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Reseñas recientes de FGCNN | Nurdell

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Mostrando 1-10 de 29 aportaciones
A 1 persona le pareció útil esta reseña
9.7 h registradas (4.2 h cuando escribió la reseña)
Looks fantastic; Plays fantastic. Dieselpunk-Mafia theme, with tommyguns and robodogs really works for the game. When there are individual 1v1 brawls on opposite sides of the arena, and then suddenly they shift to a sandwich beatdown in the middle.

I only had minor problems in a message about Net connection failure up left. And it didn't affect game functionality in any noticeable way.

I would not be surprised if Diesel Legacy: the brazen age - turns out to be better than 2XKO. Very fun, and surprisingly close matches for me. I enjoyed a perfectly 50/50 long set with randoms in 2v2 yesterday.
Publicada el 5 de diciembre de 2024.
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A 2 personas les pareció útil esta reseña
2,070.7 h registradas (2,041.3 h cuando escribió la reseña)
Even though I think Crossout is just grindy grind, with no end.
Crossout actual battles are VERY fun, great looking, feel good.

Might not be too varied in clan wars, where best builds clash for the near-exclusive uranium resourse.
But - events have all been interesting so far. Mech legs and helicopter fans are very well done.

Balanced? Eh-h. I think 'Yes'. Some would argue 'No'. But they are constantly improving. The game is in a much better state than it was prior to cannons getting full penetration they deserve.
Once again, variety matters most. And I can easily take any kind of weapon, and not feel outclassed in the battles.
Publicada el 27 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
44.2 h registradas (30.0 h cuando escribió la reseña)
45 pages of card changes. Noice.
Publicada el 16 de octubre de 2024.
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A 1 persona le pareció útil esta reseña
599.4 h registradas (1.1 h cuando escribió la reseña)
Lunalu, the random select character in GBVS:R - has a ticklist. Which characters to use and which to skip. Plus an option to 'random select every time' or 'lock character in'

Are you crazy?! That's everything I dreamed about!
Publicada el 14 de diciembre de 2023.
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A 1 persona le pareció útil esta reseña
215.7 h registradas (53.3 h cuando escribió la reseña)
Reseña de Acceso anticipado
Everyone should listen to the songs on the center island, they just beautiful. Every single character is awesome, as per tradition in Ankama games.

Deckbuilding turn based tactics. It's more fun than I can put in words.
And now they added a pve competitive boss. And I couldn't be happier. My perfect online game would have the gamemode, where you are given a character and an infinitely scaling difficulty fight. And that's exactly it. Plus there are so many ways you can approach this particular fight!
I love Waven.
Publicada el 26 de octubre de 2023. Última edición: 26 de noviembre de 2023.
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A 14 personas les pareció útil esta reseña
9 personas han encontrado divertida esta reseña
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0.0 h registradas
I wanted to main him. I like the 'anime nerd with glasses' archetype. I could even step over his very hard controls, almost lack of reversal. Mana managing, and remembering all the spells is not the worst thing
But there's one tiny thing that completely ruins actually playing Asuka for me. It's that he discards prepared spells into empty slot, when he reloads.

Because of that, I'm getting anxious, even afraid, of pressing buttons. That's not what should be happening!
"Just don't press the wrong buttons, easy" some might say. Well, "just block every mixup perfectly, just execute every combo optimally!" I counter. That's not how it works, mistakes Will happen. The spell gets removed (which costs mana too); I cry a little inside. Evenetually just put controller down and give up. (If you see me do that - don't wait until timer runs out wasting everybody's time. Happens a good 2/3 of times I stop struggling and accept the inevitable. Jeez!)

If only reloading prepaired spell put another one directly, without the need to double reload. If only! I'd have no problem with Asuka.
And spell slots need to be labeled. Otherwise, you make mistakes when you think slots are shifted right or left. Thankfully, there's mod for color coding slots, or one that labels them.
So yes, I need to stop bashing my head against the wall, and stop playing Strive. If ArcSys eventually change reloading, I'd be able to play again.

But yes, I honestly see how they tried making him approachable. And design is very cool.

Oh, and by the way, while you are at it - fix the inability to go down floors! I got 150+ matches on Asuka when I was 'trying' with ~15% winrate. Is this not enough to go down a floor, to the people that don't clearly outplay me by 2 heads? How about a 59 straight losses streak? My goodness. The only proper way to have ranked play is to have each character have it's own rank.
Publicada el 19 de junio de 2023. Última edición: 19 de junio de 2023.
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A 6 personas les pareció útil esta reseña
13.3 h registradas (0.6 h cuando escribió la reseña)
It's back, baby! Yes, yes, yes and.... alright!

It's very fast. Cards are powerful. Which is not exactly my preffered way to play. (I like low power games) But it's thrilling to win and lose to a good opponent.
Posiiton matters, deckbuilding matters. You go through like half of your deck before you reach 10 mana, so only extreme unluck will lead to 'non-match'.

Charge forward my Lyonar boy!
Publicada el 17 de diciembre de 2022.
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A 1 persona le pareció útil esta reseña
35.1 h registradas (7.9 h cuando escribió la reseña)
В любой игре должна быть функция отключения голосового чата в опциях, на видном месте.
В доте это можно сделать только через консоль. (доступ к которой ещё нужно включить в расширенных настройках, и перезапустить игру) Кстати, команда: "voice_enable 0"

И единственный (!) способ убрать озвученные реплики из колеса чата - поставить мод с файлом-пустышкой. Они прямо взбесили меня когда я играл. (Руководство как это сделать называется Disable chat wheel sounds)

Также до сих пор нет функции автопокупки предметов в магазине, чтобы я не волновался насчёт этого.

Хотя, что я распинаюсь? В игре даже нельзя подвигать предметы, которые уже в инвентаре пока ты мёртв. Чтобы уж точно не мог ничего делать пока возрождаешься.

Первый раз зашёл в игру - мне дали 2 месяца доты плюс. И теперь эта система оценки приветствует меня "анализом" месяца август-сентябрь, 2 месяца назад когда игр не было и быть не могло. Просто система ниппель.

Да, и блоки героев для быстрого режима могут идти в задницу.

Понятно, почему коммьюнити легендарно токсичное - они играют в очень плохую игру.
Publicada el 9 de noviembre de 2022. Última edición: 16 de noviembre de 2022.
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Nadie ha calificado este análisis como útil todavía
838.6 h registradas (542.8 h cuando escribió la reseña)
Planetside 2 just keeps getting better and better, and better.

It was always slowly progressing. But it was always in the form of slightly improving continent maps here and there.
Until eventually we got fun toys for outfits to play with in the form of constructing your own bases in the field, then Bastion carrier, orbital strikes, Colossus tank. After that - and I have never believed I would say theese words - Planetside 2 got a story-oriented 'campaign'.
And now, a whole truckload of new stuff with robot faction and 2 new vehicles.
Love it.
Publicada el 6 de julio de 2021.
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Nadie ha calificado este análisis como útil todavía
21.4 h registradas (7.8 h cuando escribió la reseña)
Простой в освоении файтинг-не-файтинг с понятными механиками. Крутой визуал и божественный саундтрек. В игре достаточно живой онлайн, часто даже не с безумным пингом.
Нет, не так:

Самая ВЕЛИКОЛЕПНО ХАЙПОВАЯ игра на планете.
Если вы не играли в Lethal League - вы даже не знаете, насколько много вы потеряли.
Publicada el 5 de febrero de 2021.
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Mostrando 1-10 de 29 aportaciones