Integra plus (Общ акк)
Владелец аккаунта - Гриша.
Владелец аккаунта - Гриша.
Currently Offline
Review Showcase
3.4 Hours played
𝟕,𝟐/𝟏𝟎 🍹 𝐆𝐥𝐞𝐧 𝐒𝐜𝐨𝐟𝐟𝐢𝐞𝐥𝐝 𝐝𝐢𝐝 𝐬𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐝𝐢𝐟𝐟𝐞𝐫𝐞𝐧𝐭
Let's start with the fact that this is not Dead Space - this is now a "survival-horror" like Resident Evil, we are not very prompt, we slowly take out and reload weapons, we often run out of ammo, well, simply put, we do not walk brutally and shred everything and everything, now we, although also very brutally - clean up the enemies one at a time with caution, saving ammunition and even sometimes resorting to stealth. And for this, I can’t help but praise the game, it looks like an evolution of Dead Space’s ideas in a different plane, it’s better than a stupid reskin of the old game, and it doesn’t work for so long, it doesn’t become "stuffy”, somewhere in the in the middle of the game, you already have a sufficient amount of ammo and you already forget about caution a little, screamers begin to repeat themselves, and obligatory stealth-sections are no longer observed. But therefore it is also a minus, since there are not enough ideas for a full-fledged game.
Look, there is a nice unique combat system here, you have to hold the button left or right while standing in front of the enemy so that your character automatically dodges the enemy, while you can beat/shoot/throw the enemy himself or an object with telekinesis, and these things can be combined. But the melee system is too "one-button" and there is a significant flaw - if the zombie came very close to you, then the camera locks on the enemy, and if you have not cleared the arena from others, then they will be able to hit you from other sides, and you will not be able to escape until you deal with the main locked enemy. Well, at the end of the game, bosses appear that are too simple in terms of game design, you just walk around some obstacle from them, shoot when the boss falls - hit, shoot when it falls - hit, and almost the same with the final one, not bad, but primitive, and, in the end, it might piss you off, because I remind you that the character is not very nimble, and the boss kills with 1 hit.
Otherwise, the gameplay works and is quite pleasant to play throughout the entire 10-15 hours of the game, although it doesn't claim to be great: You can crawl through some enemies, you can throw the enemy overboard with telekinesis or throw him on spikes, gloves charge, of course, is not infinite, now it`s spent even on the usual attraction or holding of the enemy, at the end of the energy you will have to clear the arena with a pistol or melee, but if you do not have time to kill the enemy quickly enough, he can mutate and increase his HP by 300%, even one enemy who managed to "mutate" will be a good problem for you. Monsters.. I haven't said yet, these are some ordinary zombies, ordinary damn zombies, which you can’t even shoot off limbs, like in Dead Space, these are undoubtedly 2 big minuses, although there are cool.. like birds from part 3 .. In short, such monsters that can run fast and disappear for a while, but there are very few of them, although for me this is the only truly interesting enemy in the game and almost the only scary moments of the game are associated with it.
Oh yes, 3 more flaws - it’s not scary here, although Glenn Scofield (the creator of the first part) scolded the 2nd and 3rd parts of DS for not being so scary, everything got worse, but in "Callisto" - it will be real FEAR, but no, there wasn’t even some kind of straining soundtrack, the screamers were average.. Scofield didn’t succeed in a full-fledged Horror.
Next, do you remember all those awesome weird cutters, pipe cutters, power pistols.. Forget it, here we have some kind of mediocre gun that can transform into a shotgun - an absolutely unremarkable weapon that does not cause a noticeable impact, and also.. do you remember those awesome workbenches from Dead Space 3, which Scofield and many fans of the first part hate so much? It was more interesting almost than in the game itself. And in the second DS, upgrades and workbenches was also quite diverse. But here workbenches - are purely conventional, upgrading here is boring, just damage/ health/energy, you entered,1 click, and left. I'm not even talking about costumes, here Glenn decided to make a concept that is closer to reality, the costume here is purely an element of appearance for going into space and does not affect our viability.
And now let's get back to what I was talking about initially, the game lacks ideas, at first we come to our senses in a well-deigned sci-fi prison, we get a "health indicator" on the neck
(but damn it works worse than in DS, because when your life is almost at zero, it’s not red, but yellow and it lights up a little red - fu#%^ who invented this?)
, In a couple of hours we put on a suit and fall out into space .. and at this moment I got goosebumps.. It gave me the vibes of DS so much, it was the best moment of the game! Only lack of the oxygen indicator, but this is really the first game in the next-gen graphics
(although there are problems with optimization, yes, but in 2K resolution I played fine on gtx 1650),
snow physics.. when the enemy's corpse falls into a snowdrift and leaves a trail.. you really feel the modern graphics "successor" of your favorite game. And this should have been done at the end of the game.. this moment on the cover, which takes place after 4-5 hours, should have been done as a catharsis - the final point of tension, because then we will again return to the monotonous corridors, in some ancient even more monotonous "rusty" compartment, then into some other old abandoned one.. the gameplay is already hard annoying, and the plot+the ending.. don't even ask, it's not here, the "Fast & Furious" level plot, with a couple of good brutal scenes, but they do not reach the level of DS, you can remember, well, at most 1 or 2, and the montage of cutscenes is somehow strange.
So, a quick speedrun for the rest of the pluses/minuses, there are very spectacular deaths animations, the dismemberment is cool - this is a plus, audio diaries are ♥♥♥♥♥♥ with 1 sentences, it’s not clear why they were written, button control interface has changed and it’s convenient in principle, the menu of the game is boring.. the sounds won't bring you nastolgy, but for that you can wait for the DS remake on January 27th, but the sounds of the environment mechanisms are cool.

🏆 In general, the game does not parasitize on the DS heritage and tries to modify the formula, but its main gameplay does not pretend to be something incredible.. and what I love about 2 and 3 Dead Space more than the original - is the story, the incredible production of cutscenes, a cool weapon upgrade system - thrown out by Glen Scofield in the trash, instead we are given an average meaty shooter like the recent "Shadow Warrior 3" or "Postal: Brain Damaged" - you can play, but it’s not necessary to go to the end, but fans who miss DS should check it out. The game will not go down in history and will not be particularly remembered, but you can find something interesting in it and I don’t want to underestimate it, especially, again, this is the first project where you can really check out the next-gen graphics (but not the next-gen loadings, yes yes, ssd fu&%% again).
p.s. How does the auto-aim icon on the head fits into the interface "integrated" into the environment, like in some kind of arcade game, after a successful combo? 😊
Recent Activity
1.4 hrs on record
last played on 20 Apr
1.1 hrs on record
last played on 16 Apr
0.9 hrs on record
last played on 8 Mar
Comments
Integra plus (Общ акк) 2 Dec, 2022 @ 12:26pm 
Integra plus (Общ акк) 2 Dec, 2022 @ 12:26pm 
♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥
Agusha 2 Dec, 2022 @ 2:06am 
♥♥♥ заебал вырубай читы клоун
Integra plus (Общ акк) 28 Nov, 2022 @ 11:59am 
Чел это не моя основа это общий аккаунт) так что ты пишешь в пустоту
отче назес 28 Nov, 2022 @ 10:48am 
♥♥♥♥♥ ♥♥♥♥♥♥. да я пошутил ты просто чмо