5
Products
reviewed
446
Products
in account

Recent reviews by Wiinner159

Showing 1-5 of 5 entries
1 person found this review helpful
721.6 hrs on record (493.2 hrs at review time)
Very in-depth and fun deck-building game. Great story-sequel to Lobotomy Corporation but doesn't necessarily require previous knowledge to enjoy. You'll have a lot of mechanics thrown at you in the beginning but a fair amount of them won't come into play as much until you get further in so it's expected that you ease yourself into understanding all of it.
Both the main story encounters and Abnormality fights are quite varied and fun which provide excellent challenges for players to overcome without being overtly punishing. RNG is involved yes but generally a good strategy and properly designed decks will overcome even the toughest threats.
The music of course is also top-notch with the Mili songs easily being the highlight. Every floor having it's own theme that builds up over the course of a battle is an extremely fun way of presenting it and letting you feel the escalating emotions of your librarians fighting to the death against their guests.
With the sheer variety of cards, pages, passives, and abnormality pages to choose from as the game opens up, you'll never stop coming up with new methods of turning your foes into another splendid tale for Hod's Book Club.
Overall, an extremely fun experience that I'd heartily recommend. Just keep in mind it won't always be easy
Posted 10 August, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1,025.4 hrs on record (60.1 hrs at review time)
Early Access Review
Been a big fan since Risk of Rain 1 and so far I'd say this game has made a buttery smooth transition from 2D pixel art to 3D stylized. Combat is just as fun as ever and the items that have been released have all been fun in their own ways. Personal favorite new item so far is the backup magazine, which gives you an extra charge of your secondary ability. So simple, yet so amazing. Only main issue is lack of endgame and teleporters being a bit difficult to spot at times but being in early access and the new particle effects around the teleporter mitigates these issues tremendously. Every class so far has been widely different and unique, to the classic run-and-gun commando, the burst damage battle mage artificer, and the beam sword wielding mercenary every class I enjoy thoroughly. Most of the enemies from the first game return and look absolutely beautiful in the new 3D environments and many have been given an overhaul. From the melee-intensive enemies of the first game to the projectile heavy enemies of this entry they've made a great transition. The main mechanic that this game has to offer, that is to say it's steadily increasing difficulty system, is a ton of fun and easily makes for the most hectic and insane experiences. When you finally reach that HAHAHAHAHA difficulty you know you're in for a good time. Overall would highly recommend, all I ask is Hopoo brings back the other melee characters. Gimme Miner, HAN-D, and Loader please!
Posted 17 April, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
77.6 hrs on record (20.2 hrs at review time)
This game is great, compared to some of the games it was inspired by, Super Mario Sunshine, it's a bit light on content but it makes up for it with all the charm in the world. Hat Kid is such an expressive and genuinely cute character and all of the secondary characters ooze just as much charm. Platforming also extremely solid with so many options to bounce and jump around the place with a couple missions putting those abilities to the test. It's a lot of fun to play though my only complaint is that a certain boss is WAY too short by comparison to everything else. The boss of the world before it is MUCH harder for heck's sake!
Posted 19 October, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3 people found this review funny
0.0 hrs on record
0/10 not $6.66
Posted 3 January, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
29.1 hrs on record (18.2 hrs at review time)
Honestly I feel that this game is criminally underrated, as a big fan of Binding of Isaac (which is a very easy game to compare this to) I felt that this game, while similar in mechanics and gameplay, was successful to make it's own identity, because while I see Binding of Isaac as a moderately difficult game when you figure things out (aside from the Lost but let's not go there) I felt that no matter how much better I got at Our Darker Purpose I would always end up getting bested by this game's difficulty. This game is a real challenge compared to Isaac and I enjoy it profusely, I haven't felt as much of a rush as I did when I got to the game's second "final" boss and to know that there's so much more is just outstanding. And the progression system the game has to offer that keeps gaining progress even if you lose your run is just great, giving you an extra currency that stays with you throughout your entire game career that allows you start off better than your last run really helps, I probably would never be able to progress as much as I have without getting the extra 4 juice boxes (basically health kits) to start off the run with that I earned through my many past mistakes I had made through the corridors of Edgewood.
Speaking of, the story of Edgewood and the character you come to play as is quite interesting, with the strange happenings of this orphanage linked towards a dark and paranormal conspiracy surrounding "The Administrators", a mysterious group of adults who seem to run the place and have apparently never been seen by any child living there. A lot of the lore you find throughout the game is unlocked by defeating new bosses, finding a "memory room", or even sometimes from random desks and potato sacks lying around who somehow have the ability to speak (and break the 4th wall too I might add). It very much reminds me of the Dark Souls way of storytelling with giving you very little at the start and then giving you the option of looking into it and seeing what's really going on or just ignoring it and continue slaying your makeshift cardboard dragons and living elevator controls.
The artstyle of this game has a very Tim Burton-esque feel to it that compliments the mood of the game rather well and is sort of charming in it's own, creepy way. Another point I enjoyed a lot with this game was the music, which seemed to compliment the environments and the bosses they usually accompanied, which is what is to be expected of video game music
My few complaints of this game though is the annoying hitboxes that some bosses or enemies have, where the attack clearly connects with them but it yields no damage. Another complaint is the attack you use itself, which to me, is a bit hard to keep track of due to it's tiny size, I'm not saying they should make it bigger but at least make it more noticeable, especially in some of the more bullet hell-type areas later on.
Overall I'd say Our Darker Purpose is a great game that deserves a lot more credit then it's given, and while it doesn't contribute a huge amount to the genre, it makes up for it in an interesting story and a higher difficulty curve that for me, felt a lot harder then Isaac had. However I wouldn't necessarily call Our Darker Purpose a replacement to Binding of Isaac, but I would definitely say it deserves to be played by so much more people then it has currently attracted.
Posted 6 September, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-5 of 5 entries