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Constructor is a very creative game, a classic from my childhood when games came in those PC Gamer magazines. In this game the player takes over a construction company and have to build homes and infrastructured for his tenants, while fending off attacks by your competitors. There are 5 maps and the game game can be played with 1-4 players, either AI or in multiplayer; those being Green, Red, Blue and Yellow. The basic description of this game is utter chaos: from tenants complaining all the time to buildings blowing up, to people trying to steal your buildings.

The main attractiveness of this game is in its amazing variety of characters, all of them with their own animations and personalities. Foremen, workers, repair staff, mobsters and undesirables. The sounds of this game are so memorable the player immediately understands what's going on. A very simple concept explored very well. Tenants can have gripes with one another, and every different kind has their own complaining animations, with some complaining with their wife and kids, others are simply angry and being held by their wife. Some tenants have special preferences, like an especific fence or, in the case of the hippies, a dislike for policemen - and thus opening breaches in your estates - while others are more helpful. Starting with the level 3 tenants, each 5th tenant of the same type will generate an specialist who will help the player in some way (lower taxes, neighbourhood watch, etc). Tenants have 5 different levels, from pooerst to rich, and each level has two distinct types of tenant - one to pay rent and another to reproduce.

One of the game's most fulfilling aspects is the decoration of rooms in each home, with a 3D view of the rooms in its four different levels. It was always amusing to have high class rooms in humble shacks, but they also serve a purpose: beds get breeding faster, bathrooms ease the attrition of homes (always in need of maintenance), living rooms diminish the tenants' interest in outside affairs and kitchens improve their life spam. Everything is properly explained in-game.

The game have 5 game modes with victory conditions being: financial (get one million pounds), egotistical (build a pyramid), world domination (have a home in each estate on the map), utopia (happiness over 90%) and free style (no end). The first two are basic aims, while world domination provides a little challenge and utopia is insanely hard.

As a construction company, you have to manage teams of workers under a foreman and build factories in order to produce materials so as to build homes and service facilities (such as hospitals and parks). You have to manage your finances, dealing with the bank and the prefecture, and even the mob if you are so inclined. You live by your tenants rent and by completing missions to the prefecture (some of them are actually game ending if you fail). The first important mission given by the prefecture is to get rid of a troublesome enemy tenant; failure to do so will result in your sacking, with a cutscene showing you getting buried alive!

As you progress, your enterprise gets more sophisticated with better materials, a gadget factory, hospitals, computers and schools in order to breed smarter tenants and, of course, better types of Undesirables. Here is where Constructor achieves insanity! Undesirables are troublemakers that will damage rival construction companies. The first ones are fairly harmless and merely annoying, with following undesirables being able to blow up enemy buildings and cause larger disturbances. The ghosts can haunt houses, psychos can destroy them with a chainsaw, and, saving the most crazy for last, there is a clown that can hypnotize characters and make them get launched into the air in a fatal rocket ride (the sound of the poor guy smashing into the ground is hilarious).

The game crashes from time to time, thus forcing the player to save often. A major annoyance of Constructor is the curse of enemy foremen slapping your fences all the time, trying to still your buildings, and forcing you to rebuild said fences. This is a superfluous mechanic since it really takes a lot of time to complete one said acquisition and when the game changes to "Re-build a fence simulator" it really gets tiresome. Worse still, when rebuilding fences the game sometimes glitch, forcing you to sell the house (as you cannot rebuild the fence and the tenant keeps complaining). Sometimes the game glitches when you want to upgrade one of your industries, forcing you to blow it up (and sometimes even forcing you to rebuild it somehwere else). Ordering thugs to fight enemy thugs crashes the game instantly. Those problems where already present in the original version and could be tweaked in the Steam version.

Wrapping it all up, Constructor is a simple but effective game. It entertains and even amazes the player among the chaos of explosions, tenant complaints, and the game sounds of ordinary construction and fights with rivals companies. This game guarantees hours of simple, honest gaming fun.
发布于 2022 年 7 月 4 日。
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总时数 13.3 小时
This War of Mine is a survival side scroller where the player incarnates civilians in a worn-torn Eastern European setting. The game has two settings: a day time in your refuge and a night time where you scavange around. The game is Polish, so expect to feel miserable. The universe is inspired in the dreaful Siege of Sarajevo, from 2 April 1992 to 29 February 1996 (3 years, 10 months, 3 weeks and 3 days), and the game even has a sniper alley such as in Sarajevo. This game has a good idea with an okay execution. The Hungarian soundtrack is immersive but the tone is sometimes too "in the face" and the overall "gaming economy" is always on a descending spiral, where you always run out of resources.

You start the game by picking your survivors and the game settings (such as places to scavenge). You need to keep improving your home, and sometimes people knock on your door with different problems for you to solve. The player constantly needs to scavenge resources in order to survive, going out at night to find more resources in a situation of continuous misery. You use the resources for cooking and building furniture, such as beds. Sleeping on the floor doesn't get your survivors well rested, so this is your top priority when the game starts. You need to find ingredients and prepare food, so pick a character that is a good cook so you get the highest satisfaction for your meager resources.

During the night runs the player meets soldiers, bandits and civilians, having a random set of events and responses. The NPCs can be willing to trade with you, or they can be hostile. Some civilians might need help and you have the option of helping them, risking your own neck by doing so.

The soldiers can be evil, as in one of the first missions a soldier tries to rape a girl in a supermarket, or indifferent, exchanging resources with you. Those interactions are mostly random in a per game system, thus increasing replayability. The combat is very finicky, with your character not always doing what you ordered him to do; something unpleasant in life-or-death situations.

Albeit the game claims to be amoral, you get punished for bad deeds, with the survivors suffering from depression by killing inoccent people or stealing; and the player is also encouraged to help the civilians you find along the way. Sometimes you can do this by stealth and others by brute force. This game is no Spec Ops: The Line but at least it doesn't lecture you about how war is bad or anything like that, but I feel like the "war economy" in This War of Mine is always a calculation of zero sum, progressively getting worse as long as you go on. It's not a terrible game but I wouldn't pick it to a casual play when having free time.
发布于 2020 年 11 月 16 日。 最后编辑于 2020 年 11 月 17 日。
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总时数 73.1 小时 (评测时 64.7 小时)
Sniper Elite V2 is Rebellion's second attempt at the sniper genre and it fails in everything except the bullet cam. The game is the re-imagining of the first game with a much better presentation, but it is uneven and inelegantly put together. With broken mechanics and linear mission layout, it felt like an overlong and boring WWII knock-off. Enemy AI is nonexistent and levels are based on trial and error in a punishing, scripted and unpolished manner. At the very rare instances in which V2 works as a sniper game, it looks like the game is working - but just barely.

Mechanics are clanky with Karl, the sniper, constantly snagging around or getting stuck altogether. Cover in this game is laughable and stiff. You get glued to a surface and can't either shoot or throw grenades until you sneak all the way to the edge, and then Karl pops out of cover - with his body completely exposed - and shoots or throws the grenade while being mauled by the enemy. While doing so, your aim is jerked to the side and off-target. Karl is also a lousy thrower and when he doesn't girly throws the grenade at his own feet, the grenade gets blocked by invisible edges and stays put beside your head.

This game is based on the idea of Karl stealthly making his way through battlefields littered with soldiers in order to find a snipping vantage point, but the environments are unsuited to the task with the paths being always straight-forward and pre-determined; with the passable terrain being limited even with better paths visible to the player. Instead, you get funneled to scripted firefights your feeble sniper is completely unsuited for. The game activelly wants the player to duke it out with massed enemies that can soak full SMG magazines to the face (all two of them) while killing Karl with a couple of aim-botted shots. Your secondary weapons are outright broken, being inaccurate to the point of being useless, leading to what should have been one-sided executions into complete fiascos. The impossibly bad gunplay forces the player to shoot his sniper rifle while holding CTRL like in a turkey shoot with enemies moving mindlessly back and forth. Given how bad combat is, it is mindbloggling why V2 forces this kind of interaction for 90% of the time.

To add insult to injury, the game is very fond of spawning enemies all around - and even to the point of spawning them literally in front of you. The game is also littered with cheap ambushes in waypoints previously cleared of enemies. With instances where the only way to survive is with the foreknowledge from a past failed attempt. Add to this the disfunctional checkpoint system and we have a punishing, tiresome mess.

The devs really didn't know what snipping is and the gunplay in this game is bloody awful. The only working mechanism - the snippping - is also bad with many desyncs during gameplay making the bullet pass through the enemies and hitting the wall behind them (but not failing to alerting everybody, of course). Enemy snipers also instantly spot you and shoot you following a time stamp, even if his rifle is pointing upwards due to his body jerking violent because you just shot him (but not fatally). One or two shots and you are dead. This is particularly annoying when you have to run the gauntlet atop roofs under the sights of an enemy "elite" sniper team that cheats and only spawns individually or in pairs when you reach their killzone. Hell, I was even killed by the sniper tiger team during a cutscene!

Stealth is outright broken and enemies see you from across the map, at night, covered by mist or walls, and hip-snipe you over 200m with a 9mm submachine gun. This completely defeats the purpose of find a high sniper nest for a vantage point, since you get headshots from a pistol-wielding enemy bellow. Your first shot will alert all enemies and a hive-mind will guide every soldier in sight to charge towards your exact location. This happens even in very dark, noisy environments such as atop an embattled anti-air tower at night. There is an attempt to ambience sounds masking your shots but this is lackluster and shallow.

There are few guns in this game, with Soviets using Lugers and MG-42 mounted machine guns. Costumes are also mediocre, with colonels and majors dressed as generals or regular grunts. Snipers' only difference is a dark overcoat, dressing like hobos. Tanks insta-spot you and are easily dispatched.

Co-Op presents some great ideas but it lacks the sophistication of its sucessor. Campaign Co-Op is good to plow through the dreadful story and Overwatch is boring. The only positives in V2 are the new voice and the sounds. Karl is now a deep-voice, gruff veteran that will become something much better in Afrika. Jerries speak German and Ruskies speak Russian. That is all.

Sniper Elite V2 is a one-trick poney, with a nice story of killing a Nazi scientist before he sells out to the Ruskies being stretched into 10 missions held together by kill-cams. Finishing this game felt like a slog and I do not look forward to doing it again. There is one single interaction with another character in the game, and only to stretch 5 missions into 10. This was clearly a missed oportunity with such an interesting story. Hell, small talk between enemies is more interesting than the overral story. Karl could, for example, befriend or even romance a female Soviet sniper and end up fighting against her at a poignant finale where he needs to accomplish his mission at all costs and stop her from taking the Nazi scientist. Thank God we had Afrika!
发布于 2020 年 9 月 8 日。 最后编辑于 2021 年 7 月 16 日。
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总时数 0.0 小时
The British Forces give the Allies a bit of the German defensive capacities. It has the problem of adding too many buildings to a game that is, in its core, dynamic and based on movement and aggressiveness instead of turtling. The British units are diverse and interesting, bringing much to the table.

The DLC lacks a proper campaign for the Brits, unfortunately, even though Caen, Goodwood, Arnhem and Walcheren could have been done in some interesting missions. But, for a game focused on multiplayer, the Tommies are obligatory in everybody's library.
发布于 2020 年 7 月 11 日。 最后编辑于 2021 年 1 月 4 日。
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Fox Company is an absolute must in Ardennes Assault. Completely overpowered and deadly, the Rangers are true beasts. You can blitz and overrun the Germans at will. They pretty much win the war for you.
发布于 2020 年 7 月 11 日。
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This DLC offers a campaign in the style of a Risk board game with territories and manpower values. You can choke German territories of reinforcements and you can lose manpower through random events, like paratroopers being dropped in your hear and now you lost a fraction of men tied down looking for them.

The gamplay itself is mostly based in challenges by mission (territory) and those were mainly broken or boring. I beat this game on Hard out of sheer stubbornness and I can say it's not worth it. Just do it on Easy or Medium, it grant the exact same tokens - just make sure to beat once with every 4 companies (since you can only choose 3 per run). The three original commanders are bland and forgettable clichés, with only the Ranger commander being at least interesting.

When this DLC came out, the Rangers were beasts and having Fox Company with you was a must; with them being commited so much to action I finished both my runs with them only at 20% strength.

The game is always bleeding your companies white and the quicker you beat the Germans the better. You can add in replacements to your losses but this decreases your companies experience - which recalls stats and powers. This could have worked in a "Theater of War" multiplayer system, not in this single player arrangement. Just play for the end prizes. The cutscenes were cool, though.
发布于 2020 年 7 月 11 日。 最后编辑于 2021 年 1 月 20 日。
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The OKW and US Forces are good additions to the game, even though the OKW is overpowered and suffers from lazy design: no building of ammo and fuel caches, starting strong and ending strong. This DLC also grants 8 new maps and they are actually good - who knew?

The addition I liked the most was that of paratroopers jumping into the game. This is not only a great help to isolate enemy territories but it's just really cool. The US Forces are meant to be a Zerg-like faciton and you have to pump a lot of GIs in the early game, but just make sure to bring in Stuart tanks as soon as you can.

Another thing I also liked in this DLC is how the light tanks receive the love they deserve and I always use the Luchs and Stuarts when I can.
发布于 2020 年 7 月 11 日。 最后编辑于 2021 年 1 月 20 日。
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总时数 2,057.9 小时 (评测时 1,479.7 小时)
Company of Heroes 2 (COH2) is a real time strategy game focused on small unit tactics in WWII. The gameplay is based on squads of infantry and vehicles, plus some constructions like bunkers and artillery, with a continuous stream of resources instead of resource-gathering. Combat is cover-based, with units having different stats and usefulness - like squad strength and range proficiency. The game never gives the player massive armies, employing a "less is more" approach to maintain micromanagement and proper placement of small units throughout the firefights. While it is possible to destroy the opposing base, the main type of victory is by capturing objectives: Victory Points.

The core of the game is small infantry unit tactics and combat, with the terrain affecting cover and damage inflacted and taken by your squads, plus difficult to negotiate said terrain. Red cover is negative cover (your boys are in the open) and green is the ideal cover with the best protection possible, either a brick wall or a trench. The game places focus on the range firefights happen: submachine guns are good for close range, semi-automatic rifles for medium range and bolt action rifles for long range. This becomes more dynamic with the addition of machine guns that pin down units and mortars that blast people away from their covers.

You can garrison your men inside buildings and they will fire back while protected, but only through the available windows (watch for blind spots). The vision takes into account geographical features that may block your soldiers' vision or sound perception. Garrisoned units can be flushed out by means of flamethrowers or explosives. Blasting walls creates more fields of fire.

Your most valuable resource is the veterancy of your squads and vehicles, and the game is based on a system of retreating and reinforcing. Always avoid losing squads as reinforcing is always cheaper, and always repair your vehicles if you can.

The war economy of the game is by means of a continuous stream of points: those being command, manpower, ammunition and fuel points. Points will flow faster or slower depending on performance, with a larger army hamstringing your mainpower flow, thus making a continuous tug-of-war where a player can recover from a bloody-nose. Command points are actually levels that unlock different commander powers. You start the game with a deck of three commanders, each with different powers and unique units (Shock Troops or Fallschirmjäger, for example); after picking one you can't go back and choose another until the match is over. The infantry is quite dynamic with explosive or smoke grenades, AT portable weapons and especific upgrades.

The 5 factions work in very different fashion, with the OKW being the lasy overpowered one and the others being alright. Unfortunately, minor combatans such as the Italians, French, Romenians and Finnish are not included in the game.

COH2 has its problems, starting with the toxic and whiny player-base that usually is very unskillful in actual game mechanics but has a delusional sense of their actual worth. It is very common for players to simply "pout" because the game didn't go as they intended (regardless of being just the early game) and refuse to help the team or just leaving altogether. The pathfinding is mostly okay but the units tend to bunch up in a game that punishes blobbing severely with high explosive ordnance flying around. There is no hand-to-hand combat, with the soldiers shooting each other at arm's length (and no Gurkhas for the British faction).

Vehicles, especially tanks, is pretty much where the game gets broken since the manpower system doesn't properly cater to the logistical strain of supporting tanks in the field and the damage system is a mess; this is particularly bad because COH2 is home to the most exaggerated steryotypes of Wehraboos and the game is perpetualy unbalanced in favor of the German factions. This is due to posts being made by very angry players because their 4-man Panzergrenadier squad is not staffed by Übersoldaten from Castle Wolfenstein simply stomping their subhuman enemies. The lack of logistical strain in suporting Tiger and the other super-heavy German tanks is ludicrous, with a very unbalanced late-game. Since the game has random vehicle problems affecting their speed etc, there should be instances of broken transmissions in the German steel giants (just like in real life). The main bright spot in COH2's vehicles is the important part the light tanks play in early-to-mid game.

Constant pleading to the devs to keep buffing and nerffing the game has continuously broken and fixed COH2 instead of Relic just telling people to learn how to play the game. COH2 is also very reliant on building orders and timing, with a wrong call being mostly unsalvageable. This is compounded by the game itself teaching nothing on how the multiplayer works; thus relying in its community (with very mixed results).

The game also suffers with technical problems, bad servers and very long loading times.

The Ardennes Offensive DLC provided another campaign that's average. The US characters are plain and forgettable, and missions work in a boardgame fashion. The core mechanic is the bleeding of your units (just make sure to have the Rangers).

The main campaign in this game is really great in its story but very mediocre in its gameplay. The campaign starts with disgraced Lt. Lev Abramovich Isakovich arrested by the NKVD in a Gulag in Siberia in 1952, where he is confronted by his wartime commander, Colonel Churkin who interrogates him about his experiences during the war through Lev's diary. This transitions between missions follow Lev's war from Barbarossa to the Reichstag and the dialog, scenes, themes and cutscenes are brilliant.

The gameplay on the other hand is very crude and formulaic, with very little to do with the actual multiplayer gameplay (the bread and butter of COH2). The campaign is very easy, with few noteworthy moments, with the sniper mission in the blizzard and the sniper mission with the Polish resistance being my favorites. The Fall of the Reichstag was very underwhelming. The story begins and ends well, being a true Russian tragedy. Players that read Sir Antony Beevor's "Stalingrad: The Fateful Siege 1942-1943" and "Berlin 1945: The Fall" will catch many references, with the campaign taking inspiration from "Life and Fate" by Soviet war reporter Vasily Grossman.
发布于 2020 年 7 月 11 日。 最后编辑于 2021 年 9 月 24 日。
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总时数 930.0 小时 (评测时 632.2 小时)
Power corrupts, absolute power... is pretty neat.

Tropico 4 is the magnum opus of the Tropico franchise. It has the best gameplay, graphics, story and characters of the whole franchise. This game took the torch from Tropico 3 and made everything absolutely better. The soundtrack is amazing and gives you the Caribbean immersion you need to rule the proud nation of Tropico. The interface is clean and to the point, and the game communicates very well to the player what he is supposed to do, and the colour palettes in this game are gorgeous even by today standards. Also the jokes are hilarious and never get old.

The player's avatar has a full customization and I recommend all the DLCs (even if I never cared for the Modern Times feature). El Presidente has a progressive system of skills that grant bonuses for various traits, like -10 for the cost of buldings or +20 skill for factory workers. Some of the traits can also upset factions, with the womanizer granting rapport with the frugal women on the island but not so much with more intelligent ones. Too bad Kalypso abandoned this game and due to catastrophic crashes mid-game I lost my profile three times over. With only this minor inconvenience, Tropico 4 is a masterpiece and I wish Kalypso would give this gem more love.

Gameplay-wise, Tropico 4 has many more buildings and they all function in a more fluid way and with better proportions than in its predecessor (especially the garage receiving a much needed downsizing). The most important feature added in Tropico 4 is the fast build. This command can single-handedly save your rule and get things on its tracks in a blink of an eye. Each Tropican walking on the map has an easy to follow dossier readily available with his data and preferences displayed in a very user-friendly manner.

This game introduces the best character in Tropico: PENULTIMO! The most loyal follower of El Presidente and the advisor guiding the player throughout the game. Penultimo and Sunny Flowers are the hosts of TNT: Tropico News today; the Radio that plays the music and also discusses what is happening in-game (and God, they are so much better than Juanito...). Each faction has a representative, like General Rodriguez for the Militarists and El Diablo for the Nationalists. The bipolar Cold War, represented by Embassador Crane for the US and Agent Sasha for the Soviet Union, is augmented by the inclusion of minor powers: the European Union, China and the Middle East. Each power and faction reacts to especific actions, and pleasing one always pokes another - forcing the player to improvise. Another brilliant idea implemented in this game is the addition of mini-challenges throughout the gameplay, making it very dynamic as you always have something to do; this is particularly fun during the campaign.

Tropico 4 has a 20-mission campaign in 10 maps and, unlike its predecessors, the story is a continuous journey with recurring characters and a poignant ending. You start under tutelage of Generalissimo Santana, a well established "old timer" dictator in the vicious Caribbean political arena. The first missions are basic tutorials to get the player used to basic flow of the game: making farms, mining, understanding the factions and how to deal with the Tropican people. Along the way you get to work with allies and to win disputes with antagonists, like Brunhilde Van Hoof of the United Nations. The stories and dialogs are hilarious and go very well with the game and its atmosphere, with some missions so fun you just have to play them again - but the bread and butter of Tropico 4 remains in its sandbox format. Rule as much as you want, anyway you want it. The fun with this game is garanteed.
发布于 2020 年 7 月 6 日。 最后编辑于 2023 年 7 月 3 日。
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总时数 74.0 小时 (评测时 72.0 小时)
Age of Empires III is weird. It is good looking but the gameplay is a departure from the other Age of Empires games, like that one weird son that is unlike the rest of the family. The game has great graphics, especially for the time it was made, but it lacks a proper maintenance and the online gaming support - which is complete garbage.

The gameplay is innovative in economy and combat, being more dynamic but also very unbalanced; favoring stacking of attack/hitpoints, creating unbalanced juggernauts that one-hit kill powerful units, like artillery cannons, while being impervious to attack.

You play as a colony and you have a Home City which sends shipments to your colony. Those shipments are represented by cards and those cards are contained in a limited deck (20 in vanilla and 21 in the expansions). Those cards are unlocked through grinding which automatically places possession of cards over skill when playing the game online. Everybody just abuses this system through the game files so they have all the cards from the get go - which should be a feature anyway, favoring diligent choice of cards and administration through gameplay.

You get an explorer and he acts as a hero just like in AoM, being either revived or being brought back by means of paying a ransom. He gets treasures, builds trading posts and town centers, and also gets a dog at some point.

If, by some miracle, you managed to get into an online game, everybody just favors rush build-ups through free-resources and free-units. Another problem is the constant desynchronization and freezing of the game.

The campaign is fun, with 4 acts following the Black family from the Discovery to the Old West, 3 Acts in the original and 1 act in the War Chiefs expansion. The story starts in the Crusades and brings the player through various historical events, like the independence of Hispanic America, being influenced by secret societies.

The expansions added Indians and Asian countries, like the Aztecs and Japanese. The Asian Dinasties' campaign is historical like in AoE and AoE 2.

Pathing is mostly good with the units struggling a little to engage properly. Artillery pathing is outright broken as they keep glitching and can't decided whether to deploy or not, and need constant nursing all the time.

The gameplay itself is quite fun. The troops now have ranged attack, melee attack and siege attack, each one with different values. The artillery blasts through people and it is exciting to see people flying away and tiles being blasted off buildings - that suffer sucessive damage until totally falling apart.

People give AoE 3 some heat simply because it isn't AoE 2, but that's unfair. Being different is not bad, it's just new. The game has many low points (some due to abandonment) but also many great ideas. It is an adequate game and is highly playable.
发布于 2020 年 5 月 29 日。 最后编辑于 2020 年 7 月 12 日。
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