(甚至运气差点或局外养成不足都升级不了第二个墨宝)
养成线中数值堆叠过多,机制变化太少,最后还是看墨宝
部分怪物的设计很折磨人(这块就是纯主观感受了),主要集中在第四关,这关从小怪到boss的核心思想就是让你打不到他,举例:上蹿下跳的双匕首怪、喜欢到处乱跑的遛狗大爷(配合几个持续喷绿色光柱的大怪更是近战噩梦,而且大爷牵着的怪被打空血条后血条直接消失,在场面愈发混乱的后期查找那些身形较小的敌人的最好方法就是看血条,结果这几只牵线怪在各种特效包围下几乎能做到隐身)、第四关关底boss(双匕首怪和大爷牵线怪的集合体,上蹿下跳到处闪现+瘦小身形+满屏特效+过高的boss血量+二阶段,即使到这里我可能已经流派大成,已经准备好屠杀一切了,但这只boss的出现就像是在否定我的一切,他可能打不死我,但每次都能切切实实地恶心到我,毫无正面反馈)
敌人的攻击预警感觉没做完,有的会有范围提示,有的却只能能完全查看怪物动作,需要玩家在漫天飞的特效中额外关注的东西又多了一个
另外,大千空境是一个很好的测试环境,上述的部分问题都能在这里得到验证
最后祝愿开发者能持续打磨游戏,最终端出一份不仅仅是画风像哈迪斯,而是手感和玩法都能接近甚至超越哈迪斯的成品吧
Posted 27 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.2 hrs on record
Early Access Review
操作手感真的是一坨屎,感觉我比对面的僵尸更像僵尸,就连基础的移动操作都经常性地因为“冲刺不能左右移动、移动喜欢加一些看似贴合现实实则恶心至极的延时启动”等原因得不到任何正面反馈,能在这种手感下坚持玩几局的都是神人了
Posted 27 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.0 hrs on record (10.1 hrs at review time)
Early Access Review
最初卡牌强化给的引导时时间变缓强度很高,但让战斗节奏变得很怪,蓝量堆够就是无限时缓,我和爷爷到底谁是时间泰坦?
Posted 8 May, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
5.2 hrs on record (4.8 hrs at review time)
Early Access Review
游戏本身的品质摆在这,开发者更新也很勤,目前就是怪有点蠢外加优化差了点,神作预定
Posted 26 April, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5 >
Showing 1-10 of 43 entries