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Recent reviews by Vegan Pete

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
1.1 hrs on record (0.1 hrs at review time)
demo is good but after purchasing, it doesn't want to launch at all. Something to do with steam.api. Better to use the demo version (although the demo wont allow you to export standalone games. Hopefully the dev will fix the launch issue - steam tries to run "spacewars" instead. Have owned it for a few months but not been able to use it. So yeah, in short, don't buy it - use the free version until its fixed.
Posted 4 March, 2024.
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2 people found this review helpful
1.1 hrs on record
Nope - doesn't work at all with AMD graphics but is amazing on Nvidia devices.

Tried on my new GPD WinMiniPro (an amazing little handheld PC for gaming) - just a black screen whenever it tries to open a scene. Read a few forums, seems to be a common problem for many users - possibly a driver issue that has been left to slip with GameGuru Max. Unfortunately, the Dev team were of zero help but they will probably look into it in the future and patch it at some point.

What I can say is that it did work on my older laptop and it was fun to use with some great ideas. When it's ironed out and bug-free, this will be one of the best non-code options for making your own games of various styles (FPS only at the moment - but more planned).
Posted 14 February, 2024.
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A developer has responded on 22 Feb, 2024 @ 4:31pm (view response)
3 people found this review helpful
0.7 hrs on record (0.4 hrs at review time)
It looks great - only issue I found is that "scroll-wheel" is used for several major functions - so if you have a laptop, you wont be able to scale/rotate/switch any of the models as they all require a mouse scroll-wheel with keyboard modifier keys (alt/shft/ctrl). Scrolling with touchscreen, touchpad and graphics-tablet isn't supported - so you'll be pretty limited in what you can achieve unless you have a mouse. Basically, for me, only the auto-generate, sliders and navigate features will work. Shame really, looks like it would be amazing if it worked - will probably end up buying buying a mouse in the future - kind of annoying as I use a Wacom tablet with a pen for art.
Posted 30 January, 2022.
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37 people found this review helpful
1 person found this review funny
2
1.2 hrs on record (0.8 hrs at review time)
Early Access Review
Hmmm...after an hour of testing - didn't actually achieve anything worthy of note (or see any of the content seen in the videos). The demo videos make it look amazing and quick/easy to create and popoulate detailed maps with animated/equipped characters. Looks like a dream come true - in reality, it's far from it. After following the help-guide, I was left randomly clicking through the un-intuitive UI filled with empty windows (or windows with obscure options which didn't seem to do anything when I toggled them on/off). The eye-catching automation seen in the videos is pretty much none-existent and generating maps will leave you feeling underwhelmed. It's possible that with more time invested into learning the UI, I could create something with it but I may as well invest the time learning UnrealEngine and make the content there for myself. Feels a bit mis-sold to be honest. No disrespect for the work which has gone into it - but the UI definitely needs a major overhaul otherwise people wont actually ever get to see what's under the hood. The text (for example) is unread-ably tiny.
Posted 9 September, 2021.
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No one has rated this review as helpful yet
9.8 hrs on record (7.2 hrs at review time)
Really good game. Definitely recommended. Relaxing landscapes, infinite possibilities, explore land/sea/space, find new species and technology, mine for metals and valuables, solve puzzles, unfold the story. Perfect game with many different elements to delve into if you want to. Survive, trade, build, steal from others, co-op, shoot-em-up, fly/upgrade ships, improve player stats and equipment, catalogue different species on different planets, collect ancient artefacts and lost tech, uncover alien language/history, locate transmission signals to find/scavenge wreckages, monuments, outpost buildings and space-stations. tunnel into the caves, build bases and vehicles, swim in the seas, fly over the landscapes or just walk around and enjoy the scenery. Repair and refuel your ship to progress to the neighbouring planets and beyond. A truly infinite universe with trillions of randomly generated plants with their own ecosystems, species, ores, plants and lifeforms. Very rewarding to find and explore new planets. Meet, speak and trade with other aliens to receive missions/information/gifts. A long-term game with unlimited side missions and great just to ignore any missions, just dip in and explore - you really can play this game however you want to. Has regular updates with new features to continually expand the game and keep it interestingly fresh. Difficult to describe, you really need to play it to get a feel for it's epicness.
Posted 11 August, 2021.
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No one has rated this review as helpful yet
4.0 hrs on record (2.1 hrs at review time)
Fairly decent casual game - not too much variety or depth, it's basically exactly the same as it was on android a few years ago when it was a free game. I assumed from the trailer that it had more content and videos and a fake-news feature added but nothing noticeably new in-game, same icons moving across screen with a few occasional notifications popping up on-screen as you pop the bubbles as they appear across the map. Fun, simple little game which will keep you coming back.
Posted 27 June, 2020.
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8 people found this review helpful
1.1 hrs on record (0.3 hrs at review time)
Hmm, looks OK but the Steam version doesn't work as of 2017. Adobe recommend creating a creative cloud account and then downloading the latest version of FUSE from their site.
Posted 4 June, 2020.
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2 people found this review helpful
12.7 hrs on record
Overall, it's great! As a complete beginner to making games, I've managed to make a decent 3D game in just a few weeks of tinkering - with zero coding (just using the built-in visual code). I'm happy have a helicopter flying around a 3D map with metal walkers which shoot back at me and explode when shot. Shield, fuel and ammo gradually runs out and is replenished by flying over the Helipad. Still a few more things I want to add but the engine is lightning fast and seems very capable for what I want. There are a few quirks I've encountered which have stopped me from being able to do exactly what I wanted - but nothing I can't really work around.

Coppercube still does have a bit of a learning curve but I can say that it's much easier than other engines I've tried. It's the simplest I've found to be honest and it does everything I could ask for. Unity and Unreal may possibly be more capable but Coppercube is fun to work with and seems intuitive to me. Once you get the basics, you can do pretty much whatever you like, fairly quickly.

If you get stuck, there are a few fan-made guides on youtube and a few scripts to help speed things up but I couldn't find an active community that was willing to help with any niggling queries I had - so while I would recommend it as a simple and capable engine - I would say that: other than the official documents and a few youtube videos you will find here and there - you're pretty much on your own and some features aren't exactly obvious from the get-go.

If you can code, Coppercube is probably much more capable - as yet, I've not tried coding with it - everything I've don so far is code-free and I have to say, I'm really happy so far. I'll definitely consider buying it to support the Dev.
Posted 19 May, 2020.
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1 person found this review helpful
1 person found this review funny
0.4 hrs on record
...and it's an uninstall from me. No idea how to use it. Can't even find the assets I subscribed too. Completely unintuitive GUI. Outdated guides and comments on the forum. All help references options which aren't even available in the software any more.
Posted 12 April, 2020.
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8 people found this review helpful
1.1 hrs on record (0.5 hrs at review time)
Early Access Review
Was really excited, hoping I could use my own assets! I'm sure it said I could use my own 3D models or even hand-drawn images scanned in. Seems like you can only use the models which come with the game - a few ships, a couple of trees and a couple of tiles for grass etc. I had made loads of 3D terrain and 3D ships which I wanted to use in the game but I just can't import them into the game. Will keep trying but disappointed so far :'(

*I just read that 3D models need to be saved in directX format and placed in the steam/install folder (with their textures), then they can be imported as an asset.
Posted 13 March, 2020. Last edited 13 March, 2020.
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Showing 1-10 of 12 entries