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A 7 personas les pareció útil esta reseña
1.1 h registradas (0.8 h cuando escribió la reseña)
A fast paced action FPS with hundreds of levels, in each player runs around and follows orders including destroy boxes, hit switch, eliminate enemies etc. and eventually go to the exit. It makes me realize how important the map design is rather than all the graphic details. At first I thought it was a "Hit and Run" game, after a few levels I started to think carefully about where to move before act, as the enemies are tough and everywhere, one step wrong can lead to a restart.

I stopped after chapter 3. I don't see I can finish another chapter, It is challenging because player (1) does not have much time to react and (2) does not know what the next order and the destination is. It is a good test for accurate shooting as well as precise moves.

Recommend to whoever looking for challenges.

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Publicada el 24 de mayo. Última edición: 24 de mayo.
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A 9 personas les pareció útil esta reseña
3.3 h registradas
An experimental game. Weird from beginning to the ending, there seems to be no story, or if there is any then must be hidden deep. If anything this game has taught me it must be patience, when I do errand missions and walk repeated paths I tried so hard not to be angry. The narrator is unrelated and heavily focused on ethical questions, like a chat-GPT talking to itself. The puzzles are pale and so is the architecture, characters and everything else in this game. If you like games that make you wonder the meaning of the purpose then Indika might be for you, but it is definitely not for the majority of players to enjoy.

Player controls a nun traveling to deliver a letter, meets a wounded soldier and they travel together to a church. I actually liked that sinister scene at the beginning seeing a dancing man out of an elder nun's mouth, and that ending when Indika looks at herself in the mirror seeing an evil is good. However what's in between is uninteresting and not worth my time.

Most environments are depressing: lifeless winter, run-down houses, deformed soldier, evil wolf, endless stairs, huge walls... then there is 16-bit light music with warm color and cute pixels cut in, then back again with no specific reason. In-door space is dark even with a lamp. Most puzzles are box pushes or eye contests, that giant rotating fish grill is the few things I find interesting. I didn't give up half way only because I know this game is short so I want to see the ending, even though I didn't expect much. Turned out to be the ending gives one answer but threw out more questions. Do developers really know what they want to convey to their players?

In conclusion I can only say Indika is made for some specific players. It is special, but for my experience not in a good way.

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Publicada el 22 de mayo.
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A 2 personas les pareció útil esta reseña
0.9 h registradas
I played this retro game for a break between bigger games. I wasn't expecting anything but this game turned out to be not only playable, but made me want to beat it (still trying), the reason is the movement is not lagging, and most enemy can be deal with by one fist so offers a nice 1-hit kill feeling, and the character can do jab and kick. The retro music is nostalgic, so I stick a bit longer.

The game offers upgrades for longer health bar, extra slots for inventory etc, the fastest way to earn coins is to play mini-games and that "jump and hit the wood" game is an addiction. For the main game, I managed to finish the first mission but the 2nd mission brings the game to a new difficult level, with no supply on the way I haven't even met the boss before game over. I noticed that only a few people finished the first mission. For the price and content this game should get more player and better achievements progress.

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Publicada el 20 de mayo.
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A 3 personas les pareció útil esta reseña
6.5 h registradas
I've noticed Hi-Fi Rush since its release day but decided to wait for a discount. Thanks for Humble Choice for the key.

It's an okay Rhythm game with spectacular CGs. To be honest, the anime itself can make a good mini TV series, facial expression of characters, the smooth actions is near perfection, I did a bunch of quick snaps and each screenshot came out nicely. With a nice personality from the protagonists and good amount of humor I can see why this game is popular.

Now to the gameplay itself. I'm no stranger to music games and after I mastered Crypt of the NecroDancer, this game is a piece of cake. Besides, it provides assistants with beats below the screen, and you don't need to keep the beat but hit with the beat do extra damage. The story is straightforward and very understandable, each map has lots of color but after 2 hours into the game I don't see new stuff anymore, except ways to break doors. Enemies are limited, they vary by appearance but the attack routine doesn't change much, bigger enemy means longer attack and parry routine, eventually this game became repeated and it took me 6.5 hours to see the ending. By the time I'm already bored, the final boss has several stages but nothing special. For the Steam achievement record, as of May 20th in 2024  less than 30% of player beat the game on all difficulty, with more than 80% getting the first achievement, meaning more than half players give up half-way. I guess it also has something to do with bugs - I encountered way too many, like getting stuck, enemies not showing up etc., but luckily Hi-Fi Rush offers frequent auto checkpoint so I'm able to do a quick load and continue the game.

The game is worth the small $ I paid for the key, but I won't recommend it for the full price.

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Publicada el 20 de mayo.
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A 4 personas les pareció útil esta reseña
1.5 h registradas
I played during the Free Weekend for 1.5 hour, it's a rogue-like and base-building game.

Player needs to restore time and go to level entrance from the base. Other than free roaming, player has to find objects exploring the area in a limited time, otherwise the meteorites hit whatever on the ground and makes survival hard. I enjoyed the smooth action of my character, however there is not much to see, only a few weapons and enemies. It's easy to get bored, the map is toneless, too. 
Besides, to build the base you have to first create a hammer then use it, I wonder if it has some technical difficulty of making a direct menu because this feels weird. The game feels more like a phone game than a PC game, I am disappointed by Devolver.

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Publicada el 19 de mayo. Última edición: 20 de mayo.
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A 1 persona le pareció útil esta reseña
10.6 h registradas
I began with Yakuza 0 and ran a marathon, all the way here with Yakuza 3 Remaster. For all 4 Yakuza games I've played so far, Yakuza 3 is the one mostly unlike a Yakuza game, rather, a single parent sim that teaches how to educate 8 young kids.

Honestly Yakuza 3 is very confusing, half of the gameplay - around 6 hours I've been dealing with endless minor missions with kids, including chasing runaways downtown, looking into stolen pocket money, dealing with school bullying, taking care of the trauma and sick kid etc... all those a parent may face when raising up a kid but in Yakuza 3 you have 8 to take care of. It's not about whether those missions are good or bad, it is about as a YAKUZA game yet I am stuck with 8 kids' everyday life not knowing when the "real" game begins. It's okay if RGG studio introduces a new orphanage founded by Kiryu but it's too much, I bought Yakuza games excepting Yakuza stories.

And for the real part of the Yakuza story - it sucks. The script feels like it was written by a bunch of amateur who are not even working together, without a main line nor a main villain with personality but little broken stories here and there. It involves politics but barely scratches anything. Fighting the Chinese Gang is a joke, the Korean Jingweon Mafia in Kiwami 2 is worth fighting as it is a threat, but making Kiryu do an entry-level job sucks. Majima quit in the middle of the game, and what is that again everyone lets the guard down not checking on weapons near a defeated bad guy? Then the backfire / taking a bullet for someone else is to be expected, and I can't feel anything when Kiryu sheds tears because it is not emotional at all, not even close to what happens to Tachibana in Yakuza 0.

The ending is plain like the entire game, unreal as too many convenient coincidences happen. The entire game is awkwardly unreal - with Kaoru Sayama bidding goodbye to Kiryu just one day before leaving the country, but only death would part them in Kiwami 2. Kazama Family chairman Kashiwagi looks like a sitting duck at the french sash on an unusual power outbreak, not moving before a chopper. Joji Kazama is clearly a hint for RGG Studio ran out of ideas, and on top of everything, what is that Kiryu doing facing Goh Hamazaki at the end? I can only assume he stays with k-8 kids too long that he forgot how to act and think like a yakuza.

Yakuza 3 Remaster tells an awkward and broken story. Removing the first half of the story at Morning Glory (Why the name???) Orphanage into a DLC might help a little bit. I'm disappointed that I wish I hadn't played this game at all.

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Publicada el 14 de mayo. Última edición: 14 de mayo.
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A 9 personas les pareció útil esta reseña
1.3 h registradas
我最初是在微博上看到的游戏宣传,后来游戏就出现在了Steam页面。我对红白事题材完全不感兴趣,因为潜意识里认为这种题材要不落后、要不迷信,玩了也没有收获。但是由于对铺天盖地的好评感到好奇,再加上游戏仅是一杯奶茶的价格,于是决定尝试一下。

游戏玩法是简单的点击解密,控制小女孩穿梭在不同的房间收集物品,通过还原场景、修复照片来重塑过世的“奶奶”的记忆。其实玩过几分钟后就不难发现游戏主旨并非“喜丧”,而是揭露被拐妇女儿童的悲惨生活。游戏的表达方式隐晦,除了绳子吊着新衣的场景比较直白,大多采用假人棺材、皮影戏、满是补丁的衣服来表现被迫、屈辱和贫穷的生活。一些隐喻的地方如同桃子、修补桃子、小金猪、药碗里纸符的含义我不明白,但这些不会影响理解游戏主题,毕竟主题不用说大家也能明白。

印象比较深的是结尾小女孩在明白奶奶想要回家的夙念却无力改变奶奶在当地下葬的结局时候大哭,却被爸爸吼道:“哭什么哭,真是晦气”。“喜丧”是褒义词,指去世的老人“全福、全寿、全终”,但游戏中的“喜丧”不指过世的奶奶,而是她以外无知、落后的人看来的“喜丧”。

打通游戏后我明白了游戏广受好评的原因。我理解是并不是游戏多么好玩,而是玩家对于这种社会犯罪问题的深恶痛绝。在玩家掏出这一杯奶茶钱打游戏的时候,可能就有妇女儿童在以几杯奶茶的价格被拐被卖,从此过着非人的生活。想一想都会令人心痛。由此希望国家大力打击人口贩子,让这种不伦不类的“喜丧”不再上演。
Publicada el 8 de mayo. Última edición: 8 de mayo.
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A 4 personas les pareció útil esta reseña
0.8 h registradas
A nice 1- hour game for free. You only get one scene which is the living room, which serves the title right. The game mainly focuses on dialogue rather than solving puzzles.

I like those talking furniture and stuff that give amusing/sarcastic comments, like the Old Man speaks to the flower in a vase: you are slowly dying, and the flower answers exactly the same. The sofa talks a lot however he couldn't speak if someone sat down. There are secrets including the TV commercial, and more than one way to complete the quest. The only thing I didn't like is that you needed to use the remote control on the vase rather than the clock to fast forward time ,but trying items on everything did get me 100% achievements.

The talking house reminds me of the Coachman in TJ Klune's latest book The Lives of Puppets.

I recommend this game, some bugs should be fixed but good for a free game.

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Publicada el 25 de abril.
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A 8 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
3.3 h registradas
I missed out this classic in the 2000s but Postal 2 ages well.

What makes this game special is it fits in many playstyles. Most NPC won't attack unless you provoke them, they just see the player as another NPC in town. You are given requests to follow, if you are a complete peace walker, you can complete requests by going around town by making it a walking sim without hurting anyone. Or, if you see nasty people and decide to show justice, it is your call when to begin and when to stop, because you can holster weapons so as long as you don't flip a finger or show weapons in front of people, you don't get haunted.

However, If you decide to make the journey more challenging and different, Postal 2 could be FPS, just keep an eye on the ammo. There are plenty of items that could be made into weapons and accessories, a cat silencer is an example, which might be the reason why this game got banned in some countries.

My walkthrough is focused on places and dialogs (secret places, ridiculous dialogs) and I like them. That protesters shouting Games are bad, they make you mad is a classic.

I rate it positively, a later Postal game that titled Brain Damaged is also worth playing.

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Publicada el 25 de abril.
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A 15 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
17.5 h registradas (16.7 h cuando escribió la reseña)
Much better than Yakuza Kiwami 1. For me that's 14 hours for the main story with another 2 hours for Majima Saga. I will review both.

1. The main story:

Unlike previous games, Yakuza Kiwami 2 shifted the conflict from Families of Tojo Clan to the foreseeable war between the East and the West between Tojo Clan and Omi Alliance. Besides, Kamurocho is under attack and threats from an almost dead-out Korean Gang who swear for revenge and now act as terrorists. Quite a lot of stuff to keep Kiryu busy, he is not only representing the Mazama Family but taking more responsibility for the general public.

I like it RGG doesn't make Kiryu a superman anymore, he was invincible in Yakuza 0 and Yakuza Kiwami 1, the fact that Ryuji Goda spared his life seeing Kiryu in a bad shape is a good move. Ryuji is the cover person which spontaneous made me thinking him the main villain - cruel as he is, but this man bears sorta Samurai Spirit and has his proud, who hates seeing women being hit and children being kidnapped, he's unpredictable, complicated but balanced at the same time, a good character created.

What I also like is cop Kaoru Sayama, a tough and smart woman who strives mostly by herself. The story unfolds with 2 storyline: one is about Kiryu's move to fellowship the East and the West to avoid the war, the other is about Kaoru finding out her parents and dramatically, those 2 storylines became 1 at the end. I enjoyed the rooftop talks between Kiryu and Kaoru, genuine and warm, about finding happiness and being yourself. The fact that Kiryu sees gold in Kaoru is touching. Remembering what happened in previous games I was grateful that for the first time RGG didn't take everyone away from Kiryu, and both times the kissing and hugging was emotional. Moreover, I find Jiro Kawara's story believable, a senior detective who seems to be reckless but actually has a solid reason. Yakuza Kiwami 2 builds some good characters and shows love between them in extreme conditions. It is also love that drives Kiryu fights to the very end and has survived.

Tbh I like that the Kazama story is being revised time by time within game progress, yet the story could be better told. I found the first 3/4 of the gameplay with less information, and the ending is bombarded with all the villains showing up every conspiracies. There are too many scripted gunshots and taking gunshots for others, not to mention the gunshot machine works in its own mystery ways: Sometimes one shot ends a life, sometimes you start a fight with someone holding a machine gun and you won't be down taking several bullets.

The equipement system is a highlight, with multiple weapons available and each has an unique heat cutscenes, it is quite interesting to see Kiryu dealing mass damage fighting enemies. My favorite goes to that long stick that hits ass and then sends whoever poor soul flying.

2. Majima Saga.

Majima Saga making Goro Majima a playable character, about his attempts to quell the war between the Tojo Clan and the Omi Alliance. This is a good prequel to the main game, and put an end to the story between Makoto Makimura and the blind girl Makoto Makimura in Yakuza 0.

Majima is an interesting good guy, he's like having 2 personalities and can switch from a serious Patriarch to a funny joker within seconds. But honestly I find him tough and smart and likeable as he's a man to take responsibilities, always in action and can fight in style. What I don't like is how the story ends between him and Makoto. Remember Makoto knows Majima is an ex-yakuza and has an eye-patch, and that she has a good ear that she knows Oda's other identity immediately upon hearing his voice in Yakuza 0? But in Majima Saga it's like Makoto has lost her memory as well as hearing, she works at the same Massage Store waiting for Majima yet when he's there she failed to recognize him given so many leads. It was until she moved with her entire family to start a new life on the plane that she unboxed the gift box from Majima and started to understand everything. This is too stupid. I'd rather not know this part of the story.

Overall I rate Kiwami 2 positive. Playable yet with some flaws.

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Publicada el 22 de abril.
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Mostrando 21-30 de 730 aportaciones