3 people found this review helpful
Recommended
19.9 hrs last two weeks / 97.7 hrs on record (75.0 hrs at review time)
Posted: 25 Dec, 2015 @ 8:35pm
Updated: 22 Nov, 2017 @ 11:55am

TL;DR at Bottom

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9/10
Necessary purchase

Wipe Away the Debt
http://steamproxy.net/sharedfiles/filedetails/?id=581586282
Bioshock Infinite is the next game in the renowned Bioshock series. Infinite is a first-person shooter developed mainly by Irrational games and published by 2K. Infinite has very little relation to the first games until the ending and even then that's more of a callback to the original games rather than anything important. The game is singleplayer only and includes 40 chapters of gameplay each ranging from about 10-40 minutes each and bringing the total game time to about 8-10 hours of solid gameplay. The game is pretty slow to get into but once you get into it there's no slowing down as you're in for hours of fast-paced gunplay with dozens of weapons and vigors, which are just plasmids with a new name. The game takes place in the floating city of Columbia in 1912 where the minorities are beginning to stir and the winds of revolution have begun to blow. Early on in the game you get Elizabeth as a companion for pretty much the rest of the game. You may think that makes the game just one big escort mission but she cannot be killed and instead will sometimes find things like Salts,Health,and Ammunition. She can also lockpick doors to get you into secret areas, assuming you have enough lockpicks. The entire game is very well presented to the player through collectible Audio logs called Voxophones found around the city that are found by exploring.
http://steamproxy.net/sharedfiles/filedetails/?id=577866290
Since Infinite is an FPS game you can hardly expect anything to be too different or break away from the mold too much but Infinite actually has very exhilarating gameplay when you combine the weapons and mobility with the power of the vigors. At the very beginning of the game you get a melee weapon called the Skyhook. The weapon functions both as a melee weapon and a way to travel around the magnetized skylines that lace the city. You can hop onto the skylines and ride them around the battlefield while also being able to jump off of them for a special skyline strike that insta-kills any normal enemy unit. There are loads of different enemies that you'll be fighting with most of them being generic grunts but some being very powerful and almost boss-like. The first special enemy is the Firemen, heavily armored psychopaths who only use the Devil's kiss vigor and are themed based around fire. The next is the patriot, a robotic brute who wears the face of a founding father and carries a fully automatic crank machine gun, this one is vulnerable when shot in the gears located on his back. The final important special enemy, encountered late in the game, is the boy of silence who is a boy with two horns sticking out of his head who will alert anyone nearby if he detects you. Infinite also introduces the gear system where you can pick up different pieces of armor, each with special bonuses that can sometimes completely change how you play the game. One such game-changing piece of gear is the Blood to Salts chestpiece that makes enemies drop salts on death 40% of the time.

There's another way of fighting in Bioshock Infinite that isn't blasting them with a shotgun or slashing them apart with the skyhook and those are the Vigors. Vigors are basically drinks that give you special abilities such as being able to shoot lightning or fire.Vigors have both a primary and secondary fire modes each similar in concept but different in execution. For instance the Devil's Kiss vigor's primary fires a ball of flame while it's secondary sets down a flame trap. Vigors run on a sort of mana system called salts that come in vials and jars spread all across columbia. Salts are very common but you can still run out as each of the vigors use different sized loads of salts. Vigors are progressively unlocked throughout the game as you go along and each one is incredibly unique and differentiated. One vigor allows you to summon a flock of crows to attack your enemies while another allows you to use tentacles to rope them in for the kill. My problem with the vigors comes from how you really don't need to use them, save to take out a handyman or bring down a pesky sniper and I had to force myself to use them rather than use them because they were necessary. Now, this doesn't mean that all the vigors are boring and you'll never use them at all throughout the game but it does mean that they aren't as much of a core part as I would have liked.

Tides of War
http://steamproxy.net/sharedfiles/filedetails/?id=583884168
One of the best parts of Bioshock Infinite is the world that Irrational has created here. Everyone expected great things from the same developers who created the renowned sub-oceanic city of Rapture but the City of Columbia really blew me away. The first thing you need to know about Columbia is that this isn't a very equal society. Minorities such as blacks and the irish are treated with contempt and hatred and this is where the Vox Populi sprout from. The Vox Populi are a group of resistance soldiers who hate the founding fathers that the rest of columbia worships as gods and believe that the white man is their enemy. Originally a protest group, the Vox Populi end up no better than Comstock, who is the main antagonist of Infinite and also a prophet to his people. The world is all built around this religious and racist foundation and it makes for a very unique picture into what is essentially a new world. Columbia is very religious and Prophet Comstock believes he is a messenger sent from god and that will fufill a prophecy that states "The seed of the prophet shall sit the throne, and drown in flames the mountains of man". Comstock refers to everywhere other than Columbia as "The Sodom Below" and wants Elizabeth to obliterate the rest of the world with Columbia's armies. Bioshock has been known for their twists and generally good storytelling and Infinite is no different in this department. Infinite has a story that revolves around alternate dimensions and in the end it becomes pretty tough to completely wrap your head around. The writing for Infinite is amazing and it really makes me feel attached to the characters by hearing them use realistic dialogue. The characters are all very interesting and diverse with each character being fully fleshed out as much as possible due to the backstory and lore that comes from the story and listening to the voxophones. The twist of Bioshock Infinite was definitely on par with Bioshock 1's "Would you Kindly" twist and it just left me sitting there for a minute in disbelief.

TL;DR
No matter what you like in a game, Infinite has something for you. Fast-paced combat coupled with the perfect world and storytelling makes this arguably the best Bioshock yet.

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2 Comments
Billy_Brightside 18 Nov, 2017 @ 12:18pm 
Ken Levine, the creative director for this game (and others in the series) was inspired for this game by reading Erik Larsen's venerable book, The Devil in the White City . The book chronicles a serial killer who preyed the Chicago World's Fair in 1893. I found the book so compelling I couldn't put it down. That, and this astounding game made me want to step into a time machine. Good review, a bit mechanical, but worth my thumbs up. Thanks for posting. :ttrhat:
Seiðmaðr 13 Aug, 2016 @ 3:15am 
I saw the whole sum of your review for this hole looking through the recommend games and cringed, you said "Leave you speachless..." The word you are looking for is "speechless" Notice there is two e' s and no A's. Get Good.

~Rory