41 people found this review helpful
3 people found this review funny
Recommended
8.1 hrs last two weeks / 2,078.2 hrs on record (136.4 hrs at review time)
Posted: 13 May, 2018 @ 11:09am
Updated: 21 May, 2018 @ 5:02pm

I'd figure since this game is finally going out of beta let's just be a bit meme-ish and compare this to OW

Sorta joking but I'm just gonna do a quick comparison between my experience with OW and this. I'll be doing short comparisons on gameplay, sound, performance, visuals, and "social" potential.

Gameplay
I honestly found Paladins significantly easier than Overwatch has ever been, like legit, I can easily get top 3 with kills using a support and most of the time I'm the most useful in Paladins. Sometimes easily getting 10-20+ kills as a flanker (Maeve best girl ♥♥♥♥ u fite me) while getting less then double digits in deaths.

Overwatch however, if I were to take a similar flanker like Genji just switch the numbers around and dial it down a bit and more or less the opposite of good.

Now I think Paladins is easier because of the ways you can heal in the game, in Overwatch your choices of healing are either a skill from a character, your supports or finding med packs.

Paladins consists of your skill from a character, items you can buy to help heal, skill cards or just not getting involved in combat for a couple seconds grants you healing.

But this section mostly depends on what you like, I personally prefer not being over reliant on supports to keep me alive however some might not.

Sound
So the thing with Paladins is that sound wise it's still relatively buggy, when games end you might hear repeats of a certain gun being shot repeatedly and the bug even happens sometimes during top plays. Those aren't really big issues but it just sorta drags down the presentation over all. This isn't really a problem for Overwatch as far as my couple hundred games recall.

I think this is where Paladins loses this round. Imo. Overwatch simply just has a much better way of letting players take advantage of paying attention to their surroundings, something that Paladins is somewhat lacking. While yes both games let you be aware of who's shooting at what direction at the most part Overwatch just handles it better. Simply due to how Overwatch actually has a mechanic where the enemy actively actually is meant to sound louder than your teammates, not too any drowning degree but it's there and blends in pretty well overall. Even things like enemy footsteps can help you try indicating where they're coming from time to time.

Performance
Running this on a 1070/7700HQ/16GB Ram
And I gotta give this to Paladins, while this is purely an anacdotal section Paladins just simply runs better for me all around. I'm consistently capable of keeping 100+ FPS, mostly 120 90% regardless of what's going.

Overwatch on the other hand nets me some rather jarring FPS on occasions, sometimes going from around 100 to 60-70.

However one thing to note is that I think alt tabbing too much can destroy your current Paladins. It seems like the more I alt tab in the game the worst performance got. I actually got to the point where I was getting 30FPS maxed for whatever reason.

Visuals
Visually speaking, Overwatch. While visuals are subjective it's really hard for anyone to say "I prefer Paladins' art style over OW's" without being a blind a fanboy, everything from maps, to hero designs just has an instant level of "wow this is unique" to it. I never really went to a Paladins' map and thought "wow this looks really good".

Social
This is actually the segment which actually made want to do this "sorta review"
I feel like Paladins should really learn from Blizzard on how to make chat work in a game.

Paladins has little too much lacking that I got spoilt with from Overwatch
- Overall limited chat
Okay so when I played OW on occasions I can even make jokes around with the enemies and sometimes they actually do become my friends in game due to how there's a pretty big social reach there.
I can chat with my team, everyone in the match and whoever else I want to by just pressing tab and swapping between chats.

This isn't really possible in Paladins, in Paladins you only get to talk to your team in a round of Paladins and you're somewhat limited in that regard.

And what decade do we live in where I have to consistently go /r message (username) (content) just to reply? Seriously? Where again, in OW you can just press tab tab tab tab to switch between chats on the go that's not possible in Paladins.

- There's also no way to spectate your friends (at least as far as Ik) which sorta sucks when you decide you wanna play with your RL friend but he or me doesn't really know how long a match the other friend is going on for.

- hell you can't even chat when a top play is replaying. Which is again, something that OW spoiled me with. Where you can instantly react to what happened in a POTG/Top Play instead of waiting until you get back to the end game lobby.

+ There are a lot less quitters mid game in Paladins than OW.
Soo... if anyone's actually been playing OW recently you'd actually notice that a lot of people quit pre-emptively before the game even ends just because they died one too many times. However I don't really think this is a problem for Paladins since you're forced to play the game or quit and wait for it to finish before you can just go "quit match > Find quick match > Join game > repeat"


Price of admission:
40$ or... 0$

Well that was easy.

Extra tidbits I like that OW has but Paladins doesn't:
- I do like how Overwatch lets you see other player profiles so you can see what a player mained/mains just so you can get a better understanding of their skill.
- Speaking of, you can't really see how well you've been improving/worsening either, you can see a set amount of previous game stats like win/win/win/loss/win for about 15-20-ish? games. But that's about it
- You can't see stuff like your stats for this mode, your win/loss ratio, not overall or with a certain character. Overwatch lets you see indivual win/loss rates for a single character and time played with said character.
- You also can't individual configure keybinds/sensitivity for indivual characters. Something, again. Overwatch lets you do. So, you wanna use J/K/I/L as your movement keys for this certain hero? There ya go.


While I do think Overwatch is the overall better game I've actually grown to like Paladins, maybe it's because my aim and skills don't actually look like ♥♥♥♥♥♥♥♥ in comparison but I do believe it really does need a bit more polish here and there,really question why you'd release it out of beta to begin with. Look at Warframe.
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8 Comments
Reinart - muted 12 Jun, 2018 @ 2:26pm 
maeve cancer ... this hero should be deleted from game, its so easy only braindeads play that op cancer crap
Shamboy 12 Jun, 2018 @ 9:57am 
this should be at the top
the_Had_Matter 20 May, 2018 @ 2:26am 
Haha I tried to post in the Paladins support forum, but you need to not only have a Hi-Rez account (Which I have), but you also need to have signed in to the game. Since I can't sign in to the game because it won't launch, I can't post in the forums and get help to make the game launch....
Dooter 20 May, 2018 @ 2:19am 
Yea well. This review was made RIIIIIGHT before the 400mb update. Which is honestly pretty contradictory to whatever I said.


So warning: The current update that was released a couple days ago from writing significantly hit overall performance and stability. Went from 100+ FPS to most matches to 70-80

And the stability of the overall game has gone pretty down all of a sudden too. My friend just got a hard CTD yesterday and I had problems with a black screen of nothingness for a while.
the_Had_Matter 20 May, 2018 @ 2:12am 
I can't even get the game to launch yet....
Dooter 19 May, 2018 @ 11:23pm 
it does but if someone messages you in a match the only way for you to reply is exactly /w command.

And it's not like Paladins doesn't have sound, it's that OW does it better.

Overwatch has your enemy activity have a noticeably higher sound activity so if an enemy is coming around the corner or an enemy just shot something you'd know it's them not your teammates.
Wolverine101 19 May, 2018 @ 3:57pm 
As far as sound goes, Paladins does do a lot of ambient sound. So I don't know where that is coming from exactly, and when you open a direct message with /w (username) (message) you don't actually have to continue to type that command, it opens a separate chat window.
Rey Ayanami 19 May, 2018 @ 12:05pm 
"...why you'd release it out of beta to begin with..."
*cough* Nintendo Switch *cough*