265
Értékelt
termék
1107
Termék
a fiókon

Emuser legutóbbi értékelései

< 1  2  3 ... 27 >
1–10/265 bejegyzés mutatása
Még senki sem ítélte hasznosnak ezt az értékelést
3.1 óra a nyilvántartásban
Shockingly fun game, highly recommended if you enjoyed the old 6v6 format of old Overwatch before it was ruined.
Közzétéve: december 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
5 személy találta hasznosnak ezt az értékelést
9.0 óra a nyilvántartásban (6.9 óra az értékeléskor)
This game is some real comfort food especially if you love the hybrid open exploration and pinball fused together. 100% worth to be in your library.
Közzétéve: november 15.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
17.2 óra a nyilvántartásban (11.9 óra az értékeléskor)
I clearly am not done with everything there is to do in this game yet, but it's already apparent that this is a magical 1up to the original Goat Simulator that came out a decade ago. You are thrown into the game pretty quickly and start unlocking all kinds of stuff quickly too, where it will be obvious in the first few minutes the biggest upgrade from the original: you can change your equipment/mutators on the fly now whereas you had to restart the map to make changes to that stuff in the first game. It is a much needed change to breathe proper life into this game, but most importantly...

There is online play available with up to 4 people. It is surreal to see another goat destroying the town from a different perspective and is magical for those that loved the first game. Definitely worth your time if you love all of the absurdity that comes with these games.
Közzétéve: november 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
4 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
340.3 óra a nyilvántartásban (327.8 óra az értékeléskor)
This is for anyone wondering about how this fares compared to the original GBVS game or never played either game before.

Unfortunately most of what you unlocked in the previous game won't roll over except previous battle pass stuff and ex colors if you unlocked them in the past game. This game is more akin to something slower paced like Street Fighter but with dash attack shenanigans thrown into the mix. The dash attack stuff is a lot different than most fighting games and will be the main point of contention for those that liked the more traditional fighting game feel of the original. Dash L is a pretty game-defining universal move at the time of writing, it is really important to know how this move works specifically as it is a plus on block approach anyone can do very quickly. I personally feel like it helps to make this game stand out from other fighting games but it clearly continues the trend of making everyone play more aggressively which has been a popular trend in fighting games over the past few years.

Inputs have a small buffer window to help give the game it's easier to pick up and play feel and a skill button exists for one button specials with a direction or qcf inputs for supers. This game is secretly a 7 button game with Light, Medium, Heavy, Unique, Skill, Block, Run each having their own buttons. You can run and block like in a traditional fighting game but these are useful macros to have so you should expect a 7 button layout for optimal play. This game feels like it was designed with a controller in mind and it feels great on controller, I cannot say how it works for those on other control methods. The amount of use the skill button will get can vary based on character, specials have no drawbacks using the skill button so can even be extra useful occasionally i.e. charge inputs being able to use skill button to skip the charge requirement. I could describe this game as one that is relatively easy to pick up and do combos with after some practice, but with TONS of little skill checks at higher level play. A lot of them aren't particularly complicated but small things you learn across time with repeat play.

Deluxe Edition is the best bang for your buck since you are given costumes for Gran and Djeeta which are ungodly expensive in the in-game shop normally and the DLC characters tied to the first pass at a nice overall discount. If you can get it on sale it's even better. The in-game currency for this game is earned through a series of daily and weekly challenges, with a mix of some that can only be done online and others that can only be done offline i.e. in arcade mode. Single player is not this game's strongsuit containing a watered down story mode that is much more straightforward than how it was in the original game which was more of an RPG stat-filled experience whereas Rising is more streamlined and takes nowhere near as long as originally to complete. Story progress can carry over from the original game as well, so it will be even shorter to complete the new stuff for veterans. Most of the stuff to unlock in this game is tied to online:

There are Battle Passes lasting about 5-6 weeks normally which cycle from time to time and give more in-game currency, costumes, weapon skins, music and other goodies. Passes are surprisingly inexpensive to buy into like $7 or $8 USD. If you play the game routinely it is very easy to finish the pass as long as you play a few matches every week and some extra games in between to finish passes. You can buy levels with real money as well to finish up the pass if you are running out of time or super late and want all of the rewards tied to it. I think it would be ~$30 or so if you were to buy the pass and then buy all of the levels upfront if you really didn't want to play but still get the pass' content, but it's easy to finish levels with only a few matches a day across 3-4 weeks. The main downside of battle passes is that you HAVE to play online in the public lobbies to get credit for them so is worthless for those that won't play Casual/Ranked Matches or in public lobbies online.

You can create private rooms but the amount of experience you gain in private rooms is much less and some challenges for the battle passes may not be able to be completed in a private lobby. If you aren't committed to the game where you know you will play it during a pass' duration you might consider skipping out on the battle pass instead. The devs had stated in the past that they would like to bring back previous battle pass content later for those that missed out on previous passes, but no further word beyond that.

P.S., Djeeta da bes.
Közzétéve: november 14. Legutóbb szerkesztve: november 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
0.8 óra a nyilvántartásban
People mention the obvious with similarities to After Burner and Space Harrier, but honestly this reminded me most of Night Striker instead. It isn't 1:1 with After Burner because Vulcan is only close range and missiles are only far range which is a quirk of this game that makes it feel different without changing too much at once. It's a bit expensive but it is a cool game if you are into the sprite scaling stuff, I would say keep an eye out for a small discount.
Közzétéve: november 8.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
29.0 óra a nyilvántartásban (23.8 óra az értékeléskor)
A pretty interesting game all around, I feel like it's greatest strength lies in the puzzle solving that you have to think pretty smart for to get past something. The rest of the game is solid, but doesn't really give a lot of power ups later on so doesn't really do Metroidvania particularly well. It just happens to have other things carrying the game that make it worth playing through once.
Közzétéve: november 7.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
24 személy találta hasznosnak ezt az értékelést
2 személy találta viccesnek ezt az értékelést
35.1 óra a nyilvántartásban (33.3 óra az értékeléskor)
TLDR; One ship is locked behind an achievement that would take about 70 hours to unlock normally.

Despite the incredibly wtf moment that the trailer drop was for this game, I was still inclined to try it out as someone who typically plays every Raiden game when they have a chance to get their hands on them so I decided to take a plunge at Raiden Nova. At $30 base price I was already kinda ehh about the entry fee, any higher than that and I probably wouldn't have even bothered buying. A collective series of thoughts after currently being in the hell that is the 500K destroyed units achievement:

There is NOTHING here for Raiden veterans other than familiarity with weapons that existed in Raiden V, and even then it isn't the same because you have such a big zoom for the gameplay field that you probably won't be able to see the details for some of the weapons at all. It's a kind of weird thought about not being able to easily see some weapons in action, but since Moss created this game to be their own brand of Vampire Survivors, there will be more references and comparisons to that game with Nova with a frame of reference having many hours in Vampire Survivors as well. Compared to VS, it feels way less satisfying buying power ups/weapons and you can't even see some of them on screen cause the view is so tiny. How clear each new addition to your arsenal was in VS with each upgrade is greatly missed here. The weapon variety is ok for a few runs, but you will see everything the game has to offer in weapons in less than a dozen runs. This pales in comparison to VS where there's so many weapons that it takes much longer before it starts to feel boring there.

Starting off you'll only have one ship named Azuma. Others will slowly appear in the in-game shop as you complete achievements. Azuma seems to be the ship which the game's balance is designed around, as Azuma is designed to get extra damage increases every amount of level up. Other ships will face major issues in the 2nd half of the game if they cannot get lucky with the right power ups, and in this game it feels like they missed the point of VS and how it handles level ups. Generally in VS there is a bias towards weapons or upgrades you've already purchased so rerolling and skipping level up purchases had a legitimate reliable satisfying way to try building small for only a few weapons starting off in a run. Raiden Nova doesn't feel like it has anything like this, and more often than not the game will keep trying to feed you things you don't already own as a majority of your level up bonuses making it harder to get the damage you need even with maxed out rerolls.

This spills over into the nature of the game's exponential enemy growth. You will definitely notice around stage 4 that some REALLY tanky enemies show up that if you haven't gotten your damage situation under control and you haven't already done multiple runs to power up your ships between runs, then my god you are not going to be able to kill much. Raiden Nova is an EXTREMELY unrewarding game if you don't play long enough to get further into the game to get more money drops since currency is strange in this game and very not straightforward in comparison to VS. There is one ship later on that with maxed out passive trait gives you 200% increased money earning, which inevitably means that you will be doing quite a number of runs with this thing if you want to upgrade your ships faster. It really sucks that something is so necessary to making quick progress in this game like this because the game is so grindy even with it that a lot of people won't want to play anymore by the time they get those things unlocked.

I know this review feels like it's all over the place right now because that's how much of a smorgasbord of content mashed together that this game is. Speaking of achievements, achievements also act as a means to wall content off from the player until they are completed. Most of them are pretty straightforward boiler point types of things like reach x stage, kill x boss, see the arcade ending 5 times, evolve whatever weapon etc, but this game has several typos and grammatical issues in the game's text so in their glorious decision making, this achievement: [Bomb saver]: Stage Clear w/o bombs in Arcade Mode. This achievement actually requires you to beat the entirety of Arcade mode without using a bomb. This is the most egregious case of this game's bad translation not effectively conveying a requirement properly.

There are other things that will drive people crazy when it comes to these, as there is a whole ship locked behind destroying 500K units. As a frame of reference, this is pretty much an equivalent of beating Arcade mode 100 times. An Arcade mode that realistically takes about 40 minutes per run for 6 stages at 5 minutes each, looking at level ups, watching animations play out you can't skip, and loading times which are surprisingly longer than you would think for what you get for the play field in this game given the way it looks. It is not pretty and honestly should make anyone question why this was charged as a $30 game. Because they knew they could and someone like me who happened to be curious and a fan of Raiden and also played VS extensively would see this and consider buying it. This game really makes you realize that it is not so easy to replicate what Vampire Survivors ended up bringing to the table even before that game got content updates.

As much as I sound like I'm complaining about this game negatively, I would be a huge hypocrite if I said I didn't have any fun with it. It just feels like it's lacking in features that allow for long term sustainability the same way that VS does. This game feels like it is one patch away from being decent and perhaps "good enough" for the premise if there were some QoL changes to address some things that make no sense to me. One specifically irritating peeve is destroying key enemies and the rewards it drops are always seemingly thrown somewhere at random even if it's several feet from the source of the enemy itself. Trying to find a small pickup in the middle of a sea of fire from enemies is sometimes laughably bad because something as simple as a pickup shouldn't drop in a RANDOM direction literal feet away from where the enemy blowed up.

It feels like if the game has twice as many stages and different scaling for the survival modes so that they properly get harder endlessly instead of having a min and max cap similarly to arcade mode for each specific stage and the number of weapons available to use in the game was expanded, this game would be more worth it. As it stands I would only say cautiously purchase on sale if you like Raiden and Vampire Survivors and happen to like both of their gameplay styles.

Edit: Good luck with keyboard and mouse. Mouse control works by clicking and holding, then moving the mouse away from the source as though you were playing a mobile game. No cursor for point here and ship shoots where the cursor is, no key rebinding.
Közzétéve: november 3. Legutóbb szerkesztve: november 3.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1.0 óra a nyilvántartásban
You like SHMUPs? You like the game trailer? Buy the game. It's pretty dang good if you like the genre.
Közzétéve: október 16.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1.7 óra a nyilvántartásban
Out of...somewhere we got a legitimate sequel to an old arcade SHMUP, one that doesn't exactly get talked about that much either. How Andro Dunos II somehow came to be reality is surprising, and it actually turns out to be a pretty competent hori shmup. It's a little rough starting out until you get your feet wet a bit because there are some cheap enemy spawns and sometimes not clear terrain or other objects you can fly into and a sometimes blinding area of fire where you will find yourself unexpectedly ramming some smaller enemies flying by when you thought you were fine.

Mechanics in this game even get a bit of a facelift compared to the first game, the weapons are rebalanced a bit but familiar from the first game and the charge shot is changed to a hyper shot on a separate button, where you have a brief cooldown after use where you are temporarily powered down for a moment before recovering. Definitely worth scooping on up on sale, which I have seen it do several times before. Maybe a tid bit expensive buying it at full price, but I think this will satisfy the itch of those who enjoyed the first game or Infinos Gaiden.
Közzétéve: október 16.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
7 személy találta hasznosnak ezt az értékelést
23.4 óra a nyilvántartásban
The first port containing MvC2 with a better training mode than what we used to have before, so you can actually practice against some stuff without needing a 2nd person. Just a solid purchase for MvC2 while other stuff is kinda like an extra cherry on top.
Közzétéve: október 12.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
< 1  2  3 ... 27 >
1–10/265 bejegyzés mutatása