2 people found this review helpful
Recommended
0.0 hrs last two weeks / 32.0 hrs on record (17.5 hrs at review time)
Posted: 5 Oct, 2024 @ 11:46am
Updated: 24 Oct, 2024 @ 1:24pm

If you enjoyed previous historical titles you'll probably find Dynasties fun. They've done a lot for the campaign 4X system and have added a lot of depth to it without throwing so many things at you that it's bothersome or overwhelming, yet it adds a lot of of flavor to the setting. The various resource types in Pharaoh/Dynasties rather than having gold for everything, including unique resources often just giving you more gold, from previous Total War games is a big improvement.

The game might not be for everyone. Cavalry is seemingly non-existent outside of chariots, which is probably fitting to the time period but some people might not enjoy it. I like how chariots are niche units rather than some reskin of a shock cavalry unit from other games. They're pretty damn good, but you just need to have only a small amount of them. Unit mass greatly affects run speed now, and 2-handed lightly-equipped units abound that are meant to be for flanking or chasing down ranged units. Overall it plays pretty different, but it's enjoyable and feels distinct enough from other titles that even if it possibly isn't your preferred battle style you might enjoy a campaign on it from time to time.


I'd like to see them maybe try and reskin a few units that are more or less shared with various factions to try and link up the units' phenotypes to the faction better, but overall I'm having a lot of fun with Dynasties and glad they made it. I haven't yet tried the initial iteration of Pharaoh though. As someone else mentioned, I wish they brought back faction specific general speeches like they had in Rome 2.
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