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Nadie ha calificado este análisis como útil todavía
119.0 h registradas
Mankind Divided is a good game that makes a bad first impression. The "augmented apartheid" imagery is extremely over the top, there are several points early on where it feels like the game is forcing you to make a difficult choice just for the sake of making a choice, and the game has a secondary game mode balanced around microtransactions.

Despite all this, though, Mankind Divided is a very good game. It's a solid immersive sim where the player is able to impact the world around them in all sorts of subtle ways, with the outcome of the game depending on multiple choices made throughout the game prior to that point, as well as the actions taken within the final level. The level design is brilliant throughout the game and makes great use of the levels to allow multiple different approaches to each level. The hub level is fun and memorable with lots of little details to discover. I urge anyone who tried the early bits of the game and was put off to actually give the full game a try, because despite the bad first impression, I do think that it's worth it.
Publicada el 10 de agosto.
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A 3 personas les pareció útil esta reseña
33.4 h registradas (12.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
Path of Exile 2 tries to be a blend between ARPGs and Soulslikes, and somehow manages to take the worst aspects of both genres. The dodge roll is clunky and awkward to use, even though it's your only mobility option. Enemies respawn on death, which comes across as more of an inconvenience than any actual difficulty, especially since you also lose loot when you do it. The boss design is hit or miss, with some being fun and responsive and others being hectic and frustrating. Loot is pure RNG, which does not mesh well with the general loot scarcity and soulslike difficulty. I have put over 10k hours in PoE1, and I couldn't even bring myself to finish normal difficulty in this game. I was just not having a fun time.
Publicada el 20 de marzo.
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580.3 h registradas (525.1 h cuando escribió la reseña)
Horizon Forbidden West takes all the mechanics of Horizon Zero Dawn and refines on all of them in every way imaginable. Armours have been reworked to support offensive playstyles, weapons have greater diversity, combat feels more varied, weapon and armour mods feel like they have better tradeoffs and opportunity costs, collectibles feel more rewarding, and on and on. The only part of the game that I feel isn't a direct upgrade is the story, and that's largely because the mystery of the world can only be unravelled once. If you enjoyed Horizon Zero Dawn, then you'll love Horizon Forbidden West
Publicada el 12 de febrero.
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11 personas han encontrado divertida esta reseña
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4.7 h registradas
If I had to describe this game in a single word, it would be "tedious". The combat is challenging, sure, but it feels like most of the game's "difficulty" comes in the form of the game trying to inconvenience the player and waste their time at every opportunity. Most of the non-boss enemies you fight aren't particularly difficult or challenging, but they can do a lot of damage to you if you slip up. Bosses are far from checkpoints, meaning that you need to run through segments of the game as perfectly as possible or else you'll be at a resource disadvantage during boss fights. The decisions made by the developers feel archaic at best and outright hostile at worst. Extremely unfun experience. Do not recommend.
Publicada el 13 de enero.
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A 1 persona le pareció útil esta reseña
85.0 h registradas (64.6 h cuando escribió la reseña)
The Talos Principle 2 is genuinely one of the best games I have ever played. It does a perfect job acting as a sequel to the original Talos Principle with an expanded scope and improved gameplay and visuals. All of the new puzzle mechanics are very interesting and combine together beautifully.

While the original Talos Principle focuses heavily on the philosophy of the self, what it means to be human, and what it means to be aware, Talos Principle 2 focuses heavily on the philosophy of society, what a proper society should do for its members, and the role of a society in the context of both the planet and the cosmos. The characters included in the game are charming and each bring different opinions and points of view to the table, and the dialogue choices you make feel extremely impactful. Characters will remember all previous interactions they've had with you, and can even be persuaded to hold different viewpoints if you present the right arguments. The game's climax manages to be the most beautiful and breathtaking part of the entire game and actually made me tear up a bit.

If you like puzzle games, this is an absolute must-play.
Publicada el 27 de diciembre de 2024.
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Nadie ha calificado este análisis como útil todavía
55.3 h registradas
While the first Ace Attorney Investigations game is slow and somewhat dry, the second game is easily the best ace attorney game ever made and easily carries the whole collection. It's packed full of fun gameplay, compelling mysteries, and the usual cast of weird and eccentric characters that you'd expect. This is a must-play for any fans of ace attorney or mysteries in general.
Publicada el 28 de noviembre de 2024.
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1 persona ha encontrado divertida esta reseña
0.1 h registradas
No photosensitive mode means this game is unplayable for me. I know that such things weren't standard when this game came out, but imo it's still a dubious design choice.
Publicada el 21 de junio de 2024.
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Nadie ha calificado este análisis como útil todavía
6.1 h registradas
Honestly, this game is a bit of a mixed bag all the way through. There are a lot of really interesting elements but it feels like none of them really reach their full potential.

Testing Elements

positives: All of the new testing elements introduced in this game are really creative. Even the Pneumatic Diversity Vent that was removed from the final release of Portal 2 gets a lot of good uses here.
negatives: The new testing elements very rarely appear outside of the chapters that introduce them, meaning that it feels like few of the testing elements get the attention that they deserve. It also means that the new testing elements have very few, if any, opportunities to be used together.

Level Design

positives: The general level design is quite good, but rarely stands out. The most interesting aspects of the level design are the heavy reliance on a single portal device for a large section of the early game, and the inclusion of a number of test chambers that aesthetically bridge the gap between old Aperture and New Aperture.
negatives: The difficulty of the puzzles is extremely easy. There are harder puzzles in vanilla Portal 2 than any of the puzzles in this game, which is a bit of a letdown compared to the difficulty provided by other mods like Portal Stories Mel or Portal Reloaded. In addition, very few of the levels feel aesthetically like they take place in the same Aperture as the one in Portal 2, which is a sharp contrast to Portal Stories Mel, which easily feels like it could take place in a different part of Aperture.

Characters and story

positives: Emilia Conley, a character introduced halfway through the game, is easily my favourite character from any Portal 2 mod. Her moments of neuroses are charming, and her status as a brainscanned ex-Aperture employee (who DIDN'T go insane in the process) makes her occupy a unique niche that no other character in any other in the Portal universe fills.
neutral: The story is only really okay. Not amazing, not terrible, and kind of forgettable overall. The sole exception to that is the ending.
negatives: Stirling, the AI core with you through the early parts of the game, isn't as endearing as characters like Wheatley or Virgil. His obsession with cleanliness is amusing, but it never feels like he has much character behind that. In addition, the decision to make him into the villain of the story was even less compelling, as Stirling simply isn't able to match the scathing hatred of GLaDOS, the bumbling evil of Wheatley, or the cold indifference of AEGIS. His character is the equivalent of a boring janitor or accountant, and he really doesn't work as a villain.
On the story front, the ending is an actual downer in a way that doesn't feel in line with most other Portal games or mods. Most endings tend either towards being melancholic (Portal 2, Portal Stories Mel) or ominous (Aperture Tag, Portal Reloaded, Portal 1). Having an outright downer, especially after the final boss and lead up to it, feels jarring in a way that didn't sit right with me.

All in all, I do recommend the game, but I definitely don't think it's as good as it could have been, and I'd love to see all of the new testing elements added in this mod used to make some more interesting puzzles or used by other mods altogether.
Publicada el 6 de febrero de 2024.
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3 personas han encontrado divertida esta reseña
2.5 h registradas
Honestly, this game was extremely unfun and exceptionally frustrating to play. The game has a tutorial, but it does a bad job explaining the mechanics and barely scratches the surface of the gameplay before throwing you into the deep end. Once I got to the second level, I was dying multiple times every screen and while I would always eventually win, it always felt random whether or not I'd win, as the game did a very bad job at giving feedback for whether or not I was doing well. The camera controls are fighting you at every opportunity, and the parry, which is your only defence, is awkward to use and doesn't seem to work half the time.

While the game might be easier to grasp if one is experienced in the spectacle fighter genre, this game does a bad job tutorialising its own mechanics and has an insane difficulty spike early on that makes it nearly impossible for inexperienced players to actually learn the basics of the gameplay. I'd have requested a refund if I didn't pass the 2 hours maximum playtime.
Publicada el 11 de diciembre de 2023.
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Nadie ha calificado este análisis como útil todavía
1,259.0 h registradas (948.4 h cuando escribió la reseña)
Most open world games like this often leave me feeling aimless and disinterested after a bit of play, but No Man's Sky is engaging in a way that keeps me coming back to it again and again. Every time I think I'm going to run out of stuff to do, I find new things. The fact that the devs have continued to add new content to the game has really kept me coming back, because even if I do everything in the game, the next update is just going to add even more.
Publicada el 21 de noviembre de 2023.
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Mostrando 1-10 de 27 aportaciones