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b) quests should feel more like traversing the world to assist people and complete adventures rather than a todo list in your menu which is what it felt like to me
c) the game followed a copy paste format of 9? levels, dungeon, 9 levels, dungeon
d) the dungeons all really felt the same and didnt feel interesting, could prob be improved if it was a private instance instead of open like the rest of the world
e) monster grinding shouldnt be needed in a good mmorpg, and if it is, "designated grind spots" isnt the way to do it
b) quests should feel more like traversing the world to assist people and complete adventures rather than a todo list in your menu which is what it felt like to me
c) the game followed a copy paste format of 9? levels, dungeon, 9 levels, dungeon
d) the dungeons all really felt the same and didnt feel interesting, could prob be improved if it was a private instance instead of open like the rest of the world
e) monster grinding shouldnt be needed in a good mmorpg, and if it is, "designated grind spots" isnt the way to do it
a) quests were pretty much the only way to progress reasonably
b) quests should feel more like traversing the world to assist people and complete adventures rather than a todo list in your menu which is what it felt like to me
c) the game followed a copy paste format of 9? levels, dungeon, 9 levels, dungeon
d) the dungeons all really felt the same and didnt feel interesting, could prob be improved if it was a private instance instead of open like the rest of the world
e) monster grinding shouldnt be needed in a good mmorpg, and if it is, "designated grind spots" isnt the way to do it