P.Diddy
Arman   California, United States
 
 
too lazy to change profile
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*̴̩͈͛̿͂̓̅̀͌̌̆͘*̷͍̯̈̓̄͆̍͋̅̂̚͝*̴̡͎̮̖̞̰̺͓̱́͗͜*̵̯̍̈̎̀̅͛̐̒̎̔*̷̛̩͂͆͆̆͆͛͛͘͝*̸̰͙̠̼̗͖̼̤̩̄̑̚*̶̙̰̘͇͋̐̑̍͒͆̈́̽͝*̵̨̡̨̛͍̤̙̞̗̂͛̊̂̚͝Ǎ̷͚͓͔͇̜͉̓̐͘͜͠B̷̬̲͐̇̐͗̅̓̚O̷͓͍̝̐͗̿͝U̵̬̯̻̝͙̓̄̊͊T̴̙̋̍̂͛̀̂ ̸̬̦͖̫͕͖͍̝̓̑͗̾͛̂̀̔M̸̺̯̹̰͙̟͔͒͑̀Ë̶͎͖́͑̔̆͗̓̚*̸̬̅̑̌͒̀̐̏*̸̢̭̫͗̓͗͒͗̆́̇̾̋*̴̛̞͕͖̈́̌̋͛͗̄͛̑*̶͎̫̙̙͕̜͉̯̻̀͜͝*̴̌̆�
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➤⠀A⠀B⠀O⠀U⠀T
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My name is Arman and I'm 18 years old. **habit> in n out**

➤⠀S⠀P⠀E⠀C⠀S
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CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz 3.70 GHz
RAM: 32GB (8GBx4) DDR4/3200MHz Dual Channel Memory GSkill Trident
GPU: GeForce RTX™ 3080 10GB GDDR6X

➤⠀M⠀U⠀S⠀I⠀C
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NAKKA (with IU)[/https://www.youtube.com/watch?v]
Let's Get Eat[/https://www.youtube.com/watch?v]

➤⠀C⠀O⠀M⠀M⠀U⠀N⠀I⠀T⠀Y
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Discord ID: Fireinshaggy#0117
TikTok: Fireinshaggy
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10.8 Hours played
MY OVERALL OPINION OF GHOSTWIRE TOKYO :):
(MINOR SPOILERS?)

GAMEPLAY:
After spending a little time playing this game, the game play in terms of the assortment of elements given to the player in order to take down the ghouls are very satisfying to use. I found however that after enough time through missions and killing, the arsenal given to the player seems a little lackluster and repetitive. However given that the game provides different elements that attempts to pacify the problem, it doesn't seem like it is doing much. I mean it gives a nice long range and heavy attack (fire), a close range type mode (water), and your overall medium range type element (wind). This pallet really gets you through the game and suffices for any situation you might be in. Now there might be more elements or other methods of killing the ghouls that I'm not aware of therefore this might not apply if there is. Now don't get me wrong, the weapons are really satisfying and fun to use when taking down horrific and weird type creatures giving you a safe of security. Moving on to the other aspects of the game, I believe that they are VERY VERY needed for the game and really helpful in your adventure through the unknown city of Tokyo. Some tools/examples that I thought were neat were the spectral vision, the glide, and the Talisman. I also love the sort of customization that the game provided for the player to kind of choose how he wants to take down ghouls and kind of the play style you were going with in the game with the upgrades for the abilities. For example, I found the fire weaving to be extremely fun so i found myself being more of a tank through the game. OVERALL I CAN TALK ABOUT THIS ALL DAY BUT GREAT JOB ON THE GAMEPLAY

SETTING;
Now I LOVE the setting this game takes place in with the desolate and terrifying Tokyo that is being overtaken by this mysterious mist where you would occasionally find weird objects from other dimensions laying around. This sort of dystopian setting always seems to be during night and sometimes rains which is creating this sort of beautiful environment with the city lights while also maintaining the horror aspect. I find the setting of the game to give some sort of weird comfort helping the people be liberated from their trapped souls and the city being unshackled as your cleanse these totems. Overall I really love the setting of the game!

GRAPHICS:

The graphics (depending on how you customize it) is amazing and even on the low settings or medium presets given to the player to be less taxing on the pc, it still conveys the game beautifully.

THESE ARE JUST SOME OF THE TOPICS I WANTED TO COVER BUT OVERALL GREAT JOB ON THE GAME DEVS!


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1,581
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Valorant (FPS) Extreme 30 min. Training Routine for all aspects of AIM - do it 1 or 2 times per day after your gaming session from beginning to the end. Focus on accuracy and slowly build up speed (high scores). Made by Valorant Radiant Player, former CS:G
4,052 ratings
Created by - Charla7an
Recent Activity
1,581 hrs on record
last played on 15 Jul
1.5 hrs on record
last played on 15 Jul
2.5 hrs on record
last played on 15 Jul
Comments
wrist2cold 12 Mar, 2023 @ 9:55pm 
gay ass ni
Iayanistan 18 Jul, 2021 @ 10:44pm 
let me $uck dem bitties :steamhappy:
CHOCOLATE 18 Jul, 2021 @ 10:30pm 
Grooss :steamsalty::steamsalty::steamsalty::steamsalty::steamsalty::steamsalty::steamsalty: