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Not Recommended
5.3 hrs last two weeks / 12.4 hrs on record
Posted: 7 Feb @ 8:49am
Updated: 8 Feb @ 2:29am

This is a neutral review.

Binary Domain is a mediocre sci fi shooter/action game where you have to save the world from over zealous AI. So the story is ok. The characters and dialogue are ok but nothing memorable. I liked how you can upgrade not only your gear ( main weapon, resistances, gadgets ) but also the gear of the companions.

It's not precise to define this game as FPS only. It's actually a hybrid between a shooter and an action game (Prince of Persia style). There are parts of the game where it plays like a classic FPS, and parts where you have to pass certain scripted action sequences. The game is non stop action. It never has a dull moment, so yes it's adrenalinic, but it's also frustrating. Why frustrating?

Because this is a console port. Binary Domain was primarily made for XBOX and Playstation, and later for PC. Combat, game mechanics and everything else are clearly optimized for consoles and for a game controler, and NOT for keyboard and mouse. That fact brings many little problems that are frustrating but luckily do not prevent game completion. Examples:
- the key buttons for sprinting and for taking cover is the same. Often when I would have to flee from a difficult enemy the main character would take cover over and over instead of running away from danger. Often it would mean defeat and re-loading.
- the key buttons for the special power and for reloading weapon is the same. That means everytime you want to use your special power the main character reloads the weapon, which consumes ammo very quickly. And ammo is limited of course.
- Some times in the scripted action sequences it wasn't clear what I had to do to pass them. The game didn't make clear enough what buttons to use ( it showed some strange symbols, maybe for game controllers ), so I would often frantically button mash until I would understand what is required of me. So the game mechanics and controls are poor, archaic.
- there is a fight when you are in control of a goliath robot and have to repel enemies that come from all sides. They didn't optimize mouse sensitivity well so it was very slow to turn the cannon 360 degrees. So I had to retry until I was able to find the right sequence of turning left or right in order to kill enemies before they killed me.
Those are just a few examples or how this game is not optimized for a PC.

I liked the game in the beginning, then when you hit midgame it practically becomes a non stop boss fight. Some boss fights are objectively hard and frustrating. They revolve around targetting the only weak spot the bosses have. And since the bosses move around quickly it's not easy to hit those spots ( and minions do spawn contantly ). There was especially one incredibly brutal boss fight that nearly made me quit the game. So I went to youtube to see the only way it can be done.

I also didn't like how the game experiments with voice commands. The companions from time to time ask you questions and the game expects you to answer vocally. But voice recognition wasn't implemented properly. You can switch to key button replies but it also doesn't work well, and you have limited time to answer. If you fail to answer you lose influence with companions, and influence is important story wise. You also lose influence if you accidentally shoot them - and that happened often, not because of my mistakes, but because they would often stand and run between me and the enemies. Also they get angry and decrease "faith" in you randomly if you don't play fights perfectly enough, which annoyed me.

To conclude, it's fun but also full of little frustrating imperfections due to it being a console port. It's also a little ridiculous how they blatantly copied many elements of Mass Effect 1.
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