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Análises recentes de britking

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Exibindo entradas 1–10 de 16
Ninguém achou esta análise útil até agora
101.4 horas registradas (20.6 horas no momento da análise)
So far, this is absolutely worth the price. Is it just Oblivion with a repaint? No--the leveling changes are meaningful and make it more immersive. Is it bug free? No. Game-breaking? Not yet. On AMD, it runs smoothly, no stuttering, no problems and with a 6800XT, RT on, in 4K, I'm having a good time. A much better experience than the OG Oblivion and seems to be a really good remake so far. This is the most fun I've had in a game in a long time. If you hated Oblivion, this won't change your opinion too much, but it is more accessible and less punishing when leveling up.
Publicada em 30 de abril.
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91.4 horas registradas (37.6 horas no momento da análise)
Clearly a mix of Vampire Survivors and Death Must Die, but much better than the latter and easily as good as the former. Just a really enjoyable rogue-lite. One of the best out there with a lot of content. It's a must play if you like this style of game.
Publicada em 2 de dezembro de 2024.
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18.2 horas registradas (12.5 horas no momento da análise)
A very good, but flawed, walking simulator. Graphics, music, and story are all solid. I enjoyed it and would recommend. The flaws for achievement hunters are inexcusable. First, no ability to save except when key events occur--and for me, on a high(ish) end rig, the crashes were frequent enough that I didn't know what things did save, and what didn't. So I have all the requirements for all the achievements, but the crashing made it almost impossible to know which one book, one map, or one missed interaction was holding me back. And that's just not any fun at all. Every single player game must allow saving--there's no excuse for it. Great game but frustrating due to CTDs and I like to find those achievements. Just found out there is a beta save feature on a game that has been out almost a decade. Do better, devs That's lazy.
Publicada em 26 de novembro de 2023. Última edição em 26 de novembro de 2023.
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6 pessoas acharam esta análise útil
55.7 horas registradas (8.9 horas no momento da análise)
Ultimately it comes down to what others have said. This is a grind. There's no amount of skill that can overcome a need to grind levels. And as far as I can tell, there's no way to exit the game without alt-tabbing out. Feels like a money grab if you already have the original.
Publicada em 2 de dezembro de 2022.
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203.3 horas registradas (202.4 horas no momento da análise)
Took me years to get to this and glad I did--graphics are still strong and puts Bethesda to shame in many ways. Easily one of the best games I've played.
Publicada em 27 de novembro de 2022.
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246.9 horas registradas (211.4 horas no momento da análise)
Great game--don't normally buy all the DLC for a game but really great game.
Publicada em 1 de dezembro de 2020.
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9.6 horas registradas
I picked up Gris without knowing anything about it, other than the art style looked awesome. If you want to enjoy an experience that is beautiful and thoughtful, then this is a game for you. It isn't a walking simulator, but it isn't a hardcore platformer either. Gris is just a special game, simple in concept, but almost flawlessly executed. The kind of game that other games wish they could be when they grow up.
Publicada em 29 de junho de 2020.
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1 pessoa achou esta análise útil
3 pessoas acharam esta análise engraçada
14.8 horas registradas (3.0 horas no momento da análise)
My computer isn't high end, but not terrible... using a GTX 1070 and i5 7400 (only 3gzh quad core). I can still run almost anything at least on medium settings and games like FO4 on ultra without issues. I can't run WFTO well at all. Load times are ridiculous--no game should take 3 minutes to load. I've spent more time finding bug fixes than I have playing. Gameplay itself is less friendly than Dungeons III, which I really enjoyed.

Editing review and may edit again. Developer is one of the few who actively responds in forums. Some of the issues I've had are experienced by others--longer initial boot times and (if I understood correctly) some texture issues on the initial load screen). The GPU error message I got is also possibly a glitch as my GPU was running the game. Thinking of picking it up again during the next sale and will update the recommendation after a few more hours of playtime. Tentatively don't recommend. Too risky to pay full price for me right now. TBD.
Publicada em 7 de abril de 2020. Última edição em 9 de abril de 2020.
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Um desenvolvedor respondeu em 7/abr./2020 às 8:14 (ver resposta)
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2.7 horas registradas
This one is hard. The game gets a lot of praise and it's easy to see why. The storytelling is really solid, but I didn't like the lack of resolution on certain characters. There were too many open plotlines for me to be able to recommend the game and I'd been looking forward to playing it for a long time. In most ways it's a lot better than a game like Dear Esther, but in a couple important ways, it just isn't. I want to recommend the game--it might be worth playing and most really enjoy it. But for story, To the Moon was a lot more impactful. I wish this title had just spent another few minutes explaining one or two things--I really didn't enjoy that as it felt lazy (to me). Not gonna' recommend and that's a shame.
Publicada em 29 de dezembro de 2019.
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575.6 horas registradas (264.9 horas no momento da análise)
Still hear people complain this isn't Fallout enough or NV is better, but I'm enjoying it a lot. It's a little easy to create an overpowered character, but I still enjoy the combat and the RPG elements. The settlement system is nice--I'm enjoying building out settlements and learning how to use glitches to have items powered wirelessly (Skooled Zone's no mods shop classes are awesome FO4 videos on YouTube). I could leave the constant "settlement under attack" missions behind, but overall I'm really enjoying this. One of the best games I've played in a long time--not sure why it took me years to start playing. Maybe i should finally install Skyrim now too...
Publicada em 28 de novembro de 2019.
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Exibindo entradas 1–10 de 16