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Recent reviews by angry dooting

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Showing 1-10 of 25 entries
1 person found this review helpful
1 person found this review funny
1.3 hrs on record
Concept was really interesting, but the delivery sucked.

I spent the first section of this in a state of 'am I autistic or is this bad writing?' before deciding 'yeah, this is bad writing'.

Didn't even get to the guro. Which was part of why I was interested in this! I like guro! But the combination of OTT overpowered protagonist(who, petty alert, is nowhere near as hot as we're told and certainly not enough for every woman to go crazy for his ♥♥♥♥ upon meeting him), ridiculously cheesy TSTL villains, and a heroine who just sets my teeth on edge is a mess.

Generally, just made me happier that I've played way better ♥♥♥♥♥♥-up H-games. (Also, made me appreciate other straw feminist characters more because they aren't as bad as the Saegusas. Dear god, the Saegusas. I was intrigued by their description on VNDB, and then...)
Posted 31 December, 2024.
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1 person found this review helpful
5.2 hrs on record (5.1 hrs at review time)
Kind of weirdly satisfying to play but also just not really that good a game. Relationships are minimal compared to difficulty, even on the 'more relationships less management' difficulty. Management is tricky.

Also, the ethics/politics are weird. Why is the existence of a brothel/prank shop actively a drain on my town's morale and resources by it simply existing? Why is this game so weirdly puritanical about sex/sex work for a purpotedly queer/diverse game? What the hell is the mechanic with the rat's nest and how are you supposed to have enough vegetables to feed everyone?

Also, gameplay is very boring. Needs more random events.
Posted 23 December, 2024.
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1 person found this review helpful
6.2 hrs on record (3.7 hrs at review time)
Fantastic game in every way. My only qualms are the universal 'but routes for cute side characters when' though. But absolutely great and innovative. Spooky and heartwarming, with a fantastic cast. The protagonist is a HOOT. (Mr. Masque please)
Posted 3 November, 2024.
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5 people found this review helpful
3.4 hrs on record (2.5 hrs at review time)
While I really loved the first game in this series and will be definitely checking out My Lovely Empress, I just feel like this really doesn't live up to the first game.

The depth of character with the summonable demons is great! That's something MLD could have used! But the ending is just-I don't like it. I don't like it at all. I feel like it takes away a lot from the grimness of My Lovely Daughter.
Posted 21 September, 2024.
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No one has rated this review as helpful yet
97.3 hrs on record (40.3 hrs at review time)
7.8/10 not enough Nurglings.

As a big fan of 40k, I really enjoy this. Characters are fantastic. Story is great. Worldbuilding and atmosphere, fantastic. Bugs...are everywhere. Which seems somewhat against the point of Early Access? (Shoutout to the neon pink prisms that kept showing up everywhere and Sister Argenta disappearing into the void while exploring Footfall!)

But the combat...well, some of it's perfectly fine. And some of it is just painfully ♥♥♥♥♥♥♥♥ and tedious. (The latter not helped by aforementioned bugginess and the game tending towards slow.) The miserable combats aren't common, but they are really tiring and I do not like them, and also a lot of them just happen when you're not even on a quest, just investigating a system and then suddenly you have to fight 30 poxwalkers or 8 eldar turrets with those awful lasers.

Still overall recommended, but with reservations.
Posted 11 December, 2023.
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2 people found this review helpful
328.6 hrs on record (20.1 hrs at review time)
I would rate this game like, a 75%, recommended with reservations.

First off: the soundtrack is fantastic. The art is fantastic. The mood is fantastic. It's super addictive.

Overall, I feel like it's a huge improvement on Cultist Simulator in pretty much every way except for one-the gameplay loop. In Cultist Simulator, you could get into a pretty good groove in midgame-however, in this one, after passing a certain threshold in the midgame, you'll spend everything you do trying to upgrade the people who can help you expand, but who can only stay for a day and after that you lose all the resources you have invested into them. On top of that, you can't actually choose what kind of assistance you can get. I was really, really into this game until there was a long, miserable period where I had to juggle talking to my turtle, getting help from the village, and keeping the turtle fed, all of which used the same verb, and if I couldn't cram all of these running clocks into the same time everything would go wrong.

Then there's the visitors. The way the game is designed, it seems like they should be a big deal, and they are lore-wise, but the mechanic of having visitors stay in beds was almost completely irrelevant because if you've been running your library at all you'll almost certainly have books that meet their meager requirements. On top of that, though the lore is really interesting, not only do you not get to see how it plays out but you get spintriae-which are, at least at the point I played to, kind of worthless unless you're lucky enough to get Oriflamme's to give you books in a language that the visitor who spawns while you're between incidents taught you. It kind of feels like AK wasn't exactly sure how to make an easy game.

(Also, for a game as focused on ludonarrative as this one, it makes it even weirder that the Librarian apparently spends all their time giving tea to randos who stay around for a day. I really feel like we should have been able to expand more of the house personally.)

Overall, not the best supernatural library game I've played, but pretty good.
Posted 24 August, 2023. Last edited 24 August, 2023.
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No one has rated this review as helpful yet
522.3 hrs on record (16.9 hrs at review time)
Which characters from international literary classics are most likely to be hot butch women? How much of the plot of Demian could have been changed if Emil Sinclair learned to express his inner pain through the art of mariachi? Can something be considered a 'hybrid engine' if it eats people? Are existential crises better than summoning as a way to narratively frame gacha? Since the beginning of time, these questions have plagued mankind-and Limbus Company is here to answer them.

Fantastic story and gameplay. Incredible OST. If you're all right with gacha-which is, admittedly, a big if-I cannot recommend this enough.
Posted 28 February, 2023. Last edited 30 November, 2023.
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33 people found this review helpful
5 people found this review funny
11.0 hrs on record
This is, obviously, going to be an extremely controversial opinion-but yeah, I didn't like SubaHibi.

First off, when I looked up and found that the original Tsui No Sora was just the four routes and Tomosane was added on here...that was *definitely* apparent. Jabberwocky was a serious departure from the nature of the previous four routes, and one that I liked a whole lot less. Tomosane was just-I guess I would say my issue is that he's generic? Zakuro, Yuki, and Takuji were really interesting characters to follow, but Tomosane is just sort of the all-around good-hearted protagonist-yes, he doesn't come off as that, but the original/full persona turned out to be that.

Second, the humor. Clearly, the authors and I had very different senses of humor. I was kind of cringing and rolling my eyes through large sections of this game. This got distinctly worse in Jabberwocky-I actually had to quit out of sheer WTF value during the birthday party scene where there was 'funny' sexual harassment that was directly remniscent of the rape that caused Tomosane to exist as a split personality. (And, by the way, add the homophobia as something that was another reason I disliked this!)

Also, I felt like at various times the game just kind of...was weird re: gender and sexuality. Not in the sense that Master's design is a homophobic caricature and Tomosane calls characters '♥♥♥♥♥♥♥' constantly to the point that it's literally their character title, but in the sense that there's constantly kind of Weird Gender Themes with the character of the three protagonists-Yuki as the 'ideal woman', Takuji's obsession with futanari characters, the scene where the Tomosane persona confronts the Takuji persona and Takuji is still wearing the dress he was forced to wear while Tomosane is in men's clothes-but they never actually go anywhere.

Takuji is another problem! I found him to be a really interesting character, probably one of the most in the game. Dude was ♥♥♥♥♥♥♥ nuts. However, the ghost thing makes him a significantly less compelling and interesting character. The narrative of Takuji as self-hating enough that he creates an alter to destroy himself that eventually becomes the hero thanks to how ♥♥♥♥♥♥-up he is: that's interesting! Jabberwocky would have still not been good for me, but the ♥♥♥♥♥♥♥ ghost thing ruins everything interesting implied there. Instead of the trinity of 'ideal self'/'destroyer'/the actual self of Mamiya Takuji, it's just Bad Ghost Takuji and Good Waifu Ghost Yuki to the protagonist of Tomosane. It seriously destroyed so much of the interesting writing around the character.

Also, finally: this game tries too hard to be smart. You don't need to constantly be quoting and discussing philosophers to cover existential themes.

There were some genuinely good moments! The ending of Down The Rabbithole 1 was incredible, and I really did like the first four routes-but Jabberwocky just kind of spun everything out of control and made it worse.

Also, this game may or may not have caused me to have a depressive episode, but I'm not sure about that.
Posted 14 February, 2023.
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1 person found this review helpful
7.3 hrs on record (4.0 hrs at review time)
First, I genuinely love the exploration/walking simulator gameplay here. Second, ♥♥♥♥♥♥♥♥♥, this game is SO GOOD. I'm not even saying that as a Jewish horror fan excited by having some horror that doesn't treat Christianity as default, it's a genuinely great spooky time.

♥♥♥♥ Solomon though.
Posted 27 December, 2022.
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No one has rated this review as helpful yet
9.0 hrs on record (1.1 hrs at review time)
Early Access Review
Did you ever read Mary Shelley's Frankenstein and think how it could be improved if it was also bullet hell with a macabre stuffed-animal aesthetic? No? Well, here it is.

The storyline, character design, and OST is absolutely fabulous. The atmosphere is terrific. But please for the love of god implement an easy mode of some kind, because I can't get to the wonderful game when I'm having my ass kicked.

Why, WHY, for the love of god, would you make your means of attack running all over the battlefield while the boss is shooting at you to deal minimal damage by taking collectibles? Why would you ADD A PUZZLE COMPONENT where we not only have to grab the fragments but also grab the rabbits and take them to the chairs? I watched Millie Parfait play and went 'haha, I could do this' but I could not do this.

The translation is iffy but I also think that it gains a sort of charm from that.

I genuinely can't say whether or not I recommend this. The gameplay is horrendously difficult-and what makes that difficult gameplay worse is that it's entirely unnecessary. There is no thematic resonance. The creature's struggles have nothing to do with the projectiles he gets shot at him. The game sets its mood excellently but the boss battles bring it way, way down.

That said, the OST absolutely SLAPS and the character design and story and concept are good enough this gets a recommendation? But only if you think that Mary Shelley really needed frustration as one of the themes of Frankenstein.

EDIT: While writing this review, I was struck by something. Bosses are supposed to be difficult, but cathartic to destroy. I was able to beat that first boss, after much struggle and I was thinking-you know, this is a good game, I'm just a wimp.

Turns out it was a miniboss/generic enemy. I really, REALLY think the difficulty here needs to be adjusted. Change the grid-based movement which makes dodging and figuring out where your hitbox is difficult? Add a brief block? Give the Nepys less health, or make the memories deal more damage? Something.
Posted 23 September, 2022.
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Showing 1-10 of 25 entries