Unluckymonster
Joonas
Turku, Western Finland, Finland
Rakkaalla lapsella on monta nimeä:

Nuunas,Krapulapoika,Hessu ja Hovioikeuden herkku

"En ole mikään tivoli-pelle vaan ihan tavallinen pelle."
Rakkaalla lapsella on monta nimeä:

Nuunas,Krapulapoika,Hessu ja Hovioikeuden herkku

"En ole mikään tivoli-pelle vaan ihan tavallinen pelle."
Currently Offline
Recent Activity
67 hrs on record
last played on 13 May
171 hrs on record
last played on 12 May
314 hrs on record
last played on 12 May
Tuleps 27 Mar, 2022 @ 8:22am 
Hey u can always learn something, but it was still a nice match u did good dw!
Unluckymonster 27 Mar, 2022 @ 8:16am 
@Tuleps in twitch <3
Thx for kind words but tbh I was weak killer in that match, didn't know that you can't achieve Michael's Enemy Within lvl 3 by staring one guy only.
Tuleps 27 Mar, 2022 @ 8:06am 
+rep gg killer! sadly it was RPD and it had tons of corners to hide, but u did nicely. Also more +rep bc u are finnish :luv:
Dryspace 8 Jul, 2020 @ 1:43pm 
"around 1.75 seconds"

That's my point! That's >=5x longer than it should take. It's been a while, but I suppose it's possible that it actually was longer when I last played.

I don't think Dying Light is a good game. I list some of my issues in a Discussion titled "Dying Light Bait & Switch".

I'm judging ArmA 3 as an FPS experience. There are just things that I consider it more important to simulate, and those that I don't. Or maybe it's more that I'm not as willing to overlook the clunky core/movement mechanics in order to experience everything else that it has to offer.
Unluckymonster 8 Jul, 2020 @ 12:00pm 
"When my character performed a five-stage animation spanning several seconds in order to go prone"

Just timed it in-game and it takes around 1.75 seconds to go prone or get back up. :steammocking:

"it's apparently focused around aspects that I find less important."
If we compare to example Dying Light, Shadowgrounds and Skyrim (you're most recent activity in Steam according to you're public Steam profile), I can fully agree with you as A3 is only similar with in terms of open-world missions (BI recently published Old Man scenario and community made open-world missions) and zombies as mods and missions made by A3 community.
Dryspace 8 Jul, 2020 @ 11:21am 
No, I wasn't referring to ArmA, but to your willingness to develop and pursue specific plans.

I'll probably give ArmA 3 yet another try, but it's apparently focused around aspects that I find less important. When my character performed a five-stage animation spanning several seconds in order to go prone, I was less than satisfied. In reality, when bullets are tearing past a man's head, he's going to drop as fast as gravity permits.