7 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 21.4 hrs on record (9.6 hrs at review time)
Posted: 25 Nov, 2023 @ 10:09pm
Updated: 25 Nov, 2023 @ 11:26pm

They stole Bigby's bigbussy from us

Beloved by many long-time Telltale fans, The Wolf Among Us is by far one of their best games. This game has been on my radar for almost a decade now and I believe I've been lucky to have only delved into it recently, preventing me to wait an extensive period of time for the sequel's announcement, unlike what its biggest fans had to endure. We've come so far, don't lose patience, guys... 2024 is right around the corner!

As someone who mainly played the Sam & Max and Back to the Future games back when I was a kid, seeing how broad Telltale's catalogue has become warmed my heart. To see the evolution from their early games to now made me want to re-visit some of their stories, including their amazing interpretation of The Walking Dead, which has lead me to discover The Wolf Among Us .


The Wolf Among Us is, without a doubt, one of the most visually stunning and unique looking video games out there. The Neo-Noir aesthetic blended with the iconic Telltale style, with cell-shading and bold black outlines, reminiscent to the comics they're based on (Fables in this case) go in hand-in-hand and creates a very distinct style that plays a huge role to TWAU's identity. It is also thanks to its attractive visuals that many have had their interest piqued, me included.

Story-wise, I feel a bit divisive concerning certain elements and events that happen later in the game and I feel like there were many missed opportunities, which I'll talk a bit more about further into this rant review.

But overall, it is a very nice addition to the Fables universe... and I might even say that its writing style and characters are an improvement to its source material (but this is my personal opinion).
There is no need to read the comics in order to understand TWAU, since the game and the comics are drastically different, with unrelated cases and characters who don't appear in the game and vice-versa. I still encourage those who are curious to give it a shot!

Despite that the concept of Fables trying to co-exist amongst the humans (Mundies) isn't Telltale's original idea, I believe that they've translated it pretty well into their narrative. The use of the Glamours (spells allowing Fables to change their appearance, hence to look more human-like and hide their true identities from Mundies), was also clever throughout the game's intrigue.

Episode 1 really sets the bar high, which might be why I felt a bit disappointed by the end of the game.
It still is a very fun and well-crafted story. I just wish that they would get deeper into their social commentaries, since they've introduced these issues in an interesting way, and since I prefer the game's writing style over the comics, I would have loved to see their take on certain topics and more profound views. (perhaps not as blunt and explicit as the comics) 😂


The characters, like the majority of narrative-heavy games, are the heart its story. Telltale made some modifications when it comes to the characters from the Fables comics, which are, in my opinion, generally positive... though, our main character is kind of a mess, if we really think about it. 😂
It is to be expected though, since we can either choose to make Bigby, what's essentially, a "good cop" or "bad cop", which can dissolve into some hilarious moments where he just starts to beat the ♥♥♥♥ out of someone out of the blue.
He's a lot less patient and socially competent than his comics counterpart, but he's still a very fun and entertaining protagonist nonetheless. Despite TWAU's Bigby suffering a bit of the "Gary Stu" syndrome, it's honestly hard not to like the guy. There's just enough information and moments to be able to empathise with the character, much like the others. Also, he's just a really cool pup tbh 😭

The other characters are interesting takes on the vast and diverse mythical characters from fairy tales and I find it fun that all of them are intertwined. Telltale was able to include their own original characters into the Fables universe, whom I wish had more "screen-time", which is another aspect that bothered me while playing.
Beside that, it is lovely to see how Telltale's artists were able to integrate fitting little details on some of the characters' design, like Snow White's snowflake-patterned blouse or Holly's butterfly tattoo. The characters look quite good, in my opinion, especially the creatures (The Jersey Devil being my favourite).

Originally posted by :
Colin stans, where you at?

Gameplay-wise, there isn't much to say, since it follows the classic Telltale formula. I just wish that we could have explored more of the locations. I've often found myself furiously making Bigby make out with an invisible wall bump into an invisible wall, wanting to see what's on the other side. Just imagine being able to walk around Fabletown, chatting with other characters and interacting with more things.

In short, it would have been so much better if we could explore the environments freely instead of just being teleported to a specific and restricted area with very little to do.
It's really a shame 'cuz the world of TWAU offers so many ideas and possibilities, but doesn't seem to take into consideration (I'm fairly certain it was due to time limits during development).


The voice acting is excellent, retrieving some of the talents from past games like The Walking Dead. Adam Harrington, Bigby's VA, absolutely killed it and the sass in his voice is on point. The guy really nails the edgy and wolf-ish spirit in the voice, varying by your choice of dialogue and action for Bigby, our puppy can sound like the most chill dude to the most menacing beast in a single sentence.
Erin Yvette as Snow White reflects a nice balance between solemnly cold and caringly sweet in her voice too.
The rest of the cast also has perfectly matching voices.

As for the music, the 80's synth-noir, much like the game's art direction, is a pillar to TWAU's identity and is often looked past by. Jared Emerson-Johnson is such a great composer, I highly recommend listening the other Telltale's OSTs as well.
Sam & Max's might be my favourite of all time, and colour me surprised when I entered Trip Trap and heard Poker Night at the Inventory's version of S&M's office music. 😂 Nice cameo.


Though, with all that said, to be fully transparent, the game felt... a bit lacking at times.
Now, the following part of this review may contain some spoilers, since I'll be briefly delving into TWAU's cut content
that would have, in my opinion, improved the story and characters and reach its potential.

You'd assume that with a concept like TWAU, the story would delve more into the dynamics between the fables and mundies... but it doesn't.
Although, the game initially had a script that was more focused on this concept, but it was changed throughout the course of developing its 2nd episode. And by playing the final cut, it is noticeable.


If you're curious to know more, I highly recommend looking up the YouTube channel InColdBlood whom has made a fantastic job at recreating a lot of these cut content into the game, including cut voice lines and animations.


TLDR : The Wolf Among Us tells an intriguing murder mystery case with a very fun concept and charming characters in a stylish and memorable art style, but passes by many opportunities that could have made the game even greater.

Hopefully, TWAU2 will improve all those aspects and reach its full potential.

I am going to devour its sequel and we better get a glimpse at that furry bigbussy

Originally posted by :
🐺 "How do you think this all works? By being big and being bad."
🐷"Don't say that ♥♥♥♥ in front of people, it's embarrassing."
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