726
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2769
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Recent reviews by Ltm1900

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Showing 11-20 of 726 entries
8 people found this review helpful
2.6 hrs on record
There are 2 ways to play this game. The peaceful way is to follow instructions in mini games and you should be able to finish in half an hour with a good peaceful ending. Or, you can go against the rules and dig deeper.

I've got 2 endings so far, the farthest is in layer 3. Basically it is an action/puzzle game about finding passwords, there's not much story in it except some pieces of dialogue. Seeing some cute characters reminds me of Happy Tree Friends, which is disguised as a kids' cartoon and turned out to be extremely violent that can be disturbing. Come to think about it, maybe devs get some ideas from it.

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My only complaint is the save file is deleted after an ending, meaning my layer 3 save file is gone and I have to start from the beginning to see the full game. beyond that, I'd recommend this game.
Posted 7 June.
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6 people found this review helpful
1 person found this review funny
0.5 hrs on record
Played on 64.
Posted 4 June.
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9 people found this review helpful
2.5 hrs on record
At first sight this game gives a feeling of Disco Elysium, with all that items/NPC to interact with, a narrator seems to know everything yet chooses to keep quiet and only give guidance in need. 10 mins later I figured out, no, this is just another linear game that asks players to be an errand boy running back and forth, finishing requests with little outlets.

As a writer, player will have different identities and walk into each book, try to deal with the problem and bring back essential items to reality. Honestly, if developer focuses on put items between reality/fantasy into use this could be a fun game, however each book is as plain as an expanding of an article without an ending, rather than a standalone book with proper plot, characters has little/no personality, and no more info is given about the items you bought from/into the book.

I have so many questions in each book. Like, identity and background of the scientist? Why is Thor's hammer in a factory? The function of wand, and a magic school needs an outsider handyman? With so many plot holes yet the game offers another new book for the player to enter, I couldn't bear anymore. Books written like this won't sell well, either.

I stopped playing after book 4. Maybe eventually the game will explain from the first to the last game as a whole, maybe not, but based on what I'd experienced I don't expect an answer.

No, I do not recommend this game.

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Posted 28 May.
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5 people found this review helpful
1.4 hrs on record
Resident Evil meets Street Fighter.

That medium-built guy looks very much like Leon in the game than in the CG. With all the nice kicks, punches, guns, and him dealing with monsters in Chapter 4, this game could be a fun DLC for any RE remasters. That fireball comes out of his hand w/ good damage looks neat and familiar, and the blast when you get full energy is stunning.

I had some fun playing, the hits feel strong and satisfying, with good visuals. However there aren't enough enemy kinds, just longer health bars and the walkthrough feels repeated. In my opinion, if the main campaign is about 1/2 - 2/3 of current length it might be better. Overall it's worth a try, at least on discount for $3.99.

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Posted 28 May.
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19 people found this review helpful
14.3 hrs on record
What a surprise.

The compelling pixel art is the main reason I bought this game. Before playing I've heard news about hidden secrets and crazy ideas but I try to play blind, and stay out of spoilers, do as much exploration as I can and enjoy a relaxing journey - in fact, I was surprised by how peaceful Animal Well is.

Platform seems to exist only for action games, previously popular games including Ori, Messenger and Hollow Knights etc., all are not easy to finish and bring tests on reactions and proficiency, rewarding player satisfaction after each boss. However, enemies in Animal Well won't chase you till the end and there's no mandatory bosses to fight to finish the 1st run. There are, indeed, some enemies but nothing too challenging, overall this game is super friendly to new players of action games, and surprisingly, offers the same level of satisfaction upon finishing.

The pixel art is superb, with top-notch map design and mind-blowing multi-use of inventories, I can't praise enough how clever some puzzle designs are. There are some places where I got stuck so I had to check playthroughs to pass: (1) Use bubble gun on fish (2) Use yoyo on mouse (3) use fireworks on chinchillas, and (4) ghost cat chase. With a bit of help, this game is such a pleasure to play.

I finished the 1st run in 9 hours with more than 20 eggs. Upon knowing there's more to discover, I earned extra tools and eventually doubled the amount of collectible eggs. I'm never good at finding secrets and not that keen on discovering everything, so after 14 happy hours as I discovered as much area as I could I decided to stop. I'm yet to find the use of that giant ring nor the clock, never seen the time capsule but every minute I've spent in Animal Well is pure joy. I wish in the future there will be new DLCs, and easier ways to reach the other endings, but for now I'm already satisfied with the content I've explored.

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Posted 28 May.
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7 people found this review helpful
0.2 hrs on record
Open it, do nothing, leave it open for hours to earn in-game items.

This kind of thing shouldn't be on Steam at all.

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Posted 24 May.
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7 people found this review helpful
1.1 hrs on record (0.8 hrs at review time)
A fast paced action FPS with hundreds of levels, in each player runs around and follows orders including destroy boxes, hit switch, eliminate enemies etc. and eventually go to the exit. It makes me realize how important the map design is rather than all the graphic details. At first I thought it was a "Hit and Run" game, after a few levels I started to think carefully about where to move before act, as the enemies are tough and everywhere, one step wrong can lead to a restart.

I stopped after chapter 3. I don't see I can finish another chapter, It is challenging because player (1) does not have much time to react and (2) does not know what the next order and the destination is. It is a good test for accurate shooting as well as precise moves.

Recommend to whoever looking for challenges.

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Posted 24 May. Last edited 24 May.
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9 people found this review helpful
3.3 hrs on record
An experimental game. Weird from beginning to the ending, there seems to be no story, or if there is any then must be hidden deep. If anything this game has taught me it must be patience, when I do errand missions and walk repeated paths I tried so hard not to be angry. The narrator is unrelated and heavily focused on ethical questions, like a chat-GPT talking to itself. The puzzles are pale and so is the architecture, characters and everything else in this game. If you like games that make you wonder the meaning of the purpose then Indika might be for you, but it is definitely not for the majority of players to enjoy.

Player controls a nun traveling to deliver a letter, meets a wounded soldier and they travel together to a church. I actually liked that sinister scene at the beginning seeing a dancing man out of an elder nun's mouth, and that ending when Indika looks at herself in the mirror seeing an evil is good. However what's in between is uninteresting and not worth my time.

Most environments are depressing: lifeless winter, run-down houses, deformed soldier, evil wolf, endless stairs, huge walls... then there is 16-bit light music with warm color and cute pixels cut in, then back again with no specific reason. In-door space is dark even with a lamp. Most puzzles are box pushes or eye contests, that giant rotating fish grill is the few things I find interesting. I didn't give up half way only because I know this game is short so I want to see the ending, even though I didn't expect much. Turned out to be the ending gives one answer but threw out more questions. Do developers really know what they want to convey to their players?

In conclusion I can only say Indika is made for some specific players. It is special, but for my experience not in a good way.

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Posted 22 May.
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2 people found this review helpful
0.9 hrs on record
I played this retro game for a break between bigger games. I wasn't expecting anything but this game turned out to be not only playable, but made me want to beat it (still trying), the reason is the movement is not lagging, and most enemy can be deal with by one fist so offers a nice 1-hit kill feeling, and the character can do jab and kick. The retro music is nostalgic, so I stick a bit longer.

The game offers upgrades for longer health bar, extra slots for inventory etc, the fastest way to earn coins is to play mini-games and that "jump and hit the wood" game is an addiction. For the main game, I managed to finish the first mission but the 2nd mission brings the game to a new difficult level, with no supply on the way I haven't even met the boss before game over. I noticed that only a few people finished the first mission. For the price and content this game should get more player and better achievements progress.

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Posted 20 May.
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3 people found this review helpful
6.5 hrs on record
I've noticed Hi-Fi Rush since its release day but decided to wait for a discount. Thanks for Humble Choice for the key.

It's an okay Rhythm game with spectacular CGs. To be honest, the anime itself can make a good mini TV series, facial expression of characters, the smooth actions is near perfection, I did a bunch of quick snaps and each screenshot came out nicely. With a nice personality from the protagonists and good amount of humor I can see why this game is popular.

Now to the gameplay itself. I'm no stranger to music games and after I mastered Crypt of the NecroDancer, this game is a piece of cake. Besides, it provides assistants with beats below the screen, and you don't need to keep the beat but hit with the beat do extra damage. The story is straightforward and very understandable, each map has lots of color but after 2 hours into the game I don't see new stuff anymore, except ways to break doors. Enemies are limited, they vary by appearance but the attack routine doesn't change much, bigger enemy means longer attack and parry routine, eventually this game became repeated and it took me 6.5 hours to see the ending. By the time I'm already bored, the final boss has several stages but nothing special. For the Steam achievement record, as of May 20th in 2024  less than 30% of player beat the game on all difficulty, with more than 80% getting the first achievement, meaning more than half players give up half-way. I guess it also has something to do with bugs - I encountered way too many, like getting stuck, enemies not showing up etc., but luckily Hi-Fi Rush offers frequent auto checkpoint so I'm able to do a quick load and continue the game.

The game is worth the small $ I paid for the key, but I won't recommend it for the full price.

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Posted 20 May.
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Showing 11-20 of 726 entries