No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 1,179.2 hrs on record (92.5 hrs at review time)
Posted: 15 Oct, 2020 @ 10:28pm
Updated: 7 Nov, 2022 @ 5:24pm

Hey all, sorry for the late one!

Like always, we'd love to hear feedback on the game, and we're always looking for ways to improve. Please let us know any feedback, comments, concerns, etc. that you have; we'll absolutely take them into consideration. Anyways, please be civil and keep things polite down below. Thanks!

As for our meeting this week, no bullet points this time - we actually had a pretty short meeting overall. Everyone's got their heads down, focusing on final touches before we release. We're eyeing a release in the coming weeks (can't say when exactly), and as of today we've finished up all map changes and the addition of our new map, Dungeon, as well as cosmetic integration, localization updates, etc.

We're more or less 'done' with the update, but we have one known bug with faces we're hammering out, as well as lighting builds, and some text overflowing UI boxes in certain languages. Fixing the face issue will require some small tweaking, but the rest should be pretty trivial to fix in the coming few days. Once all that is sorted, we'll be doing a last-minute pass on testing the release build, and we should have the update out!

Like I said above, we can't say exactly when the release will be - bugs can always rear their heads, and some might take a bit longer than expected, etc. - but we feel like we're on the right track. Thanks for your patience, and we're excited to let y'all get your hands on patch 26 soon!
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