1 person found this review helpful
Recommended
4.7 hrs last two weeks / 262.2 hrs on record (71.0 hrs at review time)
Posted: 28 Mar, 2023 @ 5:31am

A truly fantastic party management RPG. There are tons of features for story lovers and tactical masters alike.

You'll start off a campaign with a motley crew of nobodies and over the course of the story they will level up, gain abilities, gear, and friends. The world expands with each chapter and fights become more dangerous.

You'll move your heroes around the world map, travelling from territory to territory and scouting them out. You can send all your heroes together or split them up to work on more things at once. While you work time passes and the enemy advances their plans, infesting more tiles and drawing more buff cards. Moving efficiently is important, but there's still time to be careful about everything. Take long enough and the enemy will bring the fight to you, spawning an incursion that you must intercept before it destroys your territory.

Once a territory is scouted you'll clear out the enemy forces in turn-based combat. The combat has a lot of interesting features that mix in with the strategy like weapon choices, flanking, and the wide array of abilities. Each of your heroes has an assigned class, with a sizable pool of abilities to pick between. You can have a frontline warrior with absurd amounts of armor, or keep them in the backline and buff the rest of your heroes. Your hunters can harry the enemy from afar with traps and tricks, or leap into the enemy lines under stealth to deal heavy damage. Mystics use the scenery to their advantage to either unleash powerful attacks or support your other heroes.

As the campaign progresses you'll encounter story scenes. There's some conversations to read and choices to make, but if you'd rather get back to the strategy you can skip straight to the decision at the push of a button, or rewind the scene if you want more context. Some decisions can transform your heroes or give them unique special abilities, which could change up their tactics greatly. A warrior might accept the blessing of the wolf god to gain flurries of attacks and a faster speed. A hunter might get marked by a Sylph, granting them the ability to shield their teammates. A mystic might even get the opportunity to buy a scorpion tail and move up into the frontlines, cleaving through enemies with poisoning stings empowered by interfusions. You'll always have the option to reject a transformation like this though, so if you prefer them to stay human it's always an option.

As each chapter ends, time passes. Your heroes will age and eventually retire, passing on knowledge to new recruits. Making sure you have a supply of fresh blood to take up the mantle of the retired is important, and easy.

Even failure isn't truly the end. Heroes that fall in combat have the opportunity to fall back and escape death, at the cost of becoming maimed. Under some circumstances, you may choose to have the hero sacrifice themselves instead, to ensure the survival of the others.

Overall this is a great game for people who are looking for a tactical combat game, and even better for those who want something story-driven.
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