3 people found this review helpful
Not Recommended
4.0 hrs last two weeks / 1,011.5 hrs on record (802.5 hrs at review time)
Posted: 6 Aug, 2017 @ 5:48pm
Updated: 12 Jul, 2019 @ 9:03am

Ubisoft is completely incapable of creating a balanced and enjoyable multiplayer competitive video game

The Phantom Sight update for siege has pushed me to a point where I can no longer ignore the absolutely garbage practices ubisoft employs to give the illusion they’re performing meaningful work to change siege for the better.

One-shot headshot mechanic: In rainbow six siege, there is a feature so ingrained in the meta that I doubt complaining will ever change it, but just in case you are a hardened player reading this, think to yourself: Does it make sense that in siege, a game where operators are balanced around “armor levels” that one shot to the head with any weapon, at any distance, to any operator with any armor level, through any number of walls kills instantly. That’s right, a 9mm pistol has the same headshot-killing potential to a 3 armor operator 100m away that a 50. cal rifle has to a one armor operator 1 meter away. Oh, just in case you thought this is a skill based feature, it’s not. Most players get headshot kills by spraying towards the chest and letting the recoil carry the bullet to the face. Even if it was skill based, not like it’d matter much anyway, as hitboxes are so broken in this game, getting headshots that make physical sense are rare.

Ubisoft pays too much attention to pro-league: It’s safe to say that Ubisoft “balances” siege around pro-league, which while it might be an effective practice in other games, not in siege. You see, when Ubisoft only listens to pros, they not only miss out on 99% of community input, but siege misses out on being fun. Ya see, pros don’t care about having fun, they care about winning, they know that tachanka, castle, and montagne are generally subpar operators, so they’re not going to push to make them fun and viable to play, they’re only going to use what’s good and see if they can make it better. Most players I think are tired of having a very small pool of operators to choose from if they actually want to win.

Ubisoft “updating” siege for the sake of updating: When it comes to sieges content updates, Ubisoft has had a strange tendency to insert content into the game that no one wanted or asked for. Such changes include:
-Running animations for certain weapons changed inexplicably every update
-Rooks armor indicator changing design-wise multiple times
-Blitz’s eyes in the selection screen changing multiple times
-Hereford’s rework
-Kafe’s rework
-Pointless UI changes in the menu
I get this feeling that when Ubisoft doesn’t know what to add in for their next season update they have a list of things that they turn to. I imagine this list provides advice telling devs to simply remake a map, add an elite skin, reuse old guns for new operators, or change what color a camera emits.


Glitches: Siege has had some rather egregious glitches in the past. But I believe Phantom Sight has exposed how truly incapable Ubisoft is when it comes to fixing them. In Burnt Horizon, a defending operator named clash was banned till Phantom Sight because there was a glitch where she could deploy her protective shield while also being able to shoot. She was unbanned upon phantom sight’s release because Ubisoft had “fixed” the issue...3 days later, a guy uploads a video of him doing the glitch again in phantom sight.

What issues I haven’t mentioned don’t even deserve their own paragraph imo, so here’s just a list of them.
-poor hitboxes
-running out defenders
-bad balancing
-Joining games
-UPLAY
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