12
Products
reviewed
141
Products
in account

Recent reviews by Eureka Seven

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
266.8 hrs on record (104.2 hrs at review time)
In the realm of gaming, where creativity and player experience reign supreme, Arrowhead Studios' latest offering falls significantly short in delivering both. While the game's initial premise showed promise, its execution has been nothing but a disappointment, leaving players feeling frustrated and neglected.

Firstly, the numerous bugs that plague the game have been a consistent source of annoyance for the player community. These issues range from minor graphical glitches to game-breaking errors that prevent players from progressing. Sadly, Arrowhead Studios has been slow to address these concerns, leaving many to wonder if they truly value the player's experience.

Worse still, the developers' approach to balancing the game's weapons has been haphazard. Instead of focusing on creating new and exciting gameplay mechanics or introducing innovative weapons, they have chosen to arbitrarily alter existing weapons, often to the detriment of the overall balance. This has left many players feeling disillusioned with the game's combat system.

On the community management front, Arrowhead Studios has also fallen short. Players have reported being met with rude and dismissive responses when voicing their concerns and suggestions. This lack of respect for player feedback has further eroded the already strained relationship between the studio and its fanbase.

Lastly, and perhaps most egregiously, is the mandatory requirement to link a PlayStation Network (PSN) account to play the game. While PSN has indeed faced security issues in the past, resulting in the leakage of player data, this is not the primary concern. The real issue lies in the fact that PSN is not available in all countries, thus excluding a significant portion of the global gaming community. In contrast, Steam, a widely accessible global platform, would have been a far more inclusive choice. This mandatory PSN integration not only limits the game's reach but also raises questions about the studio's commitment to a global audience.

In conclusion, Arrowhead Studio is a disappointing affair, plagued by numerous issues and mismanagement. The lack of attention to bug fixes, haphazard weapon balancing, rude community management, and the forced integration of PSN have all contributed to a subpar gaming experience. It is evident that the studio needs to reassess its priorities and focus on delivering a game that truly caters to the needs and desires of its players.

I need refund!F**k you arrowhead and sony
Posted 3 May.
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3 people found this review helpful
36.0 hrs on record (30.7 hrs at review time)
这个评测,是在我写实游骑兵25个小时,死了无数+无数次后一肚子怒气写的
先说结论,国际惯例,深银你妈死了,deep silver your mom boom
接下来说游戏
游戏完成度不足,剧情找到好几个做到一半的,BUG奇多,非常影响游戏体验,硬核玩家会让你吃了屎一样难受
1.因为有道德点系统,所以很多时候要求你潜行通关,不让击杀。但是写实游骑兵,敌人的感知能力突破了人类的范畴,由这个引起的后果稍后再说。我蹲草丛,敌人靠近,跳出草丛击杀,完美。而在这里,敌人视野扫过草丛,你就会被发现,不管是多密的草丛,密到我丝毫看不见外面,都不知道敌人在哪。在拐角,隔墙,你能看到敌人的情况下,敌人必然能发现你,怎么玩?碰运气看他什么时候扭头?你想写实,也要为游戏性想一想好吗?
2.BUG,因为敌人警觉度很高,稍有风吹草丛就会发现,敌人的视野基本是面前270度,是的,你在他侧面一点也能看见。等敌人躺在床上,已经平躺了,我在他脚的方向摸了出来,然后呢,他直直地从床上跳起来给了我一枪,直直地。一脸问号,这是你妈的脚底板的鸡眼视野?开车拿出地图,啪长高30公分,脑壳怼车顶啥也看不见,必须再拿出来一次才能缩回去,敌人受到攻击会各种闪现,蹲姿挨一枪,他瞬间变成站姿,瞬间又变蹲姿,秒切,我寻思你他吗打CF也没蹲的这么快的啊。还有各种穿模杀我就不说了,我玩育碧的游戏都没你穿模的多
敌人的枪法,敌人在一个掩体后面,转身面向我,瞬间转进另一个掩体,这过程中,一枪,我死了。你别当土匪了,141招人你去把
和敌人对枪,那他妈人人都是锁头挂,里海进个吊车,下面来一批人,我死了能有几十次,露头直接爆头一枪秒,都没看清是谁
睡着的敌人,竟然没有处决按钮,普通敌人都有,但是发现你的敌人或者是睡觉的敌人,靠近了没有处决标志,我路过个人,发现在那躺着,也没有提示,打算走,他醒来给我一枪,本来潜行到足够近的距离,不巧他突然转身,这时候也不能强行处决,真好啊
狗屎一样的存档,开放世界地图,你为了提高难度不给手动存档我理解,自动呢,傻逼一样,死一次能给我回到一个小时前,我玩NM呢
写实,难度不应该放在这里好吗,这只是为了恶心玩家吧
资源少,省着用,遇见怪物绕着走,打起来挨一下就死,都很正常
前作的游骑兵,自己容易死,但是怪物也是啊,大家都是真实血量,挨一两次就挂,这作对面都是半肉,就你是个ADC,体验极差
Posted 23 February, 2020.
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No one has rated this review as helpful yet
80.0 hrs on record (77.7 hrs at review time)
公式化开放世界,无数重复无聊的任务,各种奇奇怪怪的BUG,我就是打铁被一心打死,从天守阁上被扔下去,也不会开你一个问号



真香
Posted 1 February, 2020.
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1 person found this review helpful
73.2 hrs on record (47.5 hrs at review time)
好听吗,好听就是好弹!
Posted 8 January, 2020.
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3 people found this review helpful
2 people found this review funny
78.0 hrs on record (10.5 hrs at review time)
等我打死古达就退款,绝不受苦!
古达倒下的那一刻,游玩时间,2小时4分
Posted 23 December, 2017.
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No one has rated this review as helpful yet
50.3 hrs on record (35.7 hrs at review time)
杂糅了育碧很多游戏的要素,也借鉴了其他某些沙盒游戏成功的地方。如果你是角色扮演类游戏爱好者,喜欢巫师3之类的游戏,这游戏不会让你失望。
Posted 19 December, 2017.
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No one has rated this review as helpful yet
223.1 hrs on record (150.1 hrs at review time)
Early Access Review
网络延迟检测
Posted 10 November, 2017.
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2 people found this review helpful
2 people found this review funny
111.6 hrs on record (20.6 hrs at review time)
我的徽章在震动,这附近肯定有昆特牌高手
Posted 16 July, 2017.
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No one has rated this review as helpful yet
33.0 hrs on record (1.6 hrs at review time)
A卡闪退还是没有解决,380第一章无限闪退,从一代开始很喜欢这游戏,不愿意退款,只能等咯
Posted 7 April, 2017.
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3 people found this review helpful
1 person found this review funny
0.8 hrs on record
真正的粉丝,即使成就里没有那句诗,也知道他是谁
Posted 5 December, 2016.
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Showing 1-10 of 12 entries