No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 217.9 hrs on record (143.5 hrs at review time)
Posted: 4 Feb, 2022 @ 10:40am

If you're looking for engaging melee combat dealing with hordes of tough but fair enemies, with friends watching your flanks and picking off high-priority targets, this is the game for you.
Each melee weapon has an impactful moveset, cleaving through limbs and bodies or sending them flying with crushing blows. There is an alright variety of weapons, especially when taking into account the differences between characters, and all the classics are there. Greatswords cutting mobs to ribbons, maces crunching through armour plating, bows and guns for sniping elite units or mowing down the oncoming tide. Overall, excellent kit.
Characters have 3-4 (depending on if you have the DLC) playstyles, each with their own abilities. Though most have access to the basic moveset and equipment, there are specific weapons and powers unique to each, helping to reinforce the differences between careers and making each character feel truly unique. All the DLC careers are well-balanced, not overpowering the base careers available, and are all well worth the money for what they bring.
The story overall is meh, and not really the main focus. You run through instanced missions, completing objectives while staying alive and slaughtering your way through the masses. Elite and special enemies spring up occasionally, throwing in added danger and needing to be dealt with in different ways. You need to charge your attacks or bring an armour-piercing weapon to kill the hard-hitting and tough stormvermin. Make sure the snipe the sorcerors before they incapacitate your team mates, stuff like that. Occasionally a miniboss spawns, a powerful and large beastie that can quite easily wipe out your team if not taken care of properly.
Gameplay aside, the character work is top notch. Like I mentioned before, the story isn't all that focused on, so most of the characterization comes from their banter and interactions with each other. Whether you're in a mission or prepping back at the hub, there's always something interesting to listen to and find out about each. Even if you don't care to look into the lore, their jokes and jabs at each other are amusing to listen to and help make each character feel even more unique. Dialogue can change based on careers, as well as who's currently active.
While an excellent game overall, it's not without it's flaws. The AI bots are competent, but having a proper team of friends is essential when getting to the higher difficulties. Solo play is not encouraged, but there are tools to make it viable. My other main issue is that while each mission is quite long and filled out, having a large number of objectives to fulfill, there aren't quite enough of them. The main campaign/base game is about 13 missions, with 3 arcs capped off with a boss, all culminating in one final overboss. Each of the DLC (all of which I'd recommend you get on sale if possible) add 3 missions each, with the exception of Winds of Magic (adds 1 mission and an okay gamemode).
To summarize, a wonderful game that knows exactly what it is, and what it wants to do. Powerful fast-paced melee combat with crowd control and target prioritization, well-written and varied characters with differing playstyles unique to them, great teamplay and one of my favourite games in general.
Was this review helpful? Yes No Funny Award