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During the game I was so bored by the story. At one point, and I can't remember where, I was in a particular encoutner that made me have the thought "This game's story was written by a woman." Not that that made it bad by any means, but something in the story tipped me off to that. AND the story was bad, just boring bad not omg I can't watch this bad.
So I waited during the credits at the end and sure enough, lead writer and half of the remaining writing team all women. And that shouldn't matter, but it shouldn't matter because I should not be able to tell. And I could.
Which sits really bad with me because I am not misogynistic. So what do I do with that?
Either way the story was the weakest point for me. An enemy I did not care about being brought down by a hero I could not get behind.
She is a young woman with a brashness that hasn't yet been tempered by experience, and has been through hell. She is up against a nefarious collective with much greater resources than her own, which is also the same group that left her orphaned.
Lara is driven by rage, desperation, and self importance (for want of a better word) as she has very few people she can rely on. The game shows her realizing how obsessed she is with Trinity, and living up to her fathers legacy, and how she negects her few remaining friends.
You may not like that journey, prefering your mass murderers to be in the unrealistic happy go lucky vein of Nathan Drake / Indiana Jones etc, but putting aside personal taste you may agree it has been well structured.
I totally loved the concept of an adventurer searching for a treasure but i heavily disliked that its overall atmosphere was heavy and not cheerful at all.
If ever this last title is consolidating that dark/negative atmosphere that was still present from the beginning.
A missed opportunity, as for me.