Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have many more ideas talking about effects, sound, script, but talking about them here would be too long, if you don't mind, I will send you a steam request and we can talk about our vision of how to improve the gore and I will show you everything I have planned so far, when I have my pc back, which should be tomorrow.
Something impressive that I have discovered and plan to modify in the future through script, is the different amount of variations already existing for the zeds, is not something impossible to do (I hope), because they are gibs that are already in the game but are not used, try to decapitate a clot, and kill another in a shot in the chest on a test map, deform both heads with shots and you will notice difference in the deformation of both.
I talk about blood splatter and how your particles currently interact with the environment and the achievement of a concise red color without transparency, a problem I thought to solve but until now it was a pain in the ass.
In addition to something awesome but I was thinking about doing otherwise, using guts without flex, I was thinking about taking flex models and giving them joints, but what you did is amazing and only using particles.
After seeing this, I can only ask for the files to see what you did to improve my mod and put it in the form of updates, obviously giving you credit for the contribution you made, I really didn't imagine such a big improvement.